Hrmm...the numbers during this turn make me think weapons (the players at least) need more accuracy and damage, or the enemies have too much dodge/armor. Thoughts?
Also, mission0, you're 1 tile short of being able to connect with your Beam Rifle, so I just had you use the Gauss Cannon. If you have a problem with that, tell me and I'll just retcon it away.
Finally, I've divided the two Trojan squads into North Squad and South Squad for posterity.
KineseN - 11
adwarf - 10
mission0 - 9
Strife26 - 7
lemon10 - 6
Riccto - 1
Kin Ran/KineseN - Charging ahead of Shikamaru, who was lining up a shot, you raise your Beam Rifle and fire off 2 shots towards the Commander Type! (45% Chance to Hit x2, 2 hits! 10 damage!) Both shots strike it square in the chest section, knocking it back slightly.
Shikamaru Abayama/adwarf - With the Trojan CT just inside maximum range, your Gauss Cannon unlocks, and you raise it to take the shot. (55% Chance to Hit, missed!) The shot goes wild behind the Trojan, impacting the grass behind it leaving a long gash in the holographic field.
Thorin Skyrin/mission0 - Boosting forward, you attempt to fire at the Trojan CT with your Scoped Beam Rifle, but it's apparently just outside maximum range. So taking out your cannon, you fire a shot towards it! (55% accuracy, hit! 45 damage!) The shot shakes the Trojan from head to feet, knocking it back on it's mechanic butt.
Masenak/Strife26 - Lumbering forward, you lower both cannons towards the stationary Cyclops and fire! (20% Chance to Hit x2, missed!) The heavy artillery shots both miss, going off somewhere into the distance leaving visible explosions.
Joseph McKinley/Lemon10 - Flying in the air behind Masenak, you're still not in range to use any of your weapons.
John Bucan/Riccto - Moving just far enough to be able to connect a shot (i.e. 5 tiles east) and sliding to a stop, you line up your rifle and fire two green beams of energy towards the damaged Trojan Commander Type! (45% Chance to Hit x2, missed!) both shots go wild, flying off into the distance beyond it.
Southern Squad Trojan CT - 12
Cyclops - 9
Northern Squad Trojan 2 - 6
Northern Squad Trojan CT - 5
Southern Squad Trojan 1 - 3
Southern Squad Trojan 2 - 2
Northern Squad Trojan 1 - 1
Southern Squad Trojan Commander Type - Bringing it's machine gun to bear at Kin Ran, it fires a barrage of bullets towards it! (40% Chance to hit x3, missed!) The volley goes wild, kicking up the dust behind the Black Panther as it continues forward.
Cyclops - The Cyclops' single red eye narrows in on Masenak, then flashes bright red. It dislodges the Displacer Cannon from its back and hoists it onto its shoulder, firing a large green wave of energy towards him! (35% Chance to Hit, hit! 40 damage!) The beam of energy strikes the Gundam straight in the chest section, rocking the cockpit and damaging Nameless heavily!
Northern Squad Trojan 2 - Disregarding safety, the Trojan bounds forward and draws it's heavy sword, which begins glowing red with heat! It swings towards John! (40% Chance to Hit, missed!) John's Blitz puts away the rifle and draws one of the Armor Schneider knives, parrying the blow to the side!
Northern Squad Trojan CT - Providing fire support for #2, the CT raises its rifle and fires a volley at John Bucan! (30% Chance to Hit x3, 1 hit! 5 damage!) Most of the shots miss, but a few strike the Blitz in the arms and legs, barely piercing the light armor.
Southern Squad Trojan 1 - Moving 4 tiles to the west, it slides to a stop and fires it's gun towards the Black Panther! (40% Chance to Hit x3, 2 hits! 10 damage!) Most of the barrage strikes Kin's Gundam in the torso!
Southern Squad Trojan 2 - Taking advantage of the opening #1 made, it also raises its rifle to fire upon Kin! (40% Chance to hit x3, 2 hits! 10 damage!) More bullets strike the Black Panther, causing a minor explosion in the right chest area of the simulated Mobile Suit.
Northern Squad Trojan 1 - Moving 1 northwest, it brings the Machine Cannon to bear and fires towards Thorin, who was still recoiling from the Gauss Cannon shot! (60% Chance to Hit x3, 2 hits! 8 damage!) The ballistic shots hit Harbinger in the left arm, impacting the armor.
Look ma! Labels made with the Brush tool!
Yellow Dot - Masenak/Strife26
Dark Green Dot - Thorin Skyrin/mission0
Black Dot - Kin Ran/KineseN
Green Dot - Shikamaru Abuyama/adwarf
Blue Dot - John Bucan/Riccto
Cyan (Turquoise?) Dot - Joseph McKinley/lemon10
Bright Red Dots - MDF-045 Trojan
Dark Red Dots - MDF-045CT Trojan Commander Type
White Dot - MDF-048 Cyclops
Northern Squad MDF-045 Trojan 1
Statistics and Modifiers
HP - 60/60
EN - 30/30
Dodge - 25%
Armor - 4
Move - 5
Armaments
Belt-Fed Machine Cannon - (14/15 Ammo, 90% Accuracy, 3d7 Ballistic Damage, 2-4 Range)
Heated Blade - (15 Energy, 100% Accuracy, 1d17 Ballistic Damage, 1-1 Range)
Northern Squad MDF-045 Trojan 2
Statistics and Modifiers
HP - 60/60
EN - 15/30
Dodge - 25%
Armor - 4
Move - 5
Armaments
Belt-Fed Machine Cannon - (15/15 Ammo, 90% Accuracy, 3d7 Ballistic Damage, 2-4 Range)
Heated Blade - (15 Energy, 100% Accuracy, 1d17 Ballistic Damage, 1-1 Range)
Southern Squad MDF-045 Trojan 1
Statistics and Modifiers
HP - 60/60
EN - 30/30
Dodge - 25%
Armor - 4
Move - 5
Armaments
Belt-Fed Machine Cannon - (14/15 Ammo, 90% Accuracy, 3d7 Ballistic Damage, 2-4 Range)
Heated Blade - (15 Energy, 100% Accuracy, 1d17 Ballistic Damage, 1-1 Range)
Southern Squad MDF-045 Trojan 2
Statistics and Modifiers
HP - 60/60
EN - 30/30
Dodge - 25%
Armor - 4
Move - 5
Armaments
Belt-Fed Machine Cannon - (14/15 Ammo, 90% Accuracy, 3d7 Ballistic Damage, 2-4 Range)
Heated Blade - (15 Energy, 100% Accuracy, 1d17 Ballistic Damage, 1-1 Range)
Northern Squad MDF-045CT Trojan Commander Type
Statistics and Modifiers
HP - 30/75
EN - 60/60
Dodge - 35%
Armor - 5
Move - 5
Armaments
Belt-Fed Machine Cannon - (14/15 Ammo, 90% Accuracy, 3d7 Ballistic Damage, 2-4 Range)
Heated Blade - (15 Energy, 100% Accuracy, 1d20 Ballistic Damage, 1-1 Range)
Recoiless Bazooka - (3/3 Ammo, 75% Accuracy, 1d35 Ballistic Damage, 3-6 Range)
Southern Squad MDF-045CT Trojan Commander Type
Statistics and Modifiers
HP - 65/75
EN - 60/60
Dodge - 35%
Armor - 5
Move - 5
Armaments
Belt-Fed Machine Cannon - (15/15 Ammo, 90% Accuracy, 3d7 Ballistic Damage, 2-4 Range)
Heated Blade - (15 Energy, 100% Accuracy, 1d20 Ballistic Damage, 1-1 Range)
Recoiless Bazooka - (3/3 Ammo, 75% Accuracy, 1d35 Ballistic Damage, 3-6 Range)
MDF-048 Cyclops
The most recently developed Martian Mobile Suit, only few are in production so far and the ones currently created are reserved for aces. A high-performance Mobile Suit made from triple-folded steel and featuring state-of-the-art weaponry.
Statistics and Modifiers
HP - 100/100
EN - 50/100
Dodge - 45%
Armor - 5
Move - 6
Armaments
Twin-Linked Ballistic Cannons - (8/8 Ammo, 75% Accuracy, 2d18 Ballistic Damage, 2-5 Range)
Beam Trident - (20 Energy, 95% Accuracy, 3d14 Beam Damage, 1-2 Range)
Heavy Displacer Cannon - (50 Energy, 55% Accuracy, 1d50 Beam Damage, 4-6 Range)
StatusName: Masenak
Gender: Male
Background: American and career military, Masenak was primarily involved with terrestrial type combat. He fights with a MSG-026b Gundam Stonewall he named Nameless. He's militaristic to a fault, but puts self sacrifice, defense of non-combatants, and honor above all else.
Mobile Suit: MSG-026b Gundam Stonewall (Nameless)
Statistics and Modifiers
HP - 80/120
EN - 120/120
Dodge - 15% + 10% on ground
Armor - 7
Move - 4
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Armaments
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Inbuilt Beam Cannon - (25 Energy, 80% Accuracy, 2d14 Beam Damage, 2-5 Range)
Beam Saber - (20 Energy, 90% Accuracy, 1d24 Beam Damage, 1-1 Range)
200mm Overslung Cannon - 9/10 Ammo, 65% Accuracy, 2d20 Ballistic Damage, 2-7 Range)
Trait: Terrestrial specialist (+10% dodging capabilities on the ground).
Name: Thorin Skyrin
Gender: Male
Background: A colonist by birth, Thorin doesn't have much love for Earth and it's politics... or any politics for that matter.
Mobile Suit: MSG-026d Gundam Longshot (Harbinger)
Statistics and Modifiers
HP - 87/95
EN - 110/110
Dodge - 30%
Armor - 3
Move - 5
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Flight Pack - Can fly in terrestrial environments to negate modifiers from terrain.
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Scoped Beam Rifle - (20 Energy, 90% Accuracy, 2d10 Beam Damage, 1-5 Range)
Beam Knife - (10 Energy, 100% Accuracy, 2d11 Beam Damage, 1-1 Range)
High-Penetration Gauss Cannon - (5/6 Ammo, 90% Accuracy, 1d50 Ballistic Damage, 3-8 Range)
Trait: Adept Mechanic (If dealt damage totaling more than 15 in a single turn 2 Hp can be healed. Also while not in combat Hp is recovered 10% faster than usual).
Other junk: He likes Oreos
Name: Kin Ran
Gender: Male
Background: Asian he was born, traveler he became. The world explored, new places he seen. Where injustice prevailed, justice he brought.
Mobile Suit: MSG-026c Blitz Gundam (Black Panther)
Statistics and Modifiers
HP - 70/90
EN - 135/150
Dodge - 50%
Armor - 2
Move - 6+1
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Armaments
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Beam Rifle - (15 Energy, 80% Accuracy, 2d10 Beam Damage, 1-4 Range)
High-Output Beam Saber - (25 Energy, 95% Accuracy, 2d16 Beam Damage, 1-2 Range)
Armor Schneider - (Free, 100% Accuracy, 4d8 Ballistic Damage, 1-1 range)
Trait: No Restraints (+1 move to any Gundam with 5 or more in move, or in this case, Blitz Gundam with 6(+1) move).
Name: Shikamaru Abuyama
Gender: Male
Personality: Shikamaru is a very sarcastic person, but if he wishes to can be real serious, and kind. He is quick to take action, and never drops-out of anything even if it will kill him.
Starting Suit: MSG-026d Gundam Longshot
Statistics and Modifiers
HP - 95/95
EN - 110/110
Dodge - 30% + 5%
Armor - 3
Move - 5
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Flight Pack - Can fly in terrestrial environments to negate modifiers from terrain.
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Scoped Beam Rifle - (20 Energy, 90% Accuracy, 2d10 Beam Damage, 1-5 Range)
Beam Knife - (10 Energy, 100% Accuracy, 2d11 Beam Damage, 1-1 Range)
High-Penetration Gauss Cannon - (5/6 Ammo, 90% Accuracy, 1d50 Ballistic Damage, 3-8 Range)
Trait: He has insane quick reflexes (Let's say additional 5% to dodging?)
Name: John Bucan
Gender: Male
Background: An American born stuntman that thought nothing could stand in his way, whether it is jumping a gorge on a bicycle or driving over a line of buses he just loved the speed.
Starting Suit: MSG-026c Blitz Gundam
Statistics and Modifiers
HP - 85/90
EN - 135/150
Dodge - 50%
Armor - 2
Move - 6
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Armaments
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Beam Rifle - (15 Energy, 80% Accuracy, 2d10 Beam Damage, 1-4 Range)
High-Output Beam Saber - (25 Energy, 95% Accuracy, 2d16 Beam Damage, 1-2 Range)
Armor Schneider - (Free, 100% Accuracy, 4d8 Ballistic Damage, 1-1 range)
Trait: Rush'n Assault (+10% to dodging when having moved 4+ tiles that turn.)
Name: Joseph Mckinley
Gender: Male
Background: His father was in the military before him, and in a desire to emulate him, Joe joined the officer program, while their he found out that he had a flair for strategic command. Due to his training, and unwavering loyalty to the military, he was picked for testing out a experimental MS.
Mobile Suit: MSG-026e Gundam Striker
Statistics and Modifiers
HP - 100/100
EN - 100/100
Dodge - 30% (50% in MF Mode)
Armor - 4 (3 in MF Mode)
Move - 4 (6 in MF mode)
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Transformation - This unit can switch between MF and MA modes at any time. Using this doesn't use up your turn, but it can only be done once every 2 turns.
Armaments
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Heavy Vulcan - (10/10 Ammo, 80% Accuracy, 3d8 Ballistic Damage, 1-4 Range)
Striker Sword - (Free, 90% Accuracy, 1d20 Ballistic Damage, 1-1 Range, not usable in MF Mode)
Undercannon - 40 Energy, 75% Accuracy, 2d15 Beam Damage, 2-6 Range, only usable in MF Mode)
Trait: Tactical Genius, +5% dodge, +5% accuracy and +1 damage when fighting 2 or more enemies.
Wow, that took longer than I thought it would. Regardless, tell me what you think about the accuracy and damage ratios, because I still think they're kinda out of whack. And also tell me if I screwed something up, because I probably did