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Author Topic: Roll to Roll Some More [ROUND 25] Now with 50% more plot!  (Read 36433 times)

wolfchild

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Re: Roll to Roll Some More [ROUND 7*2] Now requiring basic math skills!
« Reply #165 on: January 08, 2011, 10:32:40 pm »

Build a doomsday dampening field, use the wicked tyberix who has already consorted with doomsday, as the vital component so that the rest knows what to stop, use holy McGuffin to make sure he complies
« Last Edit: January 08, 2011, 11:21:22 pm by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

MrNuke

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Re: Roll to Roll Some More [ROUND 7*2] Now requiring basic math skills!
« Reply #166 on: January 08, 2011, 10:40:08 pm »

Throw my pumpernickle bread at Earth Mark II so hard it shatters the entire world into a thousand tiny bits!
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Tellemurius

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Re: Roll to Roll Some More [ROUND 7*2] Now requiring basic math skills!
« Reply #167 on: January 08, 2011, 10:42:05 pm »

find the holy hand grenade of antioch

Tyberix

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Re: Roll to Roll Some More [ROUND 7*2] Now requiring basic math skills!
« Reply #168 on: January 09, 2011, 05:29:27 am »

Jump forward in time avoiding the obvious collision of Earth Mk II and Mars , and escaping anti-doomsday conspiracy
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Nirur Torir

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Re: Roll to Roll Some More [ROUND 7*2] Now requiring basic math skills!
« Reply #169 on: January 09, 2011, 11:31:11 am »

Oh yeah. Not only am I the first player to win a round of combat and actually hurt NPCs without massive explosions, I then won a second round.

Mime angry. Mime smash snakemen angrily and silently.
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USEC_OFFICER

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Re: Roll to Roll Some More [ROUND 10+3*2] (The sound of an angry mime)
« Reply #170 on: January 12, 2011, 07:28:59 pm »

Gain the power of Mind Control!

[3] You gain the power of Mime control. It's much less useful, as it only affects Mimes.

Trait get: Mime control (Trying to control mimes is automatically a 4.)

Build a doomsday dampening field, use the wicked tyberix who has already consorted with doomsday, as the vital component so that the rest knows what to stop, use holy McGuffin to make sure he complies

ATTACK [4] You attempt to sneak up on Tyberix.
DEFENCE [3] When he realizes what you are doing, he tries to escape through time, but not before you attach the Holy MacGuffin to him with some duct tape. The intersection of the Holy MacGuffin's Yeahritium and Nosuchium fields with Tyberix's Nvidium energy in what must be a totally cool and sciencey event creates a doomsday dampening field, which prevents doomsdays, through some amazing yet undiscovered property of space-time. Or, you know, the GM does prevents them. Whatever.

Throw my pumpernickle bread at Earth Mark II so hard it shatters the entire world into a thousand tiny bits!

[5] You throw the pumpernickel bread at the Earth Mark II, shattering into thousands of pieces. Thankfully, all the survivors can now just settle on Mars, which was kinda their plan all along.

find the holy hand grenade of antioch

Good news, you found the Holy Hand Grenade of Antioch. [1] Bad news, someone already pulled the pin...

Jump forward in time avoiding the obvious collision of Earth Mk II and Mars , and escaping anti-doomsday conspiracy

[5] While it is too late to avoid the anti-doomsday conspiracy, it is not too late to avoid the collision of the Earth Mark II and Mars a piece of pumpernickel bread.

Effect gained: Anti-Doomsday field. (No doomsday type events can occur when you are alive.)

Effect gained: 2 Turns in the Future (You will not get points while this effect is active.)

Mime angry. Mime smash snakemen angrily and silently.

ATTACK [7] As the Incredible Mime, you show your displeasure through a skill-fully done set of mimings. Then you brutally punch one of the snakemen in the head.
DEFENCE [4] He goes splat.

The snakemen begin to run back to their ship. Definitively not because the humans are taking over mars. Not at all.

With the Earth Mark II destroyed, Krath and HmH spawn in a new town square on Mars. Mcclay, unfortunately was instagibbed for inactivity.

Spoiler: Players (click to show/hide)
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wolfchild

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Re: Roll to Roll Some More [ROUND 10+3*2] (The sound of an angry mime.)
« Reply #171 on: January 12, 2011, 09:22:56 pm »

Build a Hydroponics facility, that is keyed to both my genes and a specific code
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

JacenHanLovesLegos

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Re: Roll to Roll Some More [ROUND 10+3*2] (The sound of an angry mime.)
« Reply #172 on: January 12, 2011, 10:20:24 pm »

Find a mime on Mars.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

MrNuke

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Re: Roll to Roll Some More [ROUND 10+3*2] (The sound of an angry mime.)
« Reply #173 on: January 13, 2011, 12:40:08 am »

Morph into Sub-Zero!
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

HmH

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Re: Roll to Roll Some More [ROUND 10+3*2] (The sound of an angry mime.)
« Reply #174 on: January 13, 2011, 02:43:30 am »

Hijack a pirate spaceship.

Krath

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Re: Roll to Roll Some More [ROUND 10+3*2] (The sound of an angry mime.)
« Reply #175 on: January 13, 2011, 07:24:33 am »

Locate a shuttle and fly to Phobos, one of Mars' asteroid moons!
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Tyberix

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Re: Roll to Roll Some More [ROUND 10+3*2] (The sound of an angry mime.)
« Reply #176 on: January 13, 2011, 08:16:43 am »

Look for futuristic outfit!
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USEC_OFFICER

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Re: Roll to Roll Some More [ROUND 10+3*2] (The sound of an angry mime.)
« Reply #177 on: January 13, 2011, 10:25:37 am »

Look for futuristic outfit!

You are still in the future, remember?
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Nirur Torir

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Re: Roll to Roll Some More [ROUND 10+3*2] (The sound of an angry mime.)
« Reply #178 on: January 13, 2011, 12:58:06 pm »

Mime heard "snake oil" cures hurts. Not know where "snake oil" is. Mime drink snakeman blood to heal.
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USEC_OFFICER

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Re: Roll to Roll Some More [ROUND 10+7] Yar.
« Reply #179 on: January 14, 2011, 07:28:42 pm »

Build a Hydroponics facility, that is keyed to both my genes and a specific code

You build a hydroponics facility, that is keyed to both your genes and a specific code. Your hard labour complete, you sample the fruits of your labour. [1] You accidentally choke to death on an oddly-shaped carrot. You really should chew your food more.

Find a mime on Mars.

[5] Travelling through the thick, lustrous jungles of Amazonis (Man, those trees spread fast) you come across an indigenous group of snakemen mimes. They welcome you fondly, believe that you are their god.

Item get: Snakemen Mime Aborigines!

Morph into Sub-Zero!

You morph into Sub-Zero. [1] His intensely cold temperatures causes you to die of hypothermia.

Hijack a pirate spaceship.

Yar, me maties! Tis time to hijack a pirate spaceship. Yar.

Enough with the pirate accent. [4] You find an orbiting pirate spaceship, and attempt to hijack it.

ATTACK [2] You whack your head on a low-hanging bar. Damn it!
DEFENCE [1] The bar was actually a critical oxygen-carrying pipe, and all the pirates quickly die through lack of oxygen.

Also, your head still hurts.

Eck, Gah, Yar! -1 health.

Item get: Pirate Spaceship (+2 to attack, +2 to movement)


Locate a shuttle and fly to Phobos, one of Mars' asteroid moons!

You locate a shuttle. [1] One which lands on your face.

Also, experiments with teleportation technology cause evil, horrible demons to pour out of Phobos. Thank god you aren't there, eh? Oh. Wait.

Mime heard "snake oil" cures hurts. Not know where "snake oil" is. Mime drink snakeman blood to heal.

[4] Mmmmm. Tasty blood.

Heal get: +4 health!

Tyberix is one turn away from appearing. In case you are wondering, Roll to Forge the World is on turn 10. Also, the Snakemen invade the new human settlement on Mars. The demons are not far behind. Redwarrior0, vadia and Cheese spawn into this chaos.

Spoiler: Players (click to show/hide)
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