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Author Topic: "What's new in .19?" - New version questions  (Read 15072 times)

Knight Otu

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Re: "What's new in .19?" - New version questions
« Reply #75 on: February 17, 2011, 01:23:14 pm »

knight otu: i think the second undocumented addition of your post might refer to something that was intentionally left undocumented... there's no official word about it, but i'd spoiler it
Hum. ThreeToe did mention
Spoiler (click to show/hide)
on the dev page, but sure.
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Bohandas

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Re: "What's new in .19?" - New version questions
« Reply #76 on: February 17, 2011, 01:36:56 pm »

I have an annoucement:

Bees Can Make Furniture!

I modded in bees that make furniture out of their wax as a hive product.


  :o

Here's the raws:

Spoiler: furniture bees (click to show/hide)

I am so totally stealing this for the S.L.A.D.E - Silliness and Levity Add Dwarven Enjoyment thread!
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Vorthon

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Re: "What's new in .19?" - New version questions
« Reply #77 on: February 17, 2011, 01:37:43 pm »

I have an annoucement:

Bees Can Make Furniture!

I modded in bees that make furniture out of their wax as a hive product.


  :o

Here's the raws:

Spoiler: furniture bees (click to show/hide)

I am so totally stealing this for the S.L.A.D.E - Silliness and Levity Add Dwarven Enjoyment thread!

Not stealing. Taking with my permission. I give you my permission. Nya! Theft attempt thwarted! :P
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Rumrusher

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Re: "What's new in .19?" - New version questions
« Reply #78 on: February 17, 2011, 04:03:24 pm »

oh and apparently in Evil lands there Eyeballs in the grass raws.

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Grimlocke

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Re: "What's new in .19?" - New version questions
« Reply #79 on: February 17, 2011, 06:00:41 pm »

AHA!

Spoiler (click to show/hide)

If that does what I think it does, then hurray! Been waiting for that.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

D_E

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Re: "What's new in .19?" - New version questions
« Reply #80 on: February 17, 2011, 08:31:11 pm »

The GRAZER tag works on playable creatures.  If you give it to dwarves, they can eat grass, but will not eat normal food, even berries. 

They will eat nearby grass, but will not leave meeting areas and the like to seek it out, so you can easily end up starving all your dwarves.
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Girlinhat

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Re: "What's new in .19?" - New version questions
« Reply #81 on: February 17, 2011, 08:35:17 pm »

Playable cattle are next.  They cannot perform any actions due to lack of thumbs, their only method of defense is grazing.

kilakan

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Re: "What's new in .19?" - New version questions
« Reply #82 on: February 17, 2011, 09:19:59 pm »

hey man, cow kicks can punch through good steel, be careful goblins will be stampeded.
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astianax

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Re: "What's new in .19?" - New version questions
« Reply #83 on: February 17, 2011, 09:41:33 pm »

it seems this made harvesting cave spider silk about 80 times easier. i embarked with 10 cave spider pets (a nice, cheap way to get metal cages, by the way) and shortly after embark, while my dwarves were hauling stuff to the new stockpile, and trying to figure how to get their animals into the pens i assigned them, everything around the wagon started getting bitten by cave spiders

i built one spider cage in a room away from the main fort, had the other 9 assigned to it, and while all the spiders stayed in the cage, the room was swarmed with spawning spiders and massive amounts of silk...that the two cats i had loved to rip through, if the weaverdwarf wasn't fast enough
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Flaede

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Re: "What's new in .19?" - New version questions
« Reply #84 on: February 18, 2011, 04:49:05 am »

oh and apparently in Evil lands there Eyeballs in the grass raws.

Nice catch!
Well, we were warned, vaguely, of fun "seizure inducing evil grass", or something to that effect. I would definitely freak out if grass blinked at me. Not sure if I'd call it a seizure, though.

All this is awesome, I might add.
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Flaede

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Re: "What's new in .19?" - New version questions
« Reply #85 on: February 18, 2011, 04:52:23 am »

it seems this made harvesting cave spider silk about 80 times easier. i embarked with 10 cave spider pets (a nice, cheap way to get metal cages, by the way) and shortly after embark, while my dwarves were hauling stuff to the new stockpile, and trying to figure how to get their animals into the pens i assigned them, everything around the wagon started getting bitten by cave spiders

i built one spider cage in a room away from the main fort, had the other 9 assigned to it, and while all the spiders stayed in the cage, the room was swarmed with spawning spiders and massive amounts of silk...that the two cats i had loved to rip through, if the weaverdwarf wasn't fast enough

??? Can I get more details on this? is this about vermin spawning more (wild) vermin? Or just attracting more? What is this?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Grimlocke

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Re: "What's new in .19?" - New version questions
« Reply #87 on: February 18, 2011, 08:19:28 am »

Speaking of that, the string dump realy needs an update.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Vorthon

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Re: "What's new in .19?" - New version questions
« Reply #88 on: February 18, 2011, 08:20:53 am »

Speaking of that, the string dump realy needs an update.

And the Creature Token page and Plant Token page on the magmawiki.
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0x517A5D

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Re: "What's new in .19?" - New version questions
« Reply #89 on: February 18, 2011, 05:17:10 pm »

i built one spider cage in a room away from the main fort, had the other 9 assigned to it, and while all the spiders stayed in the cage, the room was swarmed with spawning spiders and massive amounts of silk...that the two cats i had loved to rip through, if the weaverdwarf wasn't fast enough

That is really interesting.  I don't think vermin (used to) reproduce, they just pop in environs that support them.  (Like SUBTERRANEAN_WATER or SUBTERRANEAN_CHASM for cave spiders.)

If you can attract vermin by having vermin in cages, well—

Open question: if you have e.g. a gray squirrel in a cage, will it attract red squirrels as well?  Will it attract orioles?
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