Gain the power of Mind Control!
[3] You gain the power of Mime control. It's much less useful, as it only affects Mimes.
Trait get: Mime control (Trying to control mimes is automatically a 4.)Build a doomsday dampening field, use the wicked tyberix who has already consorted with doomsday, as the vital component so that the rest knows what to stop, use holy McGuffin to make sure he complies
ATTACK [4] You attempt to sneak up on Tyberix.
DEFENCE [3] When he realizes what you are doing, he tries to escape through time, but not before you attach the Holy MacGuffin to him with some duct tape. The intersection of the Holy MacGuffin's Yeahritium and Nosuchium fields with Tyberix's Nvidium energy in what must be a totally cool and sciencey event creates a doomsday dampening field, which prevents doomsdays, through some amazing yet undiscovered property of space-time. Or, you know, the GM does prevents them. Whatever.
Throw my pumpernickle bread at Earth Mark II so hard it shatters the entire world into a thousand tiny bits!
[5] You throw the pumpernickel bread at the Earth Mark II, shattering into thousands of pieces. Thankfully, all the survivors can now just settle on Mars, which was kinda their plan all along.
find the holy hand grenade of antioch
Good news, you found the Holy Hand Grenade of Antioch. [1] Bad news, someone already pulled the pin...
Jump forward in time avoiding the obvious collision of Earth Mk II and Mars , and escaping anti-doomsday conspiracy
[5] While it is too late to avoid the anti-doomsday conspiracy, it is not too late to avoid the collision of the Earth Mark II and
Mars a piece of pumpernickel bread.
Effect gained: Anti-Doomsday field. (No doomsday type events can occur when you are alive.)Effect gained: 2 Turns in the Future (You will not get points while this effect is active.)Mime angry. Mime smash snakemen angrily and silently.
ATTACK [7] As the Incredible Mime, you show your displeasure through a skill-fully done set of mimings. Then you brutally punch one of the snakemen in the head.
DEFENCE [4] He goes splat.
The snakemen begin to run back to their ship. Definitively not because the humans are taking over mars. Not at all.
With the Earth Mark II destroyed, Krath and HmH spawn in a new town square on Mars. Mcclay,
unfortunately was instagibbed for inactivity.
JacenHanLovesLegos
Health: 3
Score: 5
Location: Mars.
Inv. Navy Spacesuit
Two Monkeys (On a quest for monkey paradise.)
Traits: Teleportation (+1 to teleporting.)
Mime control (Trying to control mimes is automatically a 4.)
Nirur Torir
Health: 1
Score: 5
Location: Several Atoms that Were a Town Square
Inv. Orange Spacesuit
Really, Really, Really Big Gun, Conveniently Attached to a Starship. (+3 to attacking, +1 to movement.) (Infested with Snakemen.)
Traits: Mime (+1 to miming, can't speak.)
Effect: The Incredible Mime (+2 to attack. +2 to defence. -2 to intelligence and speaking proper sentences.)
MrNuke
Health: 3
Score: 3
Location: Dark Side of Mars.
Inv. Black Spacesuit
Medals: Seemed like a good idea at the time...
wolfchild
Health: 3
Score: 2
Location: Mars.
Inv. Maroon Spacesuit.
Tyberix
Health: 2
Score: 2
Location: The Future!
Inv.Teal Spacesuit.
Effects: Anti-Doomsday field. (No doomsday type events can occur when you are alive.)
2 Turns in the Future (You will not get points while this effect is active.
HmH
Health: 3
Score: 0
Location: Mars Town Square.
Inv. Yellow Spacesuit.
Traits: Jumping-Really-High (+1 to jumping)
Dick (+1 to being a dick, -1 to helping)
Medals: What the hell just happened?
Krath
Health: 3
Score: 0
Location: Mars Town Square.
Inv. Pink Spacesuit.
Medals: Not this time.