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Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 173 174 [175] 176 177 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 143291 times)

dragonshardz

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 6-11
« Reply #2610 on: December 13, 2010, 05:37:29 pm »

@ = soil
X = block
O = floodgate
# = stone
_ = surface

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 6-11
« Reply #2611 on: December 13, 2010, 05:45:37 pm »

@ = soil
X = block
O = floodgate
# = stone
_ = surface
I think that's for the floodgate diagram, I was asking about the X tiles to the left of the map.
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 6-11
« Reply #2612 on: December 13, 2010, 06:49:47 pm »

Anywho, we doing another 6 day turn, or what?

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 6-11
« Reply #2613 on: December 13, 2010, 07:15:13 pm »

Next turn is 7 days. I'll be keeping it to as neat a schedule as possible.

Also, do the bevelled corners on the map look nice?
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 6-11
« Reply #2614 on: December 13, 2010, 07:17:10 pm »

I think they do.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2615 on: December 13, 2010, 07:26:28 pm »

In case any architects are still playing, note that you can design at any angle you like, it doesn't have to be 90 degrees.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2616 on: December 13, 2010, 07:28:32 pm »

Bee Fortress is go.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2617 on: December 13, 2010, 07:29:42 pm »

Excellent, that will make the inner wall take quite a bit less stone and time.
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2618 on: December 13, 2010, 07:33:31 pm »

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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Twi

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2619 on: December 13, 2010, 07:47:11 pm »

Wait...
That thing on the western cliff face...
That wasn't there before!
 ???

Nice map.
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2620 on: December 13, 2010, 08:01:07 pm »

That's the shallow tomb where Mikhail and Obok are buried.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

dragonshardz

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2621 on: December 13, 2010, 08:04:10 pm »

Oh, on the map. The X's are stairs.

Twi

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2622 on: December 13, 2010, 08:22:16 pm »

That's the shallow tomb where Mikhail and Obok are buried.
Ah, that makes sense.
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FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2623 on: December 14, 2010, 12:38:03 am »

Oh, on the map. The X's are stairs.
Thanks, that was what I wanted to know.

Is it okay for me to start farming in that north-eastern room?
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2624 on: December 14, 2010, 02:48:18 am »

Bump for visibility. I guess I'll send messages out too.
« Last Edit: December 14, 2010, 02:52:20 am by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"
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