Turn 11: Surrounded By Incompetent FoolsHex 9, above arctic temperatures now! If successful go to hex 6 (try to reach hex 4 if possible)
Sharks, use Sand- to create a glass factory under the sea.
Golems, go to Hex 7, gather Granite.
[6][1] You somehow overcharge the cold again. The ice is now too thick to reach your sand.
[3-1] Your sharks have a hard time making anything useful out of the sand.
[6-1] Your golems gather exceptional granite.
Applaud my Gremlins for doing something right, granting them the low-quality wood.
Order my Gremlins to Gather Wood, while I shall build (out of the stone) a laboratory for my research in subjects...
Your gremlins utilize the wood, and end up producing more of themselves.
[5] They also gather very high-quality wood.
[3-1] You create useless ruins.
[2][1] The rebels endure a harsh winter. Or at least, a dearth of anything productive.
I go to the Hex 3 and build a minion-making factory.
Gatherers collect more rocks.
Defenders gather food from the mortal world and breed.
[1] You create a tall, crumbling tower that will likely fall on anything else you try to build.
[4+1] Your Gatherers produce quality rocks.
[4][4] Your Defenders pillage the countryside of delicious food.
Have Mud Plows scout as I build some Mud Golems to gather mud. They shall be called Mud Crabs Mk2.
[3-2] Your Mud Plows get in your way. Useless!
[3-1] Due to your minions' inept blundering, your intended golems come out nearly as useless as they are. At least they're built for shoveling mud, not that they'll be any easier to command.
Upgrade the -resource collection skeleton, to have it not suck so much. Skeletons gather.
[4][2][5] You fail to make the skeleton better at collecting, but you do improve it such that it's better at creating skeletons that don't suck.
[2-1][1+1][4-1] Your skeletons appear be trying to tell you that they hate you, as out of three separate minions using an upgraded boneyard you get zero bone.
I upgrade the flesh pod farm. The golems gather flesh.
[2-1] Things go poorly, and the flesh pod farm isn't even usable in its current state.
[1+1][4][3][2] Things go poorly, and your largest flesh golem brings in most of your gains- two normal flesh and one low-quality.
Minions:
Skeleton (skeleton-making, -1 penalty to resource collection)
Feeble Skeleton- (-1 to combat)
Poor Skeleton- (-1 to resource collection)
Structures:
Boneyard Lv.2 (+1 to bone collection, +1 to bone quantity, 1/turn)
Materials:
2 Bone
1 Bone-
Currently in Hex 9
Minions:
1 Ice Golems- (-1 penalty to resource collection) [Hex 6]
1 Rust Shark [Hex 9]
Structures:
Shoddy Forge [Hex 4]
Iron Mine+ [Hex 4]
Half-Melted Sand Mount [Hex 9]
Materials:
1 Iron Bars+ (lv2)
Hex 4
-1 to next Ice collection attempt
-1 to next Iron collection attempt
1/3 Experience
Minions*Defenders Lv2 (-1 to resource collection, +1 to combat, +1 toughness)
*Defenders (-1 to resource collection, +1 to combat)
Gatherers- (+1 to resource collection, -1 to combat, -1 to processing)
Structures:Portal
Materials:
1 Rocks+
1 Rocks
1 Bones-
1 Sand
Current Hex:
-1 to next Rock collection attempt
(through portal) -2 to next mortal collection attempt
West Tile:
-1 to next building attempt
Materials:
Current Hex:
Mud Forge
Contains "moat" of crooked, worthless trenches
Small, worthless, brute crab golems
Small, worthless golem mud worms
Small, worthless mud-shoveling crab golems
Minions:
Golem 1 (Magnitude 2 Flesh Golem)
Golem 2 (Deformed Centaur Golem, -1 to any task involving movement)
Golem 3 (self-replicating)
Golem 4 (self-replicating)
Materials:
2 Flesh
2 Flesh-
Structures:
Massive Flesh Portal (center)
Barrow Henge (center)
Shoddy Flesh Pod Farm (center, 50% chance for +1 to flesh collection, 1/turn)
Castle (East, +1 to defense, 1 unit capacity)
Shoddy Flesh Pod Farm (East, 50% chance for +1 to flesh collection, 1/turn) [1/2 effort, 1/2 materials-]
Minions:
2 Slave Gremlins [Northwest]
Materials:
1 Wood-
1 Stone-
1 Wood+
Rebels:
2 Rebel Gremlins [Northwest]
Features:
Useless Ruins
Inhabitants:
Shuka
Rust Shark
2 Sand
Inhabitants:
Ice Golems (-1 resource collection)
1 Granite+
Sorry about the lengthy and unannounced gap, let me know if there's any errors. I've started to include a few of the by-tile hex descriptions, but it's occurred to me that I'd likely need to keep a roster of your units for ease of play anyway, so we'll see.