I'm going over the new files using WinMerge. Since I've kept a complete list of changes in the tweaking guide it should be relatively simple to splice in the pony changes to the new DF files. If you hear about a big explosion in Hertfordshire, take it as read it went badly. Gizzards, tongues and feather layers have a fairly large footprint, so I'll be going over all that and making sure I don't derp it up, and maybe see about adding feather layers to pegasus wings, which could be trouble for the animal ponies. And all the untoward words have been removed. Aww, those were fun. I will actually have to think a little about that, there has to be some Diomedian flavour in the Rainbow names.
Good catch on those jobs, I'll check and see if they're missing from the other files. I've got no problem with other people making derivative mods. I am working on a simplified/traditional/ornate fork, so maybe for that. Course, the fact that I'm working on it doesn't mean it'll be here too soon.
About sizes, there really isn't any consistent sizing in the show, most methods yield something slightly different. I think the current sizes make for a more pony-like game, with ponies not having to be terrified of badgers and such, but honestly, size them how you like based on your head canon and difficulty preference. The current size is sensible if you assume zebras, dogs and buffalo are normal sized, the smallest zebras are 250 kilos, which is the main reason for pony sizes being what they are, and buffalo are a 1000 kilos, and the ones in the show are about four times pony size, so that makes enough sense. Might be an idea, if someone has the inclination, to write a script that automagically rewrites the sizes, similarly to how the Lazy Newb Pack can switch tilesets.
Regarding cutie marks, since they're genetic, why not make them more generic? So, rather than the cutie mark being one apple, three stars, or a hammer, just make them "apple related", "starry" or "a tool".
Haven't had all that much time to look at the new stuff, I'll have to look at that later. Do we have any control over were-form triggers, and can we make creatures were by default?