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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 729324 times)

Tsuchigumo550

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I've worked further on the FTL-like.

1. Choose base cruiser:
Federation Standard: Standard ship. Well balanced. (10 Fuel, 20 Squares, 30 Hull)
Ricanth Cruiser: Built for long hauls, the Ricanth Cruiser is highly efficient. (16 Fuel, 16 Squares, 25 Hull)
Shina Cruiser: Built to survive, the Shina has a very sturdy hull. x1.5 Hull. (8 Fuel, 16 Squares, 35 Hull

2. Choose Profession
Cargo: Start with a cargo bay and Factory.
Transit: Start with Crew Space and Biofuel System
Mercenary: Start with extra weapon and Mecha Bay.

3. Choose Main Offense
Beams: Start with random assortment of beam weapons.
Missiles: Start with random assortment of missiles, which require missiles to fire. +12 Missiles.
Drones: Start with random assortment of missiles, which need drone parts to use. +12 Drone Parts.
Mecha Bay: Start with a randomly genrated mecha. Requires Mecha Bay.

4. Choose Augment Style:
Buff: Start with a random buff augment.
Machine: Start with a random system augment (like collection arms)
Offense: Start with a random anti-enemy augment.

---

Results:
Generating three possible combinations: a Federation Transit (Beams+Buff), a Ricanth Cargo (Drones+Machines), and a Shina Mercenary (Mecha + Offense)

-The FST Mercury
Crew Space: 6 squares. (Up to 12 Crew in the Crew Space.)
Biofuel: 2 squares. (Produces a single fuel so long as this system is active per FTL jump.)
Engine: 4 squares. (2HP. 1/8 dodge.)
Helm: 2 squares. (1HP. No bonus.)
Weapons Control: 4 squares. (4 energy for weapons. 4HP.)
Oxygen: 2 squares. (1/8 Oxy+ per turn.)

Raiko Ion Pulsar (2 Energy, 4 Turn Charge, 2 Ion damage)
Federation Laser Burst (2 Energy, 3 Turn Charge, 3 shots 1 damage)

Fireproofing: Fire does not spread.
---
-Ricanth Cruiser
Cargo Bay        (4 squares, 8 units of cargo)
Factory            (2 squares, 1 project at a time)
Engine              (2 squares, 1HP. No dodge.)
Helm                (2 squares, 1HP, no bonus.)
Drone Control    (2 squares, 2 energy, 2HP)
Weapon Control (2 squares, 2 energy, 2HP)
Oxygen            (2 squares, 1/8 Oxy+ per turn)

Heavy Laser (2 Energy, 4 Turn Charge, 2 Damage)

Ion Drone (2 Energy, 2-4 turn strafe, 1 Ion damage)

Drone Collector Arm (Drones not lost are recollected.)

---

-Shina Cruiser
Mecha Bay : 4 squares (2 Mecha can be stored)
Engine : 4 Squares (2HP. 1/8 dodge.)
Helm : 2 Squares (1HP, no bonus.)
Weapon Control : 4 Squares (4 Energy, 4HP)
Oxygen : 2 Squares (+1/8 Oxy per turn.)

-The Red Tail
--Tripoli Lance (Pike Beam + Ion Drone)(2 Turn charge, 6 Tile Beam, 2 Damage + 1 Ion Damage)
--Heavy (2 turn engage)(3-5 turn strafe)(14 HP)

Storm Laser (4 Energy, 6 turn charge, 6 shots 1 damage)

Fine Tuning: Enemy mecha can be fired at with ship weapons.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

ggamer

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Old quote, but it caught my attention.

Y'know, I've looked around a little and found RTD games of every make and style, from the classic arenas to Total War grand strategy. I don't think there ever was a squad combat RTD. I.e., up to four players, each controlling a squad of three to five people, a-la Laser Squad - point buy system for troops and their weapons. The actual combat mechanics between individual troops would be somewhat simplified to expedite the process of making the turns.

In the interest of making the game last longer, perhaps the whole thing could be made to be like an arena, with a goal to retrieve some sort of artifact that every player - each representing a different corporation - fights to get. As teams are eliminated by enemies, new teams drop in.

So in short, something of a cross between Einsteinian Roulette, Laser Squad, and Cortex Command.

I ran a short-lived RTD quite a long time ago called Roll to Fireteam. Problem is, it had four teams and simulated combat which suuuuuucked to GM.

I believe the ultimate goal was either a VIP or a data file in a large office building, and four competing teams had to find the goal first, then return to their access points.

E:

Here

Just like all my games run before 2012, it's sort of shit.
« Last Edit: February 20, 2013, 08:42:42 pm by ggamer »
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Doomblade187

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Hmmm... I have the ability to convert my existing space mercenaries system to a squad-based system, I think, with some simplification, though I'm already going to be making some changes soon. It shouldn't be too hard, either.
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Tsuchigumo550

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I'd like a simple squad based mechanic: for instance:


The System:
4/4 Members Close (+1 to all rolls)
3/4 Members Close, 1 Member Support (+1 to save, heal rolls, 1/20 chance to suppress enemy attack)
3/4 Members Close (+1 to save, heal rolls)
2/4 Members Close, 2 Member Support (+1 to save rolls, 1/16 chance to suppress enemy attack)
2/4 Members Close, 1 Member Support (+1 to save rolls, 1/20 chance to suppress enemy attack)
2/4 Members Close (+1 to Save Rolls)
3 Member Support (1/12 chance to suppress enemy attack)
2 Member Support (1/16 chance to suppress enemy attack)
1 Member Support (1/20 chance to suppress enemy attack)

Admittedly, it's better with guns. Snipers get a slight bonus to the mechanic: they're considered "close" when they give support.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

hachnslay

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I'd like a simple squad based mechanic: for instance:


The System:
4/4 Members Close (+1 to all rolls)
3/4 Members Close, 1 Member Support (+1 to save, heal rolls, 1/20 chance to suppress enemy attack)
3/4 Members Close (+1 to save, heal rolls)
2/4 Members Close, 2 Member Support (+1 to save rolls, 1/16 chance to suppress enemy attack)
2/4 Members Close, 1 Member Support (+1 to save rolls, 1/20 chance to suppress enemy attack)
2/4 Members Close (+1 to Save Rolls)
3 Member Support (1/12 chance to suppress enemy attack)
2 Member Support (1/16 chance to suppress enemy attack)
1 Member Support (1/20 chance to suppress enemy attack)

Admittedly, it's better with guns. Snipers get a slight bonus to the mechanic: they're considered "close" when they give support.


simple? simple would be:
d20
+1 for each nearby squad member.
an additional +1 for other for each support unit
complete squad -1 to rolls over 18 (overshots)#

Provided a squad of 4 is the maximum.

I have used this before.
Suppression fire was an action, not an automatic benefit.
I could dig out my old files once i'm home.
It was borderlining on a squad based d20 system. with Overshots.

Now, something i have come up with:
Item Based Combat System

Character stats are HP and AP
everybody can use everything classes dictate the Starting Equipment and HP/AP only
Warrior: 35HP 15AP
Rouge:25HP 25AP
Mage:15HP 35AP

Items are like
Spoiler: long pointy stick (click to show/hide)

Spoiler: Garbage Lid (click to show/hide)

Spoiler: Gnarly Stick (click to show/hide)

Might still need some fleshing out/number Adjustment.
« Last Edit: February 21, 2013, 05:28:54 am by hachnslay »
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Person

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That item based system reminds me of spectral souls somewhat. Heh.  It looks neat so far though.
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hachnslay

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That item based system reminds me of spectral souls somewhat. Heh.  It looks neat so far though.
i haven't heard of that game before. ... i now want to watch an LP of it. At this rate i'll never get to actually start utilizing it in an RTD.
Nah, just kidding. I don't need six hours of sleep anyway.
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

penguinofhonor

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.
« Last Edit: October 23, 2015, 11:08:11 pm by penguinofhonor »
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Tiruin

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So You Want to be a Magical Girl, a Madoka RTD
Warning: Puella Magi Madoka Magica spoilers everywhere.
Pre-in? :P
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penguinofhonor

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.
« Last Edit: October 23, 2015, 11:08:19 pm by penguinofhonor »
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freeformschooler

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Yes. Yes I would play this.
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hachnslay

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Pre what? The end of the show? If so, yes.
I think what he meant was Pre-you-create-the-game-thread-in.
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

Yoink

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I plan on making an RTD tomorrow.

Don't let me forget.
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Digital Hellhound

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I plan the same. Though not tomorrow, but a vague time in the future.

To specify, the Metamorphican Madness idea I suggested earlier and Sean and others have developed with me (random mutation serum, escape a facility, etc).
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Darvi

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I plan on making an RTD tomorrow.

Don't let me forget.
NEVER FORGET.
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