Oh, I have a bunch of ideas, some practical, some not so practical.
- antivenom: self-explanatory
- poison: for coating weapons with
- reverse glowstick (darkstick?): sucks the light out of an area.
- regeneration elixier: regrows chopped-off bits over time. Though that would be more economical as an enchanted item that can be passed around as necessary.
- trance potion: focuses mind on one task, boosting training/learning, but makes one otherwise useless while it lasts.
- glue: probably doesn't need a recipe
- mimic potion: turns into whatever cheaper liquid is put into it. Probably not useful aside from being a potential blood source
- softening gel: turns inorganic matter malleable so it can be worked and shaped like wet clay. Wears off eventually. Possibly useful for crafting unusual stuff.
- freezing potion: cold counterpart to molotov potion
- philosopher's stone (various types): turns a source material into another specific material
- happy juice: cures depression
- generic explosives: Boom!
how about you get 3 weak recipes
antidote
black tar - weapon poison, causes pain, hard to wear off
superglue
by the way, the vial recipes you have can already be used to poison weapons, they have to be freshly applied though.
Oh by the way
!!!LEVEL UP!!!! everybody gets one skill point to spend. wee