Sorry it took me like an hour. I got caught up in other things.
The sun sets on the city, after another long day of fighting. The orks had moved their warcamp up to the governors palace, and the PDF had either joined the orks, fled, or parished.
A human ran into the camp, and handed a note to the large ork standing outside the command tent.
"Uh... sir- ork- uh... here, could you please give this to your... masters?" He asked, trembling with fear.
The ork glared down at the human with something akin to pity. "'Eah, I dink I can do dat." He said, and snatched the note from the messenger's hand, nearly breaking it.
"Very good, sir- uh... whatever..." The human stammers, before sprinting out of the camp.
Roll: 8
Do boyz rush into the capital, and loot all der metals, and put the lootz in a big pile in the center of da camp. It's a rather large pile, standing about ten feet high, and eighteen feet in diameter.
Username:
Dwarf Midget
Ork name:
Ork'za
Ork God:
Mork
Speciality:
Mekka
Skills:
Armoring
Equipment:
Mega Armor, Power Klaw, Kustom Shoota, Mek's tools, Commissar Hat.
Force:
A Deff Dread, two Killa Kans, seven 'Ard Slugga Boyz, and your personal Trukk.
Roll: 10
You train dem PDF 'umies, and they see the way of the orkasheen spirit, and join da boyz in designing stuff. One of the rules they learn is that guns are only dangerous when you want them to be, and another was that if you tell an ork that something is a gun, it probably will shoot like one.
They all gain neural transmitters, so they too can benefit from da orkz psychic abilities.
Username:
maxicaxi
Ork name:
Sa'grok
Ork God:
Mork
Speciality:
Mekboy
Skills:
Bildzing gunz
Equipment:
Mek Armor, Kustom Mega Blasta, and Mek's tools.
Force:
A Battle Wagon, four War Bikez, a War Buggy, twenty Shoota Boyz, a trukk, twenty PDF troopers, your personal BaneBlade.
Roll: 3
All of the remaining defenders are on your side, or dead, now. You take the old man into a recently dug underground dungeon, for questioning later.
Username:
Digital Hellhound
Ork name:
Snagrukk
Ork God:
Gork
Speciality:
Mad Dok/Painboy
Skills:
Surgery, 'upgrading' orks
Equipment:
Dok's armor, Dok's tools, 'Urty Syringe
Force:
Seven Lootas (Armored), five Nobz (Armored), four Burna Boyz (Armored), eight Slugga Boyz, eleven 'Ard Cyborks, seven Combat Orkdroids (Armored), one 'Uge Orkdroid (Armored), and your personal Trukk.
Roll: 7
Some of the boyz that were presumed to be dead, looking very dazed.
Username:
Dragnar
Ork name:
Gra'thurk
Ork God:
Gork
Speciality:
Mekboy
Skills:
Makin' smashy weapons!
Equipment:
Mek Armor, Kustom Shoota, Rokkit Hammer, and Mek's tools.
Force:
Two Deff Dreadz, fifteen Slugga Boyz (6 have rokkit hammers), and your personal super dakka wagon.
Roll: 3
You loot, but no matter how hard you try, you can't loot everything.
You do acquire some nasty 'umie gubbinz though.
Username:
USEC_OFFICER
Ork name:
Gitter
Ork God:
Mork
Speciality:
Commandork
Skills:
Sneakzin', Yellzin'
Equipment:
Kommando Paint, Shoota, Slugga, Choppa, a Force Hammer, and bombz.
Force:
Fifty seven Kommandoz, eighteen Kommando Nobz, and twenty Slugga Boyz.
One hundred and thirty five Slugga Boyz, one hundred thirty two Shoota Boyz, twenty nine Storm Boyz, fifteen Lootas, sixteen Burna Boyz, sixty Nobz.
Seventy trukks, fifty War Buggies, twenty seven War Bikes, ten Battle Wagons, ten Deff Dreads, twenty Killa Kans, fifteen Deff Koptas, one Stompa, and da WAAAGHship.
The ork outside the tent tries to read the note, but doesn't know any Gothic, so he brings inside.
"Uh, boss? I juss got dis not 'ere from da 'umiez. I dun unnerstan it, soz I dot I'd bring it in 'ere, to show youz..." He says before putting the note down on the table.
Actions?