Turn 9: Turncoat*Negotiate deal with Gremlins, in return for their service. Make sure the deal is in my favor as much as possible*
[2][6] vs [2][1]; [4+5] vs [5] You fail to accomplish anything with one pack. The other promptly swears itself into slavery, for reasons nobody's quite aware of. [5][3] Perhaps ironically, the rebel gremlins are ecstatic with their enslaved neighbors, figuring that now you'll leave them alone. Your new slaves have a slight distaste for their traitor cousins.
Move to Hex 10, Terraform Coastal, Salt-water, white sand, cold temperatures. In the southern section of the hex there should be a large rocky island. It is in that island where I will one day make my home.
Golems, attempt to gather Iron using the new Iron Mine
Sharks, Develop a top fin that can slice through the layer of ice. If I can't do that, gather more sand.
[1][5][2][1][4] You create some truly stunning volcanic blacksalt flats. There's a large pit in it.
You do notice something, however- to the south and southeast the land seems to turn into bone-strewn wasteland. You somehow know that these are The Dead Wastes.
[1-1+1] Your golems end up wasting your quality wood in a failed attempt to extract iron.
[1] Your sharks discover that ice is their only weakness. This is not a good day.
Sandfolk renamed to Defenders. Worker sandfolk renamed to Gatherers.
Defenders eat meat from corpses, leaving bones for me.
Gatherers gather sand.
I try to fix the gatherers' growth problems with sand and\or bones.
[3] Your Defenders strip the carcasses of delicious meat, but the resulting bones are shoddy. They've probably been breaking them open for marrow. They do successfully increase their numbers, however.
[3+1] Your Gatherers perform adequately.
[4] Working sand and bone into the Gatherers, you succeed in bolstering their frames. They're still not suitable for battle or processing tasks, but they resemble Defenders far more than they did.
Skeletons stack and gather stuff. I upgrade boneyard.
[5-1][5] Your skeletons gather bone, both regular and fine.
[5] You only manage to get the boneyard halfway upgraded. On the bright side, you think you can fix what's wrong with it when you do finish it.
I improve the Mud Plow's intelegence(?!)... Again.
[6] You supercharge their intellects, which is good because it was very, very low before. They're now at least as bright as animals, which still doesn't mean they'll obey or understand you, but it's a good start.
Build a self-replicating flesh golem. Tell golems 1 and 2 to head through the portal and bring me mortal flesh, living or dead.
[3] Golem 1 is barely able to squeeze through the massive portal, and Golem 2 cannot follow. Golem 1 returns with two units of poor quality flesh.
[4] Golem 2 gathers regular flesh.
[4] You successfully complete Golem 3, a self-replicating flesh golem.
Minions:
Skeleton- (-1 penalty to resource collection)
Feeble Skeleton- (-1 to combat)
Structures:
Boneyard- (50% chance for +1 to bone collection, limit one use per turn) [1/2 bone, 1/2 labor]
Materials:
1 Bone+
3 Bone
1 Bone-
Currently in Hex 10
Minions:
1 Ice Golems- (-1 penalty to resource collection) [Hex 4]
1 Rust Shark [Hex 9]
Structures:
Shoddy Forge [Hex 4]
Iron Mine+ [Hex 4]
Materials:
1 Iron Bars+ (lv2)
1 Sand-
Hex 4
-1 to next Ice collection attempt
-1 to next Iron collection attempt
Minions
Defenders Lv2 (-1 to resource collection, +1 to combat, +1 toughness)
Defenders (-1 to resource collection, +1 to combat)
Gatherers- (+1 to resource collection, -1 to combat, -1 to processing)
Structures:
Portal
Materials:
1 Bones-
1 Sand
Current Hex:
-1 to next Rock collection attempt
(through portal) -2 to next mortal collection attempt
Materials:
2 Mud
Current Hex:
Contains "moat" of crooked, worthless trenches
Small, worthless, brute crab golems
Small, worthless golem mud worms
Minions:
Golem 1 (Magnitude 2 Flesh Golem)
Golem 2 (Deformed Centaur Golem, -1 to any task involving movement)
Golem 3 (self-replicating)
Materials:
3 Flesh-
Structures:
Massive Flesh Portal (center)
Barrow Henge (center)
Shoddy Flesh Pod Farm (center, 50% chance for +1 to flesh collection, 1/turn)
Castle (East, +1 to defense, 1 unit capacity)
Minions:
*1 Slave Gremlins [Northwest]
Materials:
1 Wood-
Rebels:
*1 Rebel Gremlins [Northwest]