Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11 12 13

Author Topic: Roll to Rule Hell! (Turn 11: Surrounded By Incompetent Fools)  (Read 10519 times)

V-Norrec

  • Bay Watcher
    • View Profile
Re: Roll to Rule Hell! (Turn 8: Workers)
« Reply #135 on: December 15, 2010, 03:07:04 am »

How comes the new system?

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Roll to Rule Hell! (Turn 8: Workers)
« Reply #136 on: December 15, 2010, 03:16:50 am »

Lazily. I should probably update now, but there'll be no maps yet. A pity, as this would certainly be the time for them.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

  • Bay Watcher
    • View Profile
Re: Roll to Rule Hell! (Turn 8: Workers)
« Reply #137 on: December 15, 2010, 03:35:05 am »

So long as the sharks are in Hex 9, I'm in Hex 10, and Golems are in Hex 4 :P

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Roll to Rule Hell! (Turn 8: Workers)
« Reply #138 on: December 15, 2010, 03:38:48 am »

Turn 9: Turncoat

Quote from: Humaan
*Negotiate deal with Gremlins, in return for their service. Make sure the deal is in my favor as much as possible*
[2][6] vs [2][1]; [4+5] vs [5] You fail to accomplish anything with one pack. The other promptly swears itself into slavery, for reasons nobody's quite aware of. [5][3] Perhaps ironically, the rebel gremlins are ecstatic with their enslaved neighbors, figuring that now you'll leave them alone. Your new slaves have a slight distaste for their traitor cousins.

Quote from: V-Norrec
Move to Hex 10, Terraform Coastal, Salt-water, white sand, cold temperatures.  In the southern section of the hex there should be a large rocky island.  It is in that island where I will one day make my home.

Golems, attempt to gather Iron using the new Iron Mine

Sharks,  Develop a top fin that can slice through the layer of ice.  If I can't do that, gather more sand.
[1][5][2][1][4] You create some truly stunning volcanic blacksalt flats. There's a large pit in it.

You do notice something, however- to the south and southeast the land seems to turn into bone-strewn wasteland. You somehow know that these are The Dead Wastes.

[1-1+1] Your golems end up wasting your quality wood in a failed attempt to extract iron.

[1] Your sharks discover that ice is their only weakness. This is not a good day.

Quote from: HmH
Sandfolk renamed to Defenders. Worker sandfolk renamed to Gatherers.
Defenders eat meat from corpses, leaving bones for me.
Gatherers gather sand.
I try to fix the gatherers' growth problems with sand and\or bones.
[3] Your Defenders strip the carcasses of delicious meat, but the resulting bones are shoddy. They've probably been breaking them open for marrow. They do successfully increase their numbers, however.
[3+1] Your Gatherers perform adequately.
[4] Working sand and bone into the Gatherers, you succeed in bolstering their frames. They're still not suitable for battle or processing tasks, but they resemble Defenders far more than they did.

Quote from: tomas1297
Skeletons stack and gather stuff. I upgrade boneyard.
[5-1][5] Your skeletons gather bone, both regular and fine.
[5] You only manage to get the boneyard halfway upgraded. On the bright side, you think you can fix what's wrong with it when you do finish it.

Quote from: quip
I improve the Mud Plow's intelegence(?!)... Again.
[6] You supercharge their intellects, which is good because it was very, very low before. They're now at least as bright as animals, which still doesn't mean they'll obey or understand you, but it's a good start.

Quote from: Jay Kayell
Build a self-replicating flesh golem. Tell golems 1 and 2 to head through the portal and bring me mortal flesh, living or dead.
[3] Golem 1 is barely able to squeeze through the massive portal, and Golem 2 cannot follow. Golem 1 returns with two units of poor quality flesh.
[4] Golem 2 gathers regular flesh.
[4] You successfully complete Golem 3, a self-replicating flesh golem.



Spoiler: Shuka (V-Norrec) (click to show/hide)

Spoiler: Drummer (HmH) (click to show/hide)


Spoiler: Hunger (Jay Kayell) (click to show/hide)

Spoiler: Humaan (Humaan) (click to show/hide)
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

  • Bay Watcher
    • View Profile
Re: Roll to Rule Hell! (Turn 9: Turncoat)
« Reply #139 on: December 15, 2010, 03:42:38 am »

Shouldn't the negative 1 on the Iron Collection attempt go away now?

Edit:

"Well, that wasn't quite what I intended, I'll have to try again later, though it is beautiful, in it's own way."  I say.

I go to Hex 9, Modify the temperatures to be slightly more temperate.

Golems, head towards Hex 10 to guard it.

Sharks Gather Sand.
« Last Edit: December 15, 2010, 04:05:09 am by V-Norrec »
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Roll to Rule Hell! (Turn 9: Turncoat)
« Reply #140 on: December 15, 2010, 03:54:00 am »

Shouldn't the negative 1 on the Iron Collection attempt go away now?
Oh. I forgot to apply the penalty, which is probably for the best. It'll apply and go away next round, I guess.

This is another reason tracking things by hex will be better. :-\
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

  • Bay Watcher
    • View Profile
Re: Roll to Rule Hell! (Turn 9: Turncoat)
« Reply #141 on: December 15, 2010, 03:59:34 am »

I should totally create slave creatures to work the black-salt flats I have now, it's basically got a huge quarry already set up.

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: Roll to Rule Hell! (Turn 9: Turncoat)
« Reply #142 on: December 15, 2010, 04:03:19 am »

Defenders go into the mortal realm, looking for a fight.
Gatherers collect rocks.
I terraform the square with portal into an oasis with edible vegetation and hot springs.

Humaan

  • Bay Watcher
  • Yes, I know Human is spelled with 1 "a"
    • View Profile
Re: Roll to Rule Hell! (Turn 9: Turncoat)
« Reply #143 on: December 15, 2010, 10:26:10 am »

Order Slave Gremlins to my tile, carrying the resources they have. Personally, I will try to find some stone.


I love that my luck turned around. Also, Gremlins are certainly going to be confusing. They are, as far as I can tell:

-Can escape from telportation
-Have a society to themselves
-REALLY think I'm pathetic (excepting my slaves)
-Are rather pathetic themselves

Now, of course, I have to worry about the Rebel Gremlins. They will be dealt with in time...
« Last Edit: December 15, 2010, 10:37:39 am by Humaan »
Logged
Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

quip

  • Bay Watcher
  • ???
    • View Profile
Re: Roll to Rule Hell! (Turn 9: Turncoat)
« Reply #144 on: December 15, 2010, 11:08:39 am »

Have Mud Plows gather mud (via plowing) and create a basic Mud Golem Making Place (Mud Forge?) for me to make more Golems out of any Mud I have left.
« Last Edit: December 15, 2010, 12:10:05 pm by quip »
Logged
Hell hath no fury like an angry vampire pimp.

tomas1297

  • Bay Watcher
  • Lack of originality.
    • View Profile
Re: Roll to Rule Hell! (Turn 9: Turncoat)
« Reply #145 on: December 15, 2010, 11:55:48 am »

 I keep upgrading the building using average bone. Replicating skeleton creates non-replicating skeleton from bone+. Non-replicating skeleton keeps gathering.

 I had a weak start, but I think I'm catching up now.
Logged
There was a time when cocksuits would have offended me. It's kind of bad that the time has passed.

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Roll to Rule Hell! (Turn 9: Turncoat)
« Reply #146 on: December 15, 2010, 06:17:20 pm »

Build a second flesh pod farm to the east. Tell Golems 1 and 2 to gather more flesh, and Golem 3 to build another flesh golem.
Logged
Decapitation - enjoy the difference

V-Norrec

  • Bay Watcher
    • View Profile
Re: Roll to Rule Hell! (Turn 9: Turncoat)
« Reply #147 on: December 16, 2010, 10:38:51 am »

So will there be a turn soon then?

Happerry

  • Bay Watcher
    • View Profile
Re: Roll to Rule Hell! (Turn 9: Turncoat)
« Reply #148 on: December 16, 2010, 12:41:46 pm »

Can I go on the wait list?

Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Roll to Rule Hell! (Turn 9: Turncoat)
« Reply #149 on: December 16, 2010, 03:54:02 pm »

So will there be a turn soon then?
Unfortunately, the turn will likely be delayed for a bit.

Can I go on the wait list?
Yep, added.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
Pages: 1 ... 8 9 [10] 11 12 13