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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 303972 times)

Brainee1

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
« Reply #1485 on: August 26, 2011, 05:13:41 pm »

Alright, managed to make it through the archive binge in just under 12 hours... although I kinda ignored the meta world after the first 3/4 >_>
I'd like to sign up for a position, although by the looks of things these positions aren't opening up any time soon...

I'd also like to put out the general suggestion that, at the rate you guys succeed, you really ought to be performing the exact opposite of what you want, and hoping for a 1.

Spoiler (click to show/hide)

There's gotta be a rule against using so many acronym tags. I guess I should go look that up.


Copy/Paste-Friendly version below:
Spoiler (click to show/hide)


EDIT: Well I'll be. I'm the first post on page 100. Aren't I special?
« Last Edit: August 26, 2011, 05:16:47 pm by Brainee1 »
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monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
« Reply #1486 on: August 26, 2011, 05:25:21 pm »

Whoo 100 pages!

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
« Reply #1487 on: August 26, 2011, 05:37:32 pm »

Woooot
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
« Reply #1488 on: August 27, 2011, 05:31:26 pm »

Whoo 100 pages!
I have no idea what you're talking about. Yes, this thread still has seventy pages to go before it reaches the one hundred milestone.

Also note that the past few pages have been interspersed with prodding Gat to HURRY UP *cough*

<.<
>.>
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Beardless

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
« Reply #1489 on: August 27, 2011, 08:53:23 pm »

Page 100?!? ...so it is. Damn, I'm never going to catch up at this rate. The Index is only up to turn 45. :-\
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So it turns out that dumping magma on skeletons is either a really bad idea or maybe like the best idea ever.

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
« Reply #1490 on: August 27, 2011, 08:54:56 pm »

The index?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

EmeraldWind

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
« Reply #1491 on: August 27, 2011, 10:35:53 pm »

I think he's talking about the:
"Pages: 1 ... 41 42 43 44 45 ... 100" thing.

He's basically saying, "Man, I'll never catch up I'm not even halfway through yet."

Edit: Actually, maybe not... he said turn 45, not page 45. I was mistaken here. Hmmm. I too am curious as to what "The Index" is. But my new theory is it is ANOTHER GAME! Dun dun dun...
Clue 1: "The Index" is capitalized.
Clue 2: Catch up and turn count imply a competition.
My powers of deduction are never wrong... sometimes.

BTW:
When MC shot at the future party members, could you imagine what would have happened if it successfully(?) hit one of your future selves?
It would suck for whoever gets hit, because it would be predetermined that they are hit by an earlier dodge roll. But then again, you guys are resourceful enough to be able to turn such an inconvenience into a boon somehow.
« Last Edit: August 28, 2011, 11:11:54 pm by EmeraldWind »
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RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
« Reply #1492 on: August 27, 2011, 11:56:40 pm »

At risk of explaining the joke: post per page settings.
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 120: Legend of Starbrew]
« Reply #1493 on: August 30, 2011, 10:35:29 pm »

Does Derm have any wounds that aren't self-inflicted in some way?

**********~
Turn 121
**********~


META TURN:

Well... uh... okay then.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room

Actions
RW: Throw mini-mecha spider at mechanical enemies.
Mini MS: Start tearing up their insides and upgrade yourself.
MC: Drag other guy back through the portal.
(...) You toss the micro mecha-spider at one of the spacesuit-wearing combatants, causing him/her to stumble backward through the future portal!
(...) Arriving in the future, MMS jumps off the human and onto the robot at the other end of the portal! (...) The robot fails to deflect MMS and he burrows inside of it, tearing apart its circuitry! Space-time interference causes your helmet to lose contact with MMS shortly after this.
(...) Your garbled message fails to reach MC, and he fails to carry out your command.
Meta: Get out of the stuff pile.
Cleanzor: Continue his mission
(...) You crawl out from underneath the heavy shelf and collapse on the floor.
(...) Cleanz0r finds some disinfectant and a few brushes. He stores them in his cargo chamber.
RW: Watch.
(...) You watch the fight SO INTENSELY that you begin to see beyond it. You spontaneously gain X-Ray vision!
Meta: Head to the main deck again.
(...) You consider failing to push the button due to your failed roll, but decide that's retarded and head to the main deck. As the elevator doors open, you hear the pedestal in the lobby beeping.
Meta: Fire my plasma rifle in the opposite direction, in order to propel myself back to the ship
(...) You fire your rifle, propelling yourself at high speed through the closing portal! You fly out the other end, slamming into one of the spacesuit-wearing combatants and knocking them through the portal!

The remaining mechanoid looks around, shrugs, and jumps through the portal after the others. The past portal closes forever!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Location: Secondary Storage
Currently: Inadvertently attacking someone from the future. Again.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon | Marshall C. Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Location: Elevator
Currently: Entering the main deck.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Secondary Storage
Currently: Catching his breath.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Location: Secondary Storage
Currently: Laying on the floor.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Location: Secondary Storage
Currently: What do you mean, it's not awesome?
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | X-Ray Vision

Name: Cleanz0r
Description: A bulky cleaning robot who takes orders from Kyle.
Inventory: Disinfectant | Cleaning Brush x3
Wounds: None
Abilities: None


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

Maintenance Deck 3, Living Quarters

Maintenance Deck 3, Engineering Lab

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: August 30, 2011, 10:43:21 pm by Gatleos »
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++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
« Reply #1494 on: August 30, 2011, 10:41:20 pm »

Wait... Wait... Wait... MC is gone now?

NUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

RW: Gain new ability.
MC (+MMC): plz come back ;.;

FW: Tame snakes.
Mutie: Grab snakes off me.
Rats: Attack snakes if still hostile. Otherwise bring me my leg.

Also: GUYS I COULD USE SOME HELP HERE.
« Last Edit: August 30, 2011, 10:56:00 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
« Reply #1495 on: August 30, 2011, 10:45:27 pm »

Meta: Investigate beeping

Fantasy: Check: are snakes guilty?  If so, prepare them for the grill (fillets).  If not, then go on to the lizardmen and crundles and prepare them for HELL!
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EmeraldWind

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
« Reply #1496 on: August 31, 2011, 08:00:35 am »

 ???
Well, I guess we now know why MC wasn't with the future yous.
He quite apparently disappeared from their party and ended up with their(your?) future selves in much the same way.

Don't worry, he'll be back when you catch up to yourselves. You're taking the long path, MC just took a shortcut. Hey, maybe if you are lucky future Derrick might be able to upgrade him. Just be sure to continue collecting supplies for that. Now all you have to do is wait until  you guys time travel back to 5 minutes ago (though it will most likely be more than 5 minutes ago by then).

Edit: You know for a cute and cuddly Abomination, Mutie lacks the typical things you'd expect. You should teach him to use a "you can't grasp the form of this attack" attack. Or better yet, teach him to do the Puss in Boots thing were he either wins you over with his cuteness or breaks your mind with his Eldritch nature Abominable appearance cuteness.
« Last Edit: August 31, 2011, 08:08:08 am by EmeraldWind »
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Theifofdreams

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
« Reply #1497 on: August 31, 2011, 08:44:38 pm »

Should really post a character sheet, just in case...

Meta:
Name: Alexander
Occupation: Bookworm
Description/Personality: Introverted, insane, and probably smarter then you. (And pretty goddamn smug about it.)

RTD:
Name: Alistair
Occupation: Natchian cultist
Description/Personality: A Natchian with a goatee. After that, what else do you want to ask?

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
« Reply #1498 on: August 31, 2011, 11:36:21 pm »

RW: Stand around, testing my x-ray vision.
FW: Crundle... will it blend?
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monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 121: Crundle Party]
« Reply #1499 on: September 01, 2011, 11:07:20 am »

Meta: Beeping ahoy!

Fantasy: Enter dining room
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