I kind of want to run an FTL-themed RtD.
A group of 4-8 players create a ship with a certian amount of points and complete tasks- the first of which would be as a trader- until they become more and more involved in the plot. Weapons and items that don't exist in FTL are added, such as cargo bays for larger, more valuable items, a factory block for producing missiles and drones from scrap, or an apartments block for transport of people and crew en masse.
Weapons and drones are further extended with "uncommon" weapons, that do not work with a regular drone or weapons control system.
For instance, a new drone system is a Kamikaze Bay. This uses a single drone to mass-produce miniature explosive drones and launch them at an enemy like weak missiles.
For "uncommon weapons", you have things such as boarding pods, EMP missiles, viral weapons, and computer virus attacks.
Most of these won't be found in a first runthrough- but the plot is changed each run.
A starting ship would look something like this:
Engine : Free, 4 total possible levels: 0/200/400/800
O2 : Free, 4 total possible levels: 0/150/300/600
Helm : Free, 8 total possible levels: 0/100/200/400/600/800/1000/2000
Sensors:Free, 3 total possible levels: 0/250/400
Door :Free, 3 total possible levels: 0/250/400
These items make a ship, and start at Lv.1. Engines determine how many turns you have to wait between jumps, Helm determines dodge rate (up to 1/4, maybe 1/2), Sensors determine what information is given (Lv0/Broken: No info on uninhabited rooms. Lv1: Senses damage to systems. Lv2: Senses fires and enemy units. LvMAX: Senses hull breaches and scans enemy ships.
O2 determines O2 recharge- a room has 8 units of oxygen when fully oxygenated, and loses 1 unit per turn when breached or exposed. A room next to a door that opens to space automatically loses 4 units. A unit starts losing HP at 4 units of oxygen- not enough to sustain life.
Doors: (Lv0: Doors can only be opened manually and will not close.) (Lv1: Doors can be remotely opened and closed.) (Lv2: Doors have better armor.) (LvMAX: Doors have very tough armor.)
Systems available for purchase at start:
Weapons Control - 350$
Shield Generator -350$
Medbay -200$
Cargo Bay -200$
Loading Arm -150$
Weapons available for purchase at start:
Basic-
Ion Pulsar 200
Basic Laser 100
Pulse Laser 250
Missiles-
Arc Missile- 100
STAG Missile 300
You will be assinged a random augmentation based on the race you choose and the ship you build:
Races:
Human : Very basic. Known for adaptability.
Mantis : A warrior race, the Mantis are better at man-to-man combat, but their arms make fine repairs difficult.
Engi : Seemingly a race of sentient machines, these Engi are masters at repair but lack in combat ability.
Slug : The Slug have sensory organs beyond that of any other race, but lack any sort of defensive ability.
Rock : Made of earth, the Rock are solid and fireproof, but slow to walk and repair.
Zoltan : They give off energy, allowing an extra unit of power for systems, but are very easy to harm.
Flora : A plantlike race, the Flora are good at combat and repairing, but fire and lack of oxygen are very damaging to them. They require 6/8 oxygen.
Zorig : A race of nightmares, they are covered in peices of golden chitin on grey-black slug-like skin, and six tentacles from their backs ending in sharp points. Masters of combat, but cannot be healed by normal means.
Urchi : A race of squidlike aliens. They have many hands making them good at repairs and a feasible choice for combat, but they require special suits that, if damaged, can seriously threaten a Urchi's life. They must be repaired by another person.
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A basic starting ship with four people and budget of 1400 (slightly higher than what I was considering, 1200)
Engine 1
O2 1
Helm 1
Sensors 1
Door 1
Weapons Control 1 (One weapon slot)
Shield Generator 1 (one shield unit)
Medbay 1
Cargo Bay 1
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Basic Laser (1)
Arc Missile (1)
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Crew:
Human/Human/Engi/Urchi
Given Augment: Shared Technology: This ship's shields and weapons charge ~25% quicker.