Taric SizierPilot the ship, preferably searching for an access node for Hoke.
You make your way forwards into the cockpit, okay all you have to do is get in there and load Hoke up, you can probably start the reactor while he's- Oh merciful God. As you enter the ship starts the Holographic interface systems, covering the walls with tapestries made from status readouts, scrolling test, and many, many buttons. This could be interesting. [Observation 4] Beneath one of the layers holographics you finally find a node that you can use, and you link the modified pad into it and start uploading. While that's going you search around for a way to start the ship, resolving not to press any buttons unless you're sure. [Mechanics 5] Searching through the screens you finally find the Reactor symbol you're looking for, beneath it is a large helpful looking button. You brush your fingers against the hologram and the ship's hum intensifies slightly, from a bee on a hilltop a mile away to a pleasant vibration that you can only half hear or feel. A small counter ticks up beside the reactor icon now, the number of seconds until the reactor goes from a cold start to running hot.
The technology is impressive, most ships of this size require a twenty minute start to get running.
This one requires only six. This could be a problem.
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Tarran Smith"Taric, get this ship moving, I'm getting the defensive guns!"
Find the Gunner position's position.
Taric has got the pilot's chair, but you'd bet ten-to-one that the cruiser that's blowing this place into glowing flinders isn't about to let you out of here without a fight. As you move down into the tail of the ship the rest of the lighting and ambient systems start coming to life and the entire ship fills with a soft hum, good, Taric found the on button. At the farthest end of the ship you find the turret control, it's a very small half dome of a room, blank except for a chair in the middle. You sit down and the chair responds to your weight, reclining and powering the targeting systems. The blank walls and ceiling shift and change, becoming what looks like an unobscured view of the outside. A number of filter options appear before you, the ship can scroll between views based on thermal, electromagnetic, light, sonic, and ambient radiation sweeps. [Intuition 5] Your keen eye notices that landing bay doors are not in fact open, that might make it difficult to get out. You also notice that there is a hardened EM storage tank 50 feet away. The only things you need to store in those kinds of tanks are generally very dangerous and very excitable.
---
Dominique WakemanDom flopped down onto one of the couches, occupying the whole thing by herself. "I feel like crap..." she said, her voice muffled by virtue of the fact she had fallen on her face. The ORS's state-altering effect was beginning to wear off, though, and she was feeling her injuries again. After a moment to cope she rolled onto her side and continued on. "Nice work getting us into this thing, Taric. I'm gonna take a nap, wake me up if you got something you need my help with." She rested her head on her forearm and closed her eyes, settling in to go to sleep. Live or die, it was completely out of her hands now, and she just wanted a long snooze.
You sprawl on the couch, curiously calm despite having nearly unimaginable amounts of energy hurled from space at you. Exhaustion, blood loss, and the residual effects of the ORS have a powerful soporific effect. The couch is perfect too, soft as can be on your damaged flesh and yet supporting, cool and wonderful against your burns. You slip into sleep nearly immediately, barely registering the sensation of gentle fingers kneading your back where you got bashed into a wall. Your last conscious thoughts are that If this is how you're going to die it's certainly one of the nicer ways to go.
---
Trol GraneGet cleaned off, and plop down on my bed
Well, everything seems to be well in hand. Unconcerned with the warship trying to blast holes in the world you make your way down to the rooms, taking the first door on the left. Delighted to find a shower you strip and get in, humming to yourself, after a second the ship answers your hum with one of its own. How kind of it.
You are in the shower until next turn. (+10 Stamina)
6:00 Seconds until the Shields fold,
5:15 seconds until the reactor is online. Nathaniel will be functional next turn, engines and shields will be functional turn after next.
Crew Required: 2 For optimal performance, 0 for basic performance.
- 1 Pilot
- 1 Gunner
Special: Advanced on-board systems can handle piloting when necessary, as well as automatically optimizing power levels through the ship.
Total Current Armor: 5000/5000
-Left front VTOL Engine: 500/500
-Right front VTOL Engine: 500/500
-Left rear VTOL Engine: 500/500
-Right front VTOL Engine: 500/500
-Cockpit: 1000/1000
-Dining/lounge: 500/500
-Passenger rooms: 750/750
-Primary Engine and reactor: 750/750
Total Current Shielding: 0/7500
-Front VTOL engine pair: 0/1500
-Rear VTOL engine pair: 0/1500
-Cockpit: 0/1500
-Dining/lounge: 0/1000
-Passenger rooms: 0/1000
-Primary Engine and reactor: 0/1000
All: Regenerates 100 points per turn.
Reactor Type
-Anti-matter paired fission. (Cold, heating up.)
Weapons: Non-existent
Defenses: Ablative armor sheets, Stormcrow defensive lattice, Trident point defense turrets, Electromagnetic countermeasures, Thermal countermeasures, RADAR and LADAR absorbent armor, .50 WoS manned Quad-Autocannon PD turret.
-Ablative armor over main engine, passenger rooms, dining and lounge, and cockpit. -25% damage from ballistics.
-Stormcrow Defensive lattice over main engine, cockpit, and all VTOL engines. -10% damage from energy weapons.
-Trident point defense turrets (2 pair), one PD turret on each VTOL engine, can block 1 small incoming object each per turn, stores 3 shots each, each pair regenerates 1 shot per turn.
-Electromagnetic countermeasures, 10 charged chaff packs in both VTOL engine pairs.
-Thermal countermeasures, 10 Cluster flare packs in both VTOL engine pairs.
-RA(LA)DAR absorbent armor, -1 to be detected on general sweeps, ineffective against specific sweeps.
-.50 WoS manned Quad-Autocannon turret, sits over reactor, manned Point defense autocannon.
Rooms
-Cockpit, front of craft.
-Lounge, behind cockpit, left side.
-Dining, behind cockpit, right side.
-Lavish Rooms, down both sides, behind lounge and dining.
-Medical, behind rooms, over engineering.
-Engineering, behind rooms, below medical.
-Point defense turret, above reactor behind engineering and medical.
Passenger Capacity: 5/36 Maximum
-Lavish Rooms 1/6
-Lounge 1/8
-Dining 0/8
-Point defense turret 1/1
-Cockpit 1/3
-Engineering 0/4
-Medical 1/6