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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 304077 times)

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
« Reply #1455 on: August 09, 2011, 12:31:13 pm »

RW: Me: Find a nearby teleporter.
MC: Assimilate.

FW: Summon magic on self arm.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
« Reply #1456 on: August 09, 2011, 01:26:27 pm »

Y'know, some people use darkling.
Logged

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
« Reply #1457 on: August 09, 2011, 01:27:59 pm »

Y'know, some people use darkling.

Yes I do. Is there something I missed?
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
« Reply #1458 on: August 09, 2011, 01:30:23 pm »

Y'know, some people use darkling.

Yes I do. Is there something I missed?
More aimed at Gat and the RARGLEBLARGLY WHITENESS OH My GOD picture.
Logged

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
« Reply #1459 on: August 09, 2011, 01:32:34 pm »

Y'know, some people use darkling.

Yes I do. Is there something I missed?
More aimed at Gat and the RARGLEBLARGLY WHITENESS OH My GOD picture.
The tranparency makes it look nasty. I suppose I could try to remove the background, but that'll take some doing.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
« Reply #1460 on: August 09, 2011, 01:35:11 pm »

Can't really cater to both darkling and original at the same time. Or if you do, you cut out a couple colors like yellow and purple because in one of the themes, the other is too hard to make out from the background.

I use darkling because my eyes like it better. Just do as you always do.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

mcclay

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
« Reply #1461 on: August 09, 2011, 02:13:48 pm »

quick, everyone go through the portal. Skip a lot of Fantasty world plot!
Logged
Am I back? Its a mystery to everyone

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
« Reply #1462 on: August 09, 2011, 02:46:17 pm »

Meta: Use the propulsion of the pressure-washer to blast me back through the portal.
Fantasy: Find whoever said that, and shoot him.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
« Reply #1463 on: August 09, 2011, 03:22:15 pm »

quick, everyone go through the portal. Skip a lot of Fantasty world plot!

Oooh, I hadn't even considered what happens to my fantasy character if I'm, y'know, traveling through time. Hope my collar doesn't go off.

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
« Reply #1464 on: August 09, 2011, 04:21:44 pm »

RW: Step forward and demand that these strange people tell me what on Earth is going on.
FW: Stand up.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
« Reply #1465 on: August 09, 2011, 04:24:04 pm »

Meta: Jauntily walk back to the elevator and hit a floor we've yet to go to.

Fantasy: Go find something small and guilty, bite its legs off, and get some magic hands!


Screw time travel.  I'll only travel to the future, at a rate of 1s/s.
Logged
All generalizations are false....including this one.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 118: Signal Interrupted]
« Reply #1466 on: August 14, 2011, 02:06:02 am »

Let's play a game of musical limbs!

**********~
Turn 119
**********~


META TURN:

Well... uh... okay then.

Goals
Find the keycard stations.

Current Soundtrack
Elevator Room

Actions
Meta: Jump through the portal!
(...)

"ARGLEBLARGH"

You backflip through the portal! Your body is thrown violently through a nightmarish void of swirling images, and you exit the portal in- surprise- space. There's no sign of Kyle anywhere.
RW: Me: Find a nearby teleporter.
MC: Assimilate.
(...) You can't seem to find a teleporter around here.
(...) MC stumbles around the room, absorbing more webbing and bits of metal.
Meta: Use the propulsion of the pressure-washer to blast me back through the portal.
(...) You fire the pressure washer, propelling yourself backward through the portal! The giant spider drifts back to the portal and follows you through it. On the way back through the time vortex, the spider slams into something traveling the other way and gets knocked out of the time stream! You subsequently arrive back in the storage room, one turn after you left. Perfect! Cleanz0r rolls into the room and awaits orders.
RW: Step forward and demand that these strange people tell me what on Earth is going on.
(...) Before you can say anything, one of the spacesuit-wearing people gestures to the others and turns toward you!

"We're you from the future, okay? Now, if you'll excuse us-"
"Wait! Who's that you're fighting? What are you-"
"Sorry, can't tell you information about your own future."
"Then why did you tell me you were from the future?"
"Because that's what the last guy said."

He gives the thumbs up to the others and they continue fighting.
Meta: Jauntily walk back to the elevator and hit a floor we've yet to go to.
(...) Ignoring the teleporter that Derm is unable to find, you snag the keycard and walk out into the charred laboratory. There still seems to be a gas leak. You don't feel so jaunty all of a sudden...

The portal on the wall begins to close! One of the mechanical humanoids fires some sort of energy weapon at the opposite wall, and another portal opens!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Location: Secondary Storage
Currently: Searching in vain.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon | Marshall C. Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Location: Laboratory
Currently: Feeling sleepy...
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Secondary Storage
Currently: Suffocating.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Location: Secondary Storage
Currently: Leaning on Cleanz0r.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Location: Secondary Storage
Currently: Being curt with (possibly) himself.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall C. Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: Missing Leg
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

Maintenance Deck 3, Living Quarters

Maintenance Deck 3, Engineering Lab

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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FW: Join future self in ULTRA SONIC DUET!
MC: Webbing on the Mechanical enemys!

FW: On to the leg!
Spoiler (click to show/hide)

Do I get anything in my status to reflect the gaping mass of tissue?
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Frelock

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Ok, now that I can use my sword again, I'm good.

Meta: Run to the elevator, extinguishing any very small fires along the way.  For large fires, just run faster.

Fantasy:Continue going down into the depths of the fortress.
Logged
All generalizations are false....including this one.

_DivideByZero_

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RW: Throw a stray object into the portal, and see what happens.
FW: Head deeper into the fortress.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)
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