Dominique Wakeman"Hey, Boss! Where the fuck are ya?" Dominique yelled. If she got a response, she'd try to follow his voice to his location.
You, somewhat profanely, call out for Tarran. He might have left by now, considering the amount of time you've been gone and the... circumstances of your parting.
Remarkably, he both hears and answers your call. His voice is a little indistinct from the journey, but you can make out the fact that he's calling you over. And the fact that he's calling you a traitor. Jerk.
You jog out of the south wing of the personnel quarters, squeezing through the bent door, and crunching through the thin carpet of ants that have confusedly invaded the facility. You arrive at the fallen lamp in time to watch Harry force the doors of the elevator open, leaning out into the blackness to do... something.
Something that looks more and more like a bad idea as you watch.
---
Tarran Smith"Down here, you traitor! Get here on the double, James has been taken by the Immortals!"
Walk to Ash and watch to see what she is doing. If she tries to cut the cable, stop her.
Dominique's shout takes you by surprise, you'd have expected her to be hip deep in some kind of hideous and bare-knuckle trouble by now. Regardless of the reasons behind her unexpected decision to come back, you could use her about now. You answer her shout with one of your own, ordering her to get over here,
now.
With Dominique taken care of, it's something of a waiting game for you. Hacking elevators isn't exactly your specialty, and descending empty shafts to God knows where is something that you've only done once- and that one time involved climbing gear and a couple near death experiences. [Stam 4] (Stamina Maxed 12+3/5 = 3 health regenerated) You use the time to rest, though you keep a very wary eye on what Ashley and her team is doing. Their conversation isn't loud enough to hear all of it, but you don't like the sound of the snatches that come through.
---
Ashley Fey Attempt to interfere with the electromagnets so that the carriage will halt, then follow it down carefully
You can't let the kid fall into enemy hands, least of all this enemy. You don't know what they're intending to do, but you doubt highly that it's going to involve tea and biscuits, for any of you.
"If the person cannot be saved, at least his captors can die with him. Can we drop the elevator?" You whisper to Harry, carefully out of earshot of Tarran.
Jordan raises an eyebrow at your cold-blooded tactics, but Harry considers it for a second, then shakes his head.
"Not quickly. It would take a great deal of firepower to do it normally, and I don't think I can manage a discharge large enough to make the rails scramble enough to drop it. I might be able to stop it though." "Do it," you command, already moving to help Harry pull elevator door open.
[Harry Str 3+1, Ashley Strength 2+1] The doors slide open grudgingly under your combined force, giving you a look into the dark depths of the open shaft. Even with Harry and yourself pulling, you don't manage to get the doors all the way open, but what you have is more than enough for a single person to pass through at a time.
"Jordan, Ash, Hold me back," Harry asks as he leans out into the darkness, letting most of his body slip well across the boarding threshold so he can get a clear shot at one of the rails.
[Jordan Strength 2, Ash Strength 3+1] It REALLY isn't easy for the two of you to keep it up, and you know you won't be able to do this for more than a couple of minutes. If only the staggershock implants were in someone who didn't weigh as much as a small vehicle.
[Harry Shock, intensity 50, 5] There's a loud crackle and a flash of light from the elevator shaft as Harry's discharge jumps to the near-left rail, making its ghostly operating lights flicker and, in a few cases, explode. You can hear a dim rumble from below, the sound of the elevator coming to a stop as one of its rails goes crazy. It won't last long, most of these systems are built to tolerate up to fifty percent hardware damage before they're forced to deploy emergency brakes, but it will give you some time while the systems recalculate the field amplitudes necessary to move the elevator with only three working rails.
(Elevator is Stopped. It will resume operation in three turns.)
(Harry is at slightly more than a quarter charge.)
(Your HP and energy have equalized)
---
Taric SizierSee if I can't clear up the display, then get the information I wanted off of it.
[Mechanical 2+1-2] It looks like you're stuck with it being ugly, a cursory attempt to refine your earlier work only ends up giving one of the emitters a partial flicker, rendering part of the hologram insubstantial at odd intervals. Stupid finicky systems... Not built to withstand having their warranties violated in ever loophole...
You continue your odyssey of searching for records while uttering a steady stream of sotto voce beratements for the programmers of this infernal system. [Mech 3+1] With your work on dismantling the backlog security in a hitch because of the errant security cluster, you're forced to use cruder, and slower, methods to find the inventory lists. It does, however, do something that the more precise method did not; it works.
The inventory list is complete as of a bit more than a year ago, and it is very, very complete. Too complete. Clothing, tableware, reactor fuel, chemical compounds, weapons, food, pads, purification agents, and thousands of other things. Everything you need to run a base that holds a static population and scrubs it's own air, water, and sewage, plus the supplementary shipments.
It's going to take a while to sort through.
---
James EvanJames crouched by the doorway. He whispered to the blight. "There's an unarmored thug in there and a armored guy in there. If we lure the armored one out we can probably shoot him down. What do you think?"
She stares at you as if you have lobsters growing out of your head.
"You are aware of the massive irony present in asking me what I think, aren't you?" She shrugs, giving her pistol a once over as she thinks. [Blight int 5]
"It's better than fighting them both at once. We can use the cells for cover if you don't fancy getting shot. 'Course, that's assuming these cells are empty. Are they?" You don't actually know, you weren't here for long last time, and you never tried the doors then. For all you know they could be filled with unspeakable horrors, but by the same card they could hold allies as well.
---
Turn Recap Taric is breaking and succeeding.
James is asking himself for advice
Tarran is Recuperating
Dominique Running
Ash is holding on to Harry
Jordan is Holding on to Harry
Harry is Shocking the bejeezus out of things.
Other EventsThe elevator is stopped, it will resume moving in 3 turns
Tarran Will be encumbered as soon as the gravity goes back to earth normal
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Artemis Railgun (E 3/3, A 3/3, 18lbs) x1
Energy cells x1
.50 Rail Clip (3) x1
Immortal Sniper 3 –Host Killed-
Class: Long Range Bio-Suit Soldier
Health 0/50
Wearing: Carapace Armor (38/150)
Weapon: Artemis Railgun (E 2/3, A 2/3)
Secondary:
Status: Total Paralysis
Range:
Blight
Health: 108/200
Armor: None
Primary Weapon: Satyr Light Pistol 15/15
Secondary Weapon: None
Health: 97/100
Charge: 97/150
Carried Weight: 101/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x5
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants (Active)
Javelin Implants, Duelist Implants (Active)
Status: Near top floor elevators.
Harry Nakamuno
Health: Slightly Damaged
Charge: Slightly more than a quarter charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants (Active)
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x3
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 3/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x4, ORS pack 3/3, HE grenade (1).
Health: 95/115
Stamina: 115/115
Carried Weight: 160/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Near top floor elevators
Health: 47/70
Stamina: 53/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Taric's Frankenstein Versatility Rifle (A4, E70, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Private room
Health: 27/75
Stamina: 75/75
Carried Weight: 151/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Chimera pistol (0, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A30, E65), 16lbs
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Status: Near top floor elevators.
Health: 28/75 (Dreamspace HP 140/200)
Stamina: 60/75
Carried weight: 105/200 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
(Dreamspace: Satyr Light pistol 18/18)
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly.