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Author Topic: IT'S A GUNDAM! (Turn 4, Where I suck(ed) at math)  (Read 5740 times)

Riccto

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Re: IT'S A GUNDAM! (Turn 1, what a life-like simulation!)
« Reply #30 on: March 24, 2011, 08:58:23 pm »

Eh. I'm fine with that.
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mission0

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Re: IT'S A GUNDAM! (Turn 1, what a life-like simulation!)
« Reply #31 on: March 24, 2011, 11:12:11 pm »

Thorin not seeing anyone else taking charge speaks up, "Here's what I think we should do. Myself and the other Longshot should move off to the side to come around to flank our enemies from either side. The stonewall should meet up with the cyclops in the middle while the blitz gundams help the Longshots take out the small fries. The stonewall should be able to take the hits and the mop up won't take long so once distractions are out of the way we can all hit the big guy at once."

After saying this Thorin prepares himself to move 2 ne and 3 east, however he waits for the other longshot's response before moving. Even if this was a simulation he wasn't about to risk Harbringer without coordination from the others.
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KineseN

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Re: IT'S A GUNDAM! (Turn 1, what a life-like simulation!)
« Reply #32 on: March 25, 2011, 04:20:29 am »

"Whoa! This is really life like. It almost feel like I could hop out of the cockpit and then run out to the otherside, even if it not possible." Kin was suprised from the simulation. Every jerk, twist and turn did feel like he was in his own Black Panther but in his mind he knew it wasn't. After all he did remember sitting on the simulation chair and he could feel the ever so slight sensation of it. The conflicting senses between half lying on a chair and sitting upright in a simulated cockpit was making Kin nauseous.

Suddenly the com sounded. One of the Longshot pilots Kin vaugely recognized. Kin could only hear bits and pieces of the plan the Longshot pilot explained while nauseous but from what he could hear it did sound solid. "Roger that."

Kin prepared himself for the rough ride. Moving (2 se, 3 e) a bit shouldn't be that bad, would it?
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mission0

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Re: IT'S A GUNDAM! (Turn 1, what a life-like simulation!)
« Reply #33 on: March 25, 2011, 11:43:36 am »

IronyOwl is correct, though I can add in coordinates if you really want them.

Moving diagonal should probably count as two spaces, though I might rethink it.

OOC: If this is true I may have to adjust my movement, although it would just mean I don't go as far east. : OOC
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lemon10

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Re: IT'S A GUNDAM! (Turn 1, what a life-like simulation!)
« Reply #34 on: March 25, 2011, 11:59:09 am »

"Oh, another simulator, it's not like ive ever done one of these before"[/sarcasm] Joe says.

Move 4 East (start in MA mode).
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Strife26

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Re: IT'S A GUNDAM! (Turn 1, what a life-like simulation!)
« Reply #35 on: March 25, 2011, 12:35:55 pm »

"Roger that. I'll form the suppressive fire element. Nameless moving East-12 to prepare to engage the cyclops."
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adwarf

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Re: IT'S A GUNDAM! (Turn 1, what a life-like simulation!)
« Reply #36 on: March 25, 2011, 02:20:51 pm »

Shikimaru looks at the enemies up ahead, and says " Well look what we have here a welcoming party. Well Longshot lets see what you can do. " rapidly pressing buttons Shikimaru makes the gundam pull out the gauss, and jumps into the air. He begins opening fire on the leading gundam. He quickly tells the team " Me, and Longshot got this. "
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Riccto

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Re: IT'S A GUNDAM! (Turn 1, what a life-like simulation!)
« Reply #37 on: March 25, 2011, 02:41:12 pm »

"Hehehe. Alright. Its time to see how quick this baby can go! Even if it is a simulation.." He would then push out behind Masenak, and if possible, move diagonal beside him but if otherwise he would take cover behind the Stonewall gundam "Mind if I hang out here a bit?"
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mission0

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Re: IT'S A GUNDAM! (Turn 1, what a life-like simulation!)
« Reply #38 on: March 25, 2011, 07:12:35 pm »

Thorin face palms as he watched the other longshot gundam basically ignore any semblance of a plan... he had a feeling he was going to hate this guy. Either way there was nothing he could really do about it other than let the guy do what he wanted.

Thorin decides against his previous planned movement and heads one ne and three east.
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Krath

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Re: IT'S A GUNDAM! (Turn 2, where nothing particularly interesting happens)
« Reply #39 on: March 26, 2011, 03:47:25 am »

Well, turn would have been up sooner but my internet cut out for most of the day, and I woke up about five minutes ago. Seriously.


Spoiler: Players Turn (click to show/hide)

Spoiler: Enemies Turn Lite (click to show/hide)

Spoiler: Da Map (click to show/hide)

Spoiler: Da Legend for Da Map (click to show/hide)

Spoiler: List o' Bad Guys (click to show/hide)


Status
Spoiler: Masenak/Strife26 (click to show/hide)
Spoiler: Thorin Skyrin/mission0 (click to show/hide)
Spoiler: Kin Ran/KineseN (click to show/hide)
Spoiler: John Bucan/Riccto (click to show/hide)
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adwarf

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Re: IT'S A GUNDAM! (Turn 2, where nothing particularly interesting happens)
« Reply #40 on: March 26, 2011, 03:52:20 am »

" I have one in my sights opening fire. "

OPen fire at the MDF-045CT Trojan Commander Type.
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Strife26

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Re: IT'S A GUNDAM! (Turn 2, where nothing particularly interesting happens)
« Reply #41 on: March 26, 2011, 07:02:14 am »

The simulated titan lumbered forward. Masenak admired the feel of power, although he still thought that tracked systems were superior to bipedal ones. In any case, the Cyclops was almost in range . . .


"All stations, Nameless. Continuing to move into range. Recommend that lighter types stay in cover. Engaging the psyche."


Four East, target the Cyclops with my cannon.
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KineseN

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Re: IT'S A GUNDAM! (Turn 2, where nothing particularly interesting happens)
« Reply #42 on: March 26, 2011, 03:31:13 pm »

It seemed like the Longshot closest to Kin's left were already charging up for a shot. In a case like this Kin would normally follow that up with a midrange barrage but the nausea was still there and he wasn't sure he could do it without entering crossfire. Even in real life, or maybe because it was a simulation, being in crossfire was not something on the top of Kin's list-to-do. Heck, that was not even in the list.

But support fire is important and with that he decided to compromise. Stationing himself at (4 e) he readied his virtual Beam Rifle and fired at the Trojan Commander. Too late did he hear the advice for caution.
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Riccto

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Re: IT'S A GUNDAM! (Turn 2, where nothing particularly interesting happens)
« Reply #43 on: March 26, 2011, 05:34:10 pm »

Rushes foward, albeit more cautiously than his original rush with his beam rifle at the ready then he pulls up to a sliding stop, firing at Commander Trojan
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lemon10

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Re: IT'S A GUNDAM! (Turn 2, where nothing particularly interesting happens)
« Reply #44 on: March 26, 2011, 06:25:16 pm »

4 East. Have my Gundum do a little jig.

Also, when i said I was going to start last turn in MA mode, i meant that i would be in MA not MF at the start of the battle, not that I was going to start in MA then turn into MF mode at the end of the turn (not that it looks like it will matter though).
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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