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Author Topic: Caves of Qud: Now in Open Beta  (Read 570822 times)

Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #1800 on: April 21, 2011, 09:07:30 pm »

*Added a 'Replay most recent character' option to the new game menu.
1.0.4128.36164
Wow, thanks. +50 points for that. It was seriously needed.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

cerapa

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Re: Caves of Qud: Now in Open Beta
« Reply #1801 on: April 22, 2011, 08:16:50 am »

I took a mutant with regeneration and blinking tick and some other stuff. Right now at the Red Rock river, in the middle of 20 crabs and knollworms who I teleported into. I am running in circles to avoid them and somehow managing to survive by healing fast enough between hits that I dont die.

Cant believe Im still alive.
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Soulwynd

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Re: Caves of Qud: Now in Open Beta
« Reply #1802 on: April 22, 2011, 08:17:59 am »

When you have regeneration, double-hearted, and some skills, you're almost immortal if you can run.
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Mephansteras

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Re: Caves of Qud: Now in Open Beta
« Reply #1803 on: April 22, 2011, 10:08:09 am »

I really hate slime levels. Had a really promising character die because he got stuck in a slipping loop and got slaughtered by an amoeba while helpless. Is there anything you can do about slime if you don't have a fire ability?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Ahra

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Re: Caves of Qud: Now in Open Beta
« Reply #1804 on: April 22, 2011, 10:10:05 am »

I really hate slime levels. Had a really promising character die because he got stuck in a slipping loop and got slaughtered by an amoeba while helpless. Is there anything you can do about slime if you don't have a fire ability?
six days stilt?
are there anyting in the stilt anyway?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Mephansteras

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Re: Caves of Qud: Now in Open Beta
« Reply #1805 on: April 22, 2011, 10:11:04 am »

Nah, it was just a random slime level in the Rust Wells.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

cerapa

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Re: Caves of Qud: Now in Open Beta
« Reply #1806 on: April 22, 2011, 11:53:32 am »

Is blinking tick meant to trap you in small box-like sealed off areas, or does my luck just suck?

If it teleports, it teleports you to an inaccessible area without anything, and then sure takes its sweet time to teleport back. If it doesnt teleport you where you were standing before of course.
« Last Edit: April 22, 2011, 03:15:29 pm by cerapa »
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #1807 on: April 22, 2011, 03:06:06 pm »

Is blinking tick meant to trap you in small box-like sealed of areas, or does my luck just suck?
Your luck just sucks.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #1808 on: April 24, 2011, 12:07:31 pm »

*Fixed some issues with 'replay most recent character' causing certain stat modifiers to incorrectly "stack up" between replays
*Items rusting now produces a message log entry
1.0.4131.21681
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Mephansteras

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Re: Caves of Qud: Now in Open Beta
« Reply #1809 on: April 24, 2011, 04:05:09 pm »

Bug: Starting with a two-handed sword and a dagger and both were equipped.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Darvi

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Re: Caves of Qud: Now in Open Beta
« Reply #1810 on: April 24, 2011, 04:06:01 pm »

<_<


>_>

*Insert  inappropriate joke here*
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Ochita

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Re: Caves of Qud: Now in Open Beta
« Reply #1811 on: April 24, 2011, 05:26:38 pm »

When you have regeneration, double-hearted, and some skills, you're almost immortal if you can run.
You just need a screwdriver...
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Frostbite

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Re: Caves of Qud: Now in Open Beta
« Reply #1812 on: April 25, 2011, 03:25:33 am »

When you have regeneration, double-hearted, and some skills, you're almost immortal if you can run.
You just need a Sonic screwdriver...

Btw ..You win for this post, made me laugh
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Vorthon

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Re: Caves of Qud: Now in Open Beta
« Reply #1813 on: April 25, 2011, 02:48:38 pm »

The Spindle has to be a space elevator. That's the only possibility that makes sense.

Also, Stunning Force is fun if you get its score boosted high enough through a high ego score.
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Magentawolf

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Re: Caves of Qud: Now in Open Beta
« Reply #1814 on: April 26, 2011, 10:59:55 am »

The Spindle has to be a space elevator. That's the only possibility that makes sense.


Yep. Unfortunately, I've yet to find anything terribly interesting up there. Flamethrowers and the resultant burning don't do nearly enough damage to those trees, either..
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