So as this is in development, I'd like to make a few suggestions for early game changes. One of the hardest bits for RLs to get right is the starting game, because even good players tend to have to go through it quite a few times.
Chests in Joppa - These are just time consuming to go through. They're lootable with no consequences, and they're a 'must do' but having to do it every time you start a character is tedious. I'd suggest either removing them and just giving the character some random stuff, or just putting them all in one room for quick looting. Really, this is my biggest gripe.
Quest order - Some sort of pointer of where to go first would be a good idea. Even if it's just a throw away phrase from Mehmet about how relatively peaceful the Southern Swamps are, it'd at least give the player some pointers.
bandages - Giving the player two or three bandages would be helpful for the odd bleeding injury that insta-kills a character.
Remove fish/non-able to attack creature xp Fish and other creatures not able to attack shouldn't really give XP. Even though it's not a lot, it shouldn't be a viable strategy to just hunt fish.
Really, my big gripe is the chests - it's a must, but it's also time consuming especially if you accidentally down a few characters in a short space of time.