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New World Questions:Joining the bay12 community.

I will live inside the core town, working together with others.
- 8 (24.2%)
I want to live in the town, but have my own plot and do my own thing.
- 12 (36.4%)
I intend to hermit separately in the general vicinity.
- 8 (24.2%)
I do not want to join the village attempt.
- 5 (15.2%)

Total Members Voted: 33


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Author Topic: Haven and Hearth General Discussion-Immanently  (Read 178625 times)

werty892

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Re: Haven and Hearth Discussion
« Reply #1335 on: March 28, 2013, 06:17:33 am »

Double post, but this is Important. I am going to edit the location and HS out of my post. I suggest everyone else do the same. We don't want a random person Just logging on and griefing us. If you want to join, I will PM the HS.

Girlinhat

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Re: Haven and Hearth Discussion
« Reply #1336 on: March 28, 2013, 08:47:29 am »

I've brought in a personal friend of mine, Bikari.  She's totally noob at HnH but trustworthy.  Got in last night and roughly showed her how to handle curios and basic controls.  I also found a box full of dead rabbits on a claim right at the shore, and apparently was able to grab the box from the boat, without commiting a crime.  Se we picked up 6 rabbits that should be going towards her backpack.

intense

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Re: Haven and Hearth Discussion
« Reply #1337 on: March 28, 2013, 11:00:34 am »

id like to play with the dwarves too, help around and start everything from zero.
is the location at least a bit safe?
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Girlinhat

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Re: Haven and Hearth Discussion
« Reply #1338 on: March 28, 2013, 11:08:35 am »

Not really.  We're about in the crossroads of a river as it connects with a lake.  We probably really need to consider relocating to somewhere more inland.  Being dwarves, we should also debate moving the bulk of the settlement underground.

werty892

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Re: Haven and Hearth Discussion
« Reply #1339 on: March 28, 2013, 11:09:13 am »

id like to play with the dwarves too, help around and start everything from zero.
is the location at least a bit safe?

Its claimed, no wall yet.

Antioch

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Re: Haven and Hearth Discussion
« Reply #1340 on: March 28, 2013, 11:17:52 am »

we are straight at the water though, wouldn't moving a bit more inland be a lot safer?
« Last Edit: March 28, 2013, 11:21:28 am by Antioch »
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intense

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Re: Haven and Hearth Discussion
« Reply #1341 on: March 28, 2013, 11:20:33 am »

Oh, wait.. i hear the sound of futility. Never mind
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werty892

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Re: Haven and Hearth Discussion
« Reply #1342 on: March 28, 2013, 11:25:34 am »

we are straight at the water though, wouldn't moving a bit more inland be a lot safer?

Honestly. no point. People can zoom out there minimaps now, you might as well build something very strong at the water so people dont fuck with you cause they thing you are strong enough to stay there. Being inland just makes it hard, plus makes you look like a hiding coward.

Girlinhat

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Re: Haven and Hearth Discussion
« Reply #1343 on: March 28, 2013, 11:31:32 am »

That's what roads are for.  The main purpose of being further from water is to make sure that every little bloke won't get a look over your walls.  If you're inland, then they have to actually get out and walk over, and that's a chore.  It's easier for people to just cruise the shore for opportunities and the bulk of people don't bother.  Anyone coming to you has to actually come to you.

Also, the current location is a little cramped.  We won't have a great deal of room to expand, for things like farmland and pastures and individual housing.  It's fine for a communal camp, but a village needs to sprawl.

Man In Zero G

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Re: Haven and Hearth Discussion
« Reply #1344 on: March 28, 2013, 11:58:53 am »

Island living is highly limiting, unless you're a hermit.
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Quote from: Toady One
Their lack of eyes should stop them from crying.
Quote from: Toady One
Just watching dwarves make poor decisions repeatedly as I fix their little minds...
Quote from: Toady One
I haven't checked since I'm not doing bugs until after the release (well, I'm doing bugs, in the additive sense).

Dariush

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Re: Haven and Hearth Discussion
« Reply #1345 on: March 28, 2013, 12:22:24 pm »

I give this settlement a week before it re-dies from inactivity. Or re-re-dies. Or however many times something was started in this game and didn't get anywhere.

DJ

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Re: Haven and Hearth Discussion
« Reply #1346 on: March 28, 2013, 12:27:44 pm »

Did this game kill your pet or something?
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
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Girlinhat

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Re: Haven and Hearth Discussion
« Reply #1347 on: March 28, 2013, 12:32:19 pm »

Seriously there's a LOT of hate.  You are allowed to not post on this thread.

DoomOnion

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Re: Haven and Hearth Discussion
« Reply #1348 on: March 28, 2013, 01:03:16 pm »

Too bad you can't lock this thread to shut people up like you always do, because people are not allowed to have freedom of speech, right?
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FritzPL

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Re: Haven and Hearth Discussion
« Reply #1349 on: March 28, 2013, 01:47:59 pm »

Speaking of the lack of space - we will move at some point. We're pretty much nomads right now, we'll live here for a week, and we'll move to the next location, hopefully the final one. We've got so much shit it took us two trips to take it all, so if the last place is too far, we'll make a camp inbetween.
Also, I've got a certain problem with Ender client, and nobody on the official forums seems to be responding, so I'll just paste this here:

Quote
Something's wrong with my client - whenever I turn it on, it overheats my computer, after 5-10 minutes the monitor freezes, goes black, and then goes back to normal displaying a graphics error. It does kill Ender, though, and any web browsers on. My graphic card is AMD Radeon HD 4690. Pretty sure this is exclusive to Ender - I had this problem before, always when computer was under a lot of pressure and heat.
Any ideas?
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