Well not really. In Morrowind the boss is invincible and the objective isn't to fight him but to run past him and destroy the MacGuffin, and in Oblivion the final fight is between the boss and another NPC.
There is a dude you need to kill in Morrowind before you can run past him again and kill the macguffin, and he does have some nasty attacks. But with the right mixture of drugs, enchantments and beverages you can kill him with one strike. Or had an older version where swinging a lockpick would kill things.
Well yeah, but that's only because Morrowind can't really do invincibility, he just heals super fast. It's not that you
can take him down with one strike, you
have to take him down with one strike. If you don't reduce his hitpoints to zero in one hit he just heals up before you can take another swing. He's supposed to be invincible, it's just due to technical limitations that he's not.
Also, you do not need to kill him. You don't need to engage him at all, just run straight past him, jump down onto the bridge, and whack the heart.
(tip: walk backwards when you approach the heart - you'll see that the boss teleports onto the bridge when you get close to it; it makes absolutely no difference what you do in the room, the moment you approach the heart he's on you)
I have to chip in, I really don't like the idea of everything not scaling.
Sure, somethings aren't too hard for you, but I don't want to turn around at level 30 and see a level 1 area still.
I don't think anyone here is advocating that. But I would actually like to have the option of going back to level 1 monsters and wiping the floor with them. Release some of that frustration the little buggers gave me when I was low level myself.
Besides, I found Oblivion's scale system was fantastic. Games are supposed to start easy then get harder. Not the other way around.
Really? Because that's exactly where Oblivion totally failed. Kvatch is
impossible if you go there when you're low level (ie. when you're told to go there). Go there at too high a level, though, and you'll be fighting half a dozen deadroths or worse at once. And towards the end I was just walking through the streets of the burning city and one-shotting dremoras left and right. No balance in that game
at all.
Also, "games are supposed to start easy and then get harder"? And you play Dwarf Fortress, do you?