Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 8

Author Topic: "What's new in .19?" - New version questions  (Read 14883 times)

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: "What's new in .19?" - New version questions
« Reply #60 on: February 17, 2011, 02:33:53 am »

Anything can lay eggs if tagged only slightly.
"so if thy fear thy Goblins for snatchin' your children get a rawizard to make them lay eggs and snatch their own children for Armok sake." I wonder if you need the mother or will it hatch by it self if left unattended.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

RiderofDark

  • Bay Watcher
    • View Profile
Re: "What's new in .19?" - New version questions
« Reply #61 on: February 17, 2011, 03:19:01 am »

So, with eggs and grazing here, could we do something like taming a bronze colossus, feed it rocks and get bronze (eggs) out of it?

And create a grass that grows on a specific rock type? So, bronze colossus feeds on granite grass, lays bronze eggs?
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: "What's new in .19?" - New version questions
« Reply #62 on: February 17, 2011, 03:21:10 am »

Actually, there's a word for that.  We call it "poop".

Flaede

  • Bay Watcher
  • Beware the Moon Creatures.
    • View Profile
Re: "What's new in .19?" - New version questions
« Reply #63 on: February 17, 2011, 03:58:51 am »

So, with eggs and grazing here, could we do something like taming a bronze colossus, feed it rocks and get bronze (eggs) out of it?

And create a grass that grows on a specific rock type? So, bronze colossus feeds on granite grass, lays bronze eggs?


Aaaaand has anyone modded in a goose caste that lays golden eggs yet? Because that should totally be on The List Of Things To Do With Eggs. Right after the explodey ones.
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Uristocrat

  • Bay Watcher
  • Dwarven Railgunner
    • View Profile
    • DF Wiki User Page
Re: "What's new in .19?" - New version questions
« Reply #64 on: February 17, 2011, 05:08:04 am »

Actually, there's a word for that.  We call it "poop".

Oh, crap.  Don't tell me someone is going to change nest boxes to toilets and eggs to poop and take care of one of the old ESV items that way....

Of course, then when the kobolds (and wild animals) run to your nest boxes toilets and get themselves caught, it'll be even more hillarious.
Logged
You could have berries on the rocks and the dwarves would say it was "berry gneiss."
You should die horribly for this. And I mean that in the nicest possible way.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: "What's new in .19?" - New version questions
« Reply #65 on: February 17, 2011, 06:17:45 am »

So from what I can see in the raws, tools from cstom reactions work now, also kilns. Do we know if every standard workshop works for custon reactions now?

Vorthon

  • Bay Watcher
  • Now with 50% more pointless rambling!
    • View Profile
Re: "What's new in .19?" - New version questions
« Reply #66 on: February 17, 2011, 08:07:21 am »

I found out that DF does not like it when you mod in chickens which lay bars of iron as eggs. It crashes.
Logged

Fullmoon

  • Bay Watcher
  • Elfless
    • View Profile
Re: "What's new in .19?" - New version questions
« Reply #67 on: February 17, 2011, 12:19:14 pm »

[REAGENT:glaze:1:ANY_RAW_MATERIAL:NONE:NONE:NONE]
      [HAS_MATERIAL_REACTION_PRODUCT:GLAZE_MAT]


Question 1: What is this? Is this some analogue of REACTION_CLASS? Or it is just a reagent-name-like comment? I thought reagent list required naming like A, B, C, etc.
Question 2: Where exactly is this defined?

Disregard this. IWUWBADQ
« Last Edit: February 17, 2011, 12:40:47 pm by Fullmoon »
Logged
Quote from: Fishbulb
I got an artifact cave spider silk sock this morning. It's worth 5,720 dwarfbucks, and it doesn't menace with spikes of anything.
Quote
Dwarfs don't have issues.  Dwarfs merely have inspiration for the legendary artifact they will one day make.
Quote from: Urist son of Urist
Considering the general state of DF, I think Einstein and Newton are already rotating fast enough that you could hook them up to pumps and use them to kill Elves.

Vorthon

  • Bay Watcher
  • Now with 50% more pointless rambling!
    • View Profile
Re: "What's new in .19?" - New version questions
« Reply #68 on: February 17, 2011, 12:22:51 pm »

I have an annoucement:

Bees Can Make Furniture!

I modded in bees that make furniture out of their wax as a hive product.
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: "What's new in .19?" - New version questions
« Reply #69 on: February 17, 2011, 12:24:27 pm »

I have an annoucement:

Bees Can Make Furniture!

I modded in bees that make furniture out of their wax as a hive product.


  :o


So des this mean wax blocks? As in.. Wax walls? So we can make Wax Fortresses?

By the way.. what is the melting point of wax?
« Last Edit: February 17, 2011, 12:26:38 pm by Ultimuh »
Logged

Vorthon

  • Bay Watcher
  • Now with 50% more pointless rambling!
    • View Profile
Re: "What's new in .19?" - New version questions
« Reply #70 on: February 17, 2011, 12:26:40 pm »

I have an annoucement:

Bees Can Make Furniture!

I modded in bees that make furniture out of their wax as a hive product.


  :o

Here's the raws:

Spoiler: furniture bees (click to show/hide)
Logged

EmperorNuthulu

  • Bay Watcher
  • Likes nu's for their blueness, oh and that mohawk!
    • View Profile
Re: "What's new in .19?" - New version questions
« Reply #71 on: February 17, 2011, 12:48:57 pm »

 Is it possible to make sentient (entity) creatures have hives? If so then bee men!
Logged
Blargh.

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: "What's new in .19?" - New version questions
« Reply #72 on: February 17, 2011, 12:52:43 pm »

There are a few undocumented but visible changes - there is a BLOCK_NAME tag in the ceramic raws. I haven't tested whether it works in material templates, but if it does, it should allow wood blocks to be named planks.
Spoiler (click to show/hide)
There are obviously the new tool uses related to the new jobs, and reactions also have a HAS_TOOL_USE tag.
Not sure yet whether there are more undocumented additions.
« Last Edit: February 17, 2011, 01:23:38 pm by Knight Otu »
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: "What's new in .19?" - New version questions
« Reply #73 on: February 17, 2011, 01:01:56 pm »

Did anybody figure out what does stuff like this do?  =>   [APP_MOD_DESC_RANGE:91:94:98:102:106:109]

What do the numbers here mean?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: "What's new in .19?" - New version questions
« Reply #74 on: February 17, 2011, 01:05:40 pm »

knight otu: i think the second undocumented addition of your post might refer to something that was intentionally left undocumented... there's no official word about it, but i'd spoiler it
Pages: 1 ... 3 4 [5] 6 7 8