Against danger rooms - it's a flat out exploit/cheat, you might as well mod dwarves to be made out of adamantine.
I guess you don't use water reactors, or traps, or bridges, or any of the many 'exploits' available.
Believe it or not, no, I don't use any of those exploits. I'll sometime drop a few traps randomly down a hallway (not so much now that metal is rare and precious) and I do use bridges.... as bridges but I try to play the game as I believe it was intended to be played.
The only real exploit I ever use is a quantum stockpile to unload all the crap quicker at the start, then I sort from there into the proper stockpiles rather then having the dwarves spend 6 months dragging cactus logs and yak spleens from whatever random stupid spot on the map they decided to park the wagon at.
So, a hypocrite in other words. Quantum 'stockpiles' are pretty exploity.
But it's a single player game, danger room is completely optional and not something you can really accidentally do, so I don't see fixing it as a very high priority. If you want to ruin all the challenge then that's ok, it's your fort.
Wow, you're so HARDCORE! Can we ever be as cool, tough, and awesome as you?
Yes, you can! A good start is to stop taking offense when people say they don't really care what you do in your single player game! It would be one thing if I stopped in a 'danger rooms are awesome' thread to say I thought they were exploits, but this is a thread specifically asking how you feel about them so what's the problem?
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The problem is that instead of saying 'I don't like them, they remove my sense of challenge for me' is that you
A) Project, like your way is the One True Path to playing DF, which its not.
B) Are a hypocrite, as I suspected.
C) You advocate for game-based lock-ins to fit your style, other people's consideration be damned.
D) Make very bold assertions with no supporting evidence save for logical fallacies.
Which gives me a pretty clear picture of who you are and how you behave. Which is to say, a authoritarian fascist with a poor grasp of logic and rhetoric. You've put forth this notion, wholly without evidence, that a game tactic is 'exploity/cheaty' equal to RAW-editing (which it is not, on its face. RAW editing is manipulating the metagame, the mechanics behind the action, to make it something that it was not built to be. Danger Rooms are done in-game, as it is built by the Toady, solely within the confines of his creation. Likewise, a 'Danger Room' as a training device is a Trope in and of itself, and is more 'realistic' than adamantine dwarves. It is likewise less 'exploity' than a quantum stockpile or a water reactor, which break the laws of physics, as opposed to proposed ethical rules.) and then take the demeanor that anyone who uses it is beneath you. Unworthy.
This is the very attitude (that you are superior due to perceived and wholly subjective moral guidelines) that begets a host of human horrors which nature can scarcely lay claim to.