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Author Topic: New Features explanation  (Read 12555 times)

Haruspex_Pariah

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Re: New Features explanation
« Reply #75 on: February 19, 2011, 12:31:56 pm »

If the meeting area is covered in grass will it be okay? Pastures mean I have to micromanage every time I milk, shear, butcher etc (tug of war happens).
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Drawde

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Re: New Features explanation
« Reply #76 on: February 19, 2011, 12:37:45 pm »

I hear that building the workshop IN the pasture prevents the tug-o-war.
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Bouchart

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Re: New Features explanation
« Reply #77 on: February 19, 2011, 01:05:42 pm »

It will probably just hang out in a meeting area, so I would go with a pasture.

I can confirm this.
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Marshall Burns

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Re: New Features explanation
« Reply #78 on: February 19, 2011, 01:20:58 pm »

I don't think these animals are grazing when not assigned to a pasture, despite there being grass everywhere. Can anyone confirm this?
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Bouchart

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Re: New Features explanation
« Reply #79 on: February 19, 2011, 01:22:45 pm »

I had animals near my starting wagon graze even though it wasn't assigned as a pasture.  It looks like animals won't actively seek out places to eat.  Any thoughts?
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Haruspex_Pariah

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Re: New Features explanation
« Reply #80 on: February 19, 2011, 02:24:04 pm »

Anyone know if beehive yield increases with beekeeping skill? Right now it doesn't seem like something you could live off, and it's not particularly valuable either.

EDIT: I'm also having trouble with wax crafts. They're finished goods, but aren't stored in finished good stockpiles.
« Last Edit: February 19, 2011, 03:56:20 pm by Haruspex_Pariah »
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Haruspex_Pariah

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Re: New Features explanation
« Reply #81 on: February 19, 2011, 05:07:55 pm »

I noticed that soap making now uses lye in buckets, instead of lye in barrels.  So don't set up a stockpile to have lye-filled buckets poured into barrels and don't buy barrels of lye.

Edit: they seem to be able to use both barrels and buckets.  I don't know why they weren't using the barrels before.  Maybe they can't use lye barrels if they are assigned to a stockpile.  More testing needed.

I just ran into this one, with a lye barrel I bought. The reaction was red, so I dumped the barrel. After reclaiming it the reaction was white so I gave the order but it was canceled midway (needs lye-containing item).
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Bouchart

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Re: New Features explanation
« Reply #82 on: February 19, 2011, 06:08:26 pm »

Lye barrels seem to work fine if you don't keep them in a stockpile.  That's my experience so far.
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Marshall Burns

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Re: New Features explanation
« Reply #83 on: February 19, 2011, 07:10:18 pm »

There seems to be a lot of problems with stockpiles in this release. Problems I've had: you can't place hives if they're in a stockpile, jugs get stuck in stockpiles, you can't make mead if the honeyjug is in a stockpile.
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FuzzyZergling

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Re: New Features explanation
« Reply #84 on: February 19, 2011, 08:52:24 pm »

I recently made some nest boxes.
One of them ended up in a food stockpile somehow, and now I cannot build it.
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BigD145

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Re: New Features explanation
« Reply #85 on: February 19, 2011, 08:59:12 pm »

I recently made some nest boxes.
One of them ended up in a food stockpile somehow, and now I cannot build it.

Delete the stockpile?  ???
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Buttery_Mess

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Re: New Features explanation
« Reply #86 on: February 19, 2011, 09:31:36 pm »

I've noticed that nest boxes don't seem to be recyclable. My first instinct is to suggest that those in the stockpile still have eggs in, and are being used as containers. I don't think that this is the case though.
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Another

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Re: New Features explanation
« Reply #87 on: February 19, 2011, 10:00:52 pm »

I found out that all the ducklings that hatched in MY nestbox from a wild duck were wild. No tame birdpeople this way.

Some people mentioned 50 crocodile eggs in their nestboxes, right? :)
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tolkafox

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Re: New Features explanation
« Reply #88 on: February 19, 2011, 10:48:17 pm »

I had animals near my starting wagon graze even though it wasn't assigned as a pasture.  It looks like animals won't actively seek out places to eat.  Any thoughts?

They will eat if their meeting area (in this case the wagon) is surrounded by grass, but if you're meeting area is underground (like a dining hall) then they'll starve.

Along those lines, they seem to have a set permanent eating limit, like they'll eat a certain amount each month regardless of whether they're hungry or not. So if your yak is starving and you assign it to a pasture to eat, it'll live but remain starving indefinitely (anyone confirm/deny?).
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BigD145

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Re: New Features explanation
« Reply #89 on: February 19, 2011, 11:07:53 pm »

Bees do indeed nest on the sides of cliffs.

That is a honeybee colony and worker on the level above the water. The cliff goes up a further 4 levels. When do we get ropes to scale down cliffs for bee collection?
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