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Author Topic: "What's new in .19?" - New version questions  (Read 15066 times)

!!crundle!!

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"What's new in .19?" - New version questions
« on: February 16, 2011, 03:22:49 pm »

NEEEEW VERSION'S OUT!

This version seems like it'll be great for modding.

SO, let's discuss it.

First, can somebody post the new changelog.txt or a list of new tags?

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Kiktamo

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Re: "What's new in .19?" - New version questions
« Reply #1 on: February 16, 2011, 03:32:37 pm »

Here's everything that seems modding related for the most part.

Spoiler (click to show/hide)
   
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darkflagrance

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Re: "What's new in .19?" - New version questions
« Reply #2 on: February 16, 2011, 03:38:24 pm »

Also, you'll probably have to take food providing into account, or your modded civs will go the way of the kobolds.
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!!crundle!!

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Re: "What's new in .19?" - New version questions
« Reply #3 on: February 16, 2011, 03:44:52 pm »

@Kiktamo: That really all of it? That's just a material tag. Where's the 'shearable' tag?

@darkflagrance: I noticed the reports about that. Carnivore civs seem to be screwed.
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Lycaeon

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Re: "What's new in .19?" - New version questions
« Reply #4 on: February 16, 2011, 04:07:56 pm »

[CONTAINS:<reagent token>] appears to be of particular interest in terms of new modding flexibility.

As evidenced by this reaction:

[REACTION:MAKE_SOAP_FROM_OIL]
   [NAME:make soap from oil]
   [BUILDING:SOAP_MAKER:CUSTOM_O]
   [REAGENT:lye:150:LIQUID_MISC:NONE:LYE]
   [REAGENT:lye container:1:NONE:NONE:NONE:NONE]
      [CONTAINS:lye]
      [PRESERVE_REAGENT]
      [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
   [REAGENT:oil:150:LIQUID_MISC:NONE:NONE:NONE]
      [UNROTTEN]
      [HAS_MATERIAL_REACTION_PRODUCT:SOAP_MAT]
   [REAGENT:oil container:1:NONE:NONE:NONE:NONE]
      [CONTAINS:oil]
      [PRESERVE_REAGENT]
      [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
   [PRODUCT:100:1:BAR:NONE:GET_MATERIAL_FROM_REAGENT:oil:SOAP_MAT]
      [PRODUCT_DIMENSION:150]
   [SKILL:SOAP_MAKING]

It seems that the previous limitations of the game not be able to locate liquids in containers is now bypassable by having two reagent tokens, one for the liquid itself, and one for its container, with the [CONTAINS:<token>] and [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] attached. I haven't confirmed if this works for liquids other than oil or lye, but this is definitely something that will need testing.

Finally...we can have vials filled with liquid death!  ;D
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Lycaeon

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Re: "What's new in .19?" - New version questions
« Reply #5 on: February 16, 2011, 04:16:54 pm »

Sorry for the double post, but it appears that there is even more potential for modding goodness in the new eggs.

Here are the material template raws for a single egg. It seems that there are three different materials that go into the making of the egg; the solid eggshell, and the liquid yolk and egg white.

Spoiler (click to show/hide)

If thrown eggs DO indeed break upon contact...the liquids could be adjusted (Maybe in a unique type of egg that only gets laid by a single creature or produced in a custom reaction) to produce various syndromes on the creatures they come into contact with. If they don't act like forgotten beast extracts in coating the hit creature, then modding liquids that evaporate upon the egg breaking with breathable syndromes can also work.
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Max White

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Re: "What's new in .19?" - New version questions
« Reply #6 on: February 16, 2011, 04:20:01 pm »

Better still, if the past is anything to go off, the liquids inside the egg are in stasis untill the egg breaks. Therefor yoke with high temperature + white with low ingition point = exploding eggs!

Lycaeon

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Re: "What's new in .19?" - New version questions
« Reply #7 on: February 16, 2011, 04:23:52 pm »

Better still, if the past is anything to go off, the liquids inside the egg are in stasis untill the egg breaks. Therefor yoke with high temperature + white with low ingition point = exploding eggs!

Gentlemen...dwarven grenades may now be reality.
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Igfig

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Re: "What's new in .19?" - New version questions
« Reply #8 on: February 16, 2011, 05:26:24 pm »

Here's something interesting:CRAFTS is apparently an item type now.
Spoiler (click to show/hide)

Also, you can add improvements via reaction!
Spoiler (click to show/hide)
« Last Edit: February 16, 2011, 05:29:43 pm by Igfig »
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!!crundle!!

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Re: "What's new in .19?" - New version questions
« Reply #9 on: February 16, 2011, 06:17:46 pm »

Here's something interesting:CRAFTS is apparently an item type now.
Spoiler (click to show/hide)

Also, you can add improvements via reaction!
Spoiler (click to show/hide)

Beautiful.
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Askot Bokbondeler

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Re: "What's new in .19?" - New version questions
« Reply #10 on: February 16, 2011, 06:24:38 pm »

Quote
[CONTAINS:<reagent token>]

FUCK YEAH!

Vorthon

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Re: "What's new in .19?" - New version questions
« Reply #11 on: February 16, 2011, 06:40:10 pm »

I can't wait until somebody mods in creatures that lay beds or other stuff like that as eggs. Might have to do it myself, though...
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Rumrusher

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Re: "What's new in .19?" - New version questions
« Reply #12 on: February 16, 2011, 06:43:55 pm »

well so does this means we can in fact poof an egg of a creature and raise a(n) animal/pet in adventure mode?
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ggamer

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Re: "What's new in .19?" - New version questions
« Reply #13 on: February 16, 2011, 06:46:14 pm »

well so does this means we can in fact poof an egg of a creature and raise a(n) animal/pet in adventure mode?
more importantly, do kobolds lay eggs?

Icee77

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Re: "What's new in .19?" - New version questions
« Reply #14 on: February 16, 2011, 06:46:19 pm »

A animal that poops out beds.....
how about an animal that poops out weapons?
Or an animal that poops out hands?
The possibilities.....
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