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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 302654 times)

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
« Reply #1515 on: September 06, 2011, 06:12:01 pm »

Keycards we already have.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Elmach

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
« Reply #1516 on: September 11, 2011, 03:45:47 pm »

Three things:

1. Bump.

2. I joined to play this game.

RW/MW: Name: Elmach
Occupation: Chef who specializes in pasta and pizza
Description: PASTAAAAAAAAA!! Wait, I was supposed to describe myself in three sentences? Frick.

FW: Name: Æzerog Mervoes
Occupation: Pastamancer (works with pasta to make weapons... somehow...)
Description: Covered in pasta.

3. Can I make a copy of this on another forum I go to?
« Last Edit: September 11, 2011, 04:19:05 pm by Elmach »
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Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
« Reply #1517 on: September 11, 2011, 03:47:46 pm »

Copy? What?
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Elmach

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
« Reply #1518 on: September 11, 2011, 03:53:44 pm »

The general idea of a Roll to Roll to Dodge.

Also, everyone posted their actions.
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
« Reply #1519 on: September 12, 2011, 08:58:22 am »

Everyone posted their actions days ago.

Can I make a copy of this on another forum I go to?
Yeah, sure, but... running one RTD that is actually two RTDs stuck together is just as much work as it sounds.
« Last Edit: September 12, 2011, 09:00:42 am by Gatleos »
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

HartLord

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
« Reply #1520 on: September 13, 2011, 05:01:50 pm »

Wow! It took me this long to realize that I just had to post in this thread to be able to track it.
This is me.
With a bit of this thrown in.
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Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
« Reply #1521 on: September 13, 2011, 05:04:33 pm »

Or just hit the notify button right down thar

\\
 \\
  \\
    \l
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Elmach

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
« Reply #1522 on: September 13, 2011, 09:39:30 pm »

Can I make a copy of this on another forum I go to?
Yeah, sure, but... running one RTD that is actually two RTDs stuck together is just as much work as it sounds.
Only one rational thing to do!

Run a RTD that is really three RTDs stuck together!
Erp. Herp Derp.
EDIT: I should stop making offtopic posts. Also, I figured out a way to make a RTRTRTD such that only 1.75 times the effort of making an RTD is needed!
« Last Edit: September 13, 2011, 09:41:49 pm by Elmach »
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HartLord

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
« Reply #1523 on: September 14, 2011, 04:53:55 pm »

Guess the new lenses in my glasses didn't help as much as I had hoped. :P
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Powder Miner

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
« Reply #1524 on: September 14, 2011, 09:18:45 pm »

HEY, ELMACH! It's me, Ownedbyglove. Even running one RTD is hard work though, at least starting it up.
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Elmach

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
« Reply #1525 on: September 14, 2011, 11:13:12 pm »

Yes, I realize that.

Also, I realize that we are spamming this poor man's thread. Move to PM?
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Theifofdreams

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
« Reply #1526 on: September 21, 2011, 01:26:23 am »

Anyone know what happened to Gatleos?
Did he forget the meaning of the phrase "timely and consistent manner" again?

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 122: Becoming The Hell-binder]
« Reply #1527 on: September 23, 2011, 06:52:12 am »

Right then, where were we?

**********~
Turn 123
**********~


META TURN:

Time to up the arsenal.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room

Actions
Meta: Let's head to deck M1
(...) You head to the elevator and hit the button for floor M1! After a few seconds, you arrive at a short hallway. Stepping through it, you find yourself in a large laboratory. The results of many apparently failed genetic experiments float in huge test tubes lining the walls on either side of you. Some of the tubes have shattered, leaving a pool of grey-green liquid and shattered glass scattered on the floor. The fluorescent lighting overhead (they still use that?) flickers in a fashion to be expected of any self-respecting abandoned laboratory, and you can see some sort of gun resting on a pedestal at the other end of the room.
RW: Examine this link in closer detail.
MC: Attempt to come back of your own violation.
(...)

"Um... hi?"
"WHY IS IT ALWAYS SNAKES AGGGGGHHHHHH"
"Are you my split personality now? This raises so many questions..."
"Ahhhhh, much better. My legs are- AAAAGGGGHHH MY FACE"

(...) The signal becomes extremely weak, then disappears entirely as the portal continues to close behind Marshall.
RW: Be unconscious.
(...) You be unconscious. Congratulations.
Meta: Slap John to fix his brain, or at least wake him up.
(...) You smack John across the face repeatedly, but he doesn't seem to want to wake up.
Meta: Grab Keycard, head to deck M1
(...) It seems Frederick nabbed it a few turns back. In any case, you decide to head for Deck M1. Stepping aboard the glowing telepad in the storage room, you beam up to the central telechamber on the Main Deck. Straining the last of your intangible movement points to their limits, you swagger over to the elevator and mash the fourth button down. When the doors open, you find yourself looking at Frelock and a dark, flickering laboratory.

The future portal in Secondary Storage closes off forever!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Location: Secondary Storage
Currently: Bothering himself.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | No Delta Brain Wave | Split Personality

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Location: R&D Lab Alpha, Deck M1
Currently: Considering carefully.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: R&D Lab Alpha, Deck M1
Currently: Following Frederick.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Location: Secondary Storage
Currently: Abusing John.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Location: Secondary Storage
Currently: SIGH...
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: Brain Damage | Unconscious
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | X-Ray Vision

Name: Cleanz0r
Description: A bulky cleaning robot who takes orders from Kyle.
Inventory: Disinfectant | Cleaning Brush x3
Wounds: None
Abilities: None


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

Maintenance Deck 3, Living Quarters

Maintenance Deck 3, Engineering Lab

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: September 23, 2011, 06:55:06 am by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 123: Bat Dance]
« Reply #1528 on: September 23, 2011, 07:03:35 am »

RW: Attempt to help the poor bastard on the other end of this signal thingy. Somehow.

Mutie: Katamari!
Rats: Attack!
Me: Waterblast goddamn everything reptilian.


How many snakes did I summon!?
« Last Edit: September 24, 2011, 06:36:26 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 123: Bat Dance]
« Reply #1529 on: September 23, 2011, 11:29:50 am »

Meta: Fill my hat with the grey-green liquid.

Fantasy: Command the Ghost of Bloodbeard to possess the Batman and save me!
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