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ACTUAL PLAYERS ONLY. What days can you game? (Choose all that you can make)

8pm GMT Fridays
- 7 (46.7%)
8pm GMT Saturdays
- 3 (20%)
4pm GMT Sundays
- 5 (33.3%)

Total Members Voted: 7

Voting closed: February 19, 2011, 04:59:05 am


Pages: 1 ... 13 14 [15] 16 17 ... 34

Author Topic: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.  (Read 44588 times)

Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #210 on: February 11, 2011, 11:41:24 am »

Ways to Qualify for Sneak Attack:

1) Ambush: If you ambush your enemy, you get a free Surprise Round against them.  A Flat Footed enemy loses their Dex bonus until they act. Remember the the Surprise Round is only a Standard Action.  So you'll need Greater Manyshot or Pounce (remember that you can still Charge if your actions are limited) to get a full attack.

2) Win Initiative: If you win Initiative, you enemy is still Flat Footed, and still denied their Dex bonus. 

3) Flanking: Have someone summon a lot of weak creatures.

4) More Flanking: Invest in Handle Animal. Buy a lot of dogs. They're cheap and easy to train. 

5) Still More Flanking: Invest in Tumble, get behind your enemies, have your party's meatshield fight in front of them.

6) Yet More Flanking: Adaptable Flanker feat (PHBII) allows you to flank from any square.  Combine with a reach weapon, and now you can stand next to or even behind a friend and still flank an enemy.

7) Tome of Battle Flanking: Island of Blades, a Shadow Hand stance allows you to flank from any square as long as you and an ally are both adjacent to the enemy.  You can get this from a one level dip into Swordsage, or by taking the Martial Study -> Martial Stance feats.

8) Dear Gods, How Much Flanking Do We Need?: Obtain Familiar + Improved Familiar, if you can cast arcane spells.  Now you have a full time friend to Flank with, and he can Share Spells with you (like Alter Self and Greater Invisibility). 

9) Armor Lock: 1st level spell from Complete Scoundrel that works on enemies wearing armor.  Buy a wand.

10) Greater Invisibility: Once your party hits level 7ish, there's really no reason someone in your group shouldn't cast this on you at the start of every combat.   

11) Ring of Blinking: If you're party members are jerks and refuse to cast Greater Invisibility on you, use this item instead. Pick up the Pierce Magical Concealment feat (Complete Arcane) to ignore your 20% miss chance.

12) Skill Tricks: Again, check out the Complete Scoundrel. Skill Tricks can be very useful.

13) Fear: If your enemy is Cowering, he loses his Dex bonus. There are a large variety of ways to get and use Fear effects, and a variety of ways to corner or immobilize him.

14) Stun: If your enemy is stunned, he loses his Dex bonus. Work with the Monk in your party, or ask the caster to use spells with this effect.

15) Blind: If your enemy is blind, he loses his Dex bonus. There are spells and alchemical items that do this.

16) Helpless: There are a variety of spells and a few effects that render your foe paralyzed or otherwise helpless.  A Rogue's Coup de Grace almost never fails.

17) Hide in Plain Site: There are many ways to get this.  My favorite is a dip into Warlock let's you Hide in Plain Site every round as a Swift action. This means that any enemy who fails their Spot check is denied their Dex bonus against your next attack. Not efficient if you want to make full attacks, but helpful nonetheless.

18) Grappling: An opponent who is grappled loses their Dex bonus to everyone except the grappler, another way to tag team with your party members.

19) Net, Razor Net, Lasso:  Each of these is a touch attack that imposes a -4 penalty on Dex.  Penalties from different sources stack.  Enemies with 0 Dex count as being paralyzed.  I wouldn't even bother with taking the Exotic Weapon feats, because touch attacks are easy, so the -4 penalty to hit is palatable.  Though I would definitely invest in Spell Storing weapons, and find spells that deal Dex damage/penalties.

20) Feint: This is a retarded waste of an action in most cases.  But it works well at low levels if you're not using TWF, and if you're an Invisible Blade with the Surprising Riposte feat (Drow of the Underdark), it works for a full attack.

21) Telling Blow (PHBII): When you crit, you also deal Sneak Attack.  I'm not a fan of this method.  It doesn't double your Sneak Attack if you flank and crit, WotC has made it clear that it just let's you qualify.  So at best 30% of your attacks get Sneak Attack.  There are many better uses for your feats, IMO.

22) More Tome of Battle Craziness: There are a bunch of manuevers which render your enemy Flat Footed or otherwise deny them their Dex bonus, especially in the Tiger Claw and Shadow Hand disciplines.  You can also get Sneak Attack via the Assassin's Stance, which still qualifies you for the best Sneak Attack feats (Staggering Strike, Craven, etc).  So in many ways a Swordsage is a better Sneak Attacker then the Rogue.  (Or you can go Rogue 1/Swordsage X or Swordsage X/Nightsong Enforcer 1 so that you can use other stances).
« Last Edit: February 11, 2011, 12:23:47 pm by Akigagak »
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Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #211 on: February 11, 2011, 11:43:50 am »

As for port-forwarding and all that jazz, I believe so. But I won't know until tonight.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
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mission0

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #212 on: February 11, 2011, 11:48:17 am »

I've looked around a bit and haven't found much I can use yet most of the things I am finding have a prereq of 12 in tumble.

Also looking at the Srd and it says you can tumble past an opponent with a dc 15 with a +2 for each additional opponent you try and tumble past.
Dc 25 if you try to tumble through the same square as the opponent. You move at half-speed of course.

Also I don't plan to do much sneak attacking but I can help set up flanks, and alot of what I will be doing will involve feinting and knocking out my opponents with non-lethal damage. All depends on what type of fight I'm jumping into though...

Also I am liking skill tricks so far... a few of them I am going to grab next level along with the one I have now.

Edit: I can be around for the token testing. What version of Maptools are we using?
« Last Edit: February 11, 2011, 11:59:30 am by mission0 »
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Shoruke

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #213 on: February 11, 2011, 12:07:54 pm »

Akig, whatever you were doing with your linking, needs fixing. Worse than the blue wizard needs food.

Also, you can tumble at full speed by increasing the DC by 10.
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FuzzyZergling

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #214 on: February 11, 2011, 12:16:37 pm »

Double post becuase screw editing.

The server will be going up in a few hours (8pm GMT) for a macro/connection/token test. I don't expect everyone to be there (For example Solifuge should be asleep, silly boy), but that's not important as I know he's used the system we're going to be using.

If you haven't already got Maptools, please do get it, otherwise you can't join in.
I'll be at work, sorry.
What build of Maptools are you using?
« Last Edit: February 11, 2011, 12:19:10 pm by FuzzyZergling »
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Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #215 on: February 11, 2011, 12:25:20 pm »

I've got the latest one, but there's a fair bit of compatibility between version.

And sad to hear that, as this is one of the possible proper game times. The other is Saturday, but that cuts out Shoruke and a couple of others.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

mission0

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #216 on: February 11, 2011, 12:29:08 pm »

Friday at 8 gmt is good for me if you want to use it.
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The Fool

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #217 on: February 11, 2011, 12:34:00 pm »

I got home about 30 minutes ago, so I should be good for 8pm GMT. You know, unless there is a ridiculous number of tests coming up.
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FuzzyZergling

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #218 on: February 11, 2011, 12:41:15 pm »

I only work part time, so my hours are kind of random.
Very sorry.
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Shoruke

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #219 on: February 11, 2011, 01:48:05 pm »

Push the time back an hour and a quarter, and I can make it every Friday. At the given time, I'll just be an hour and a quarter late to each session :P. Luckily, D&D sessions almost invariably start late.
Yeah, I can't make Saturdays... my Saturdays are devoted to sleep, preparing for a D&D session, and hosting a D&D session.
Sundays, I can make.
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The Fool

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #220 on: February 11, 2011, 01:52:53 pm »

My Sundays are erratic at best. I only work weekends so I can almost guarantee that I wouldn't be online until 11:00 GMT on Sundays.

By far the best time for me would be Fridays, just because it is nearly a given that I will be home.
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Itnetlolor

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #221 on: February 11, 2011, 02:12:15 pm »

I might have to back out of this, just so everyone doesn't have to wait for me anymore. My schedule seems a bit too erratic to be able to keep up with this. Sorry about that.

Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #222 on: February 11, 2011, 03:03:17 pm »

Server is oop for the Great Macro Binge.

IP: 192.168.0.3.
Port: 51234
Password: Testsession
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Shoruke

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #223 on: February 11, 2011, 03:08:09 pm »

I can't connect. Has anyone else managed it?
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Akigagak

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Re: [D&D 3.5] Interest Check for Red Hand of Doom Maptools game.
« Reply #224 on: February 11, 2011, 03:11:26 pm »

Fuckery. Try this IP instead: 82.112.150.220
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.
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