Health: 85/100
Armour: Leather & Fabric & Something (5)
Shield: Riot Shield (5)
Head: Riot Helm (3)
Body: Motorcycle Armour? (5)
Arms: Sleeves (2)
Legs: Pants (1)
Weapon: Fire Ax [5 dmg]
Weapon: Spiked B-ball Bat [5 dmg]
Weapon: Sledgehammer [10 dmg] [2H]
Weapon: Chineese All Purpose Utility Shovel [15 dmg]
Inventory: Riot Shield
Toolbelt: Rope
Backpack [Full]: Canteen [6 Water], Survival Flashlight, Filter Mask, Bandages & Antiseptic, UV Disinfector
Duffel Bag [Full]: Weapons
Wheelbarrow: Toolbox, Pack of Rations [30], Pack of Rations [10]
STR:7 SPE:7 INT:5 DEX:3 CHA:4
[Construction +1] [Leading +1] [Hidden] [Observing +.5] [Foraging +.2]
Health: 100/100
Armour: Various (eight)
Head: Hard Hat (5)
Body: Fire-retardant Jumpsuit W/ Scrap metal plating (eight)
Arms: Sleeves (5)
Legs: Pants (1)
Weapon: Sledgehammer [10 dmg] [2H]
Weapon: Knife [1 dmg] [Quick]
Inventory: Sledgehammer
Backpack [Full]: Pack of Rations [30], Flint, Canteen [6 Water], Vodka, Knife
STR:7 SPE:2 INT:5 DEX:8 CHA:3
[Ranged Weapon +1] [Cooking +1] [Hidden]
Health: 100/100
Armour: Fabric, Metal & Plastic (7)
Head: Riot Helm (3)
Body: Chainmail (7)
Arms: Sleeves (4)
Legs: Pants (1)
Weapon: Baseball bat [2 dmg]
Inventory: Baseball bat, Wrought-Iron Pan: Missing Handle
Pan: Snow
Backpack: Pack of Rations [30], Survival Flashlight, Bandages & Antiseptic
STR:3 SPE:4 INT:7 DEX:5 CHA:6
[Design +1] [ [+5 when helping someone with something] < [When blood is present -5 to everything] ] [Hidden] [Foraging +.4]
Health: 100/100
Armour: Kevlar, Leather, & Fabric (9)
Head: (0)
Body: Kevlar Vest (9)
Arms: Sleeves (3)
Legs: Pants (1)
Weapon: Crowbar [3 dmg]
Weapon: Switchblade [3 dmg]
Inventory: Crowbar
Backpack [Full]: Flashlight, Canteen [6 Water], Switchblade, Pack of Rations [30], Bandages
STR:3 SPE:5 INT:4 DEX:4 CHA:9
[Stealth +1] [Construction +.2] [Foraging +.1]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2 Dmg]
Inventory: Weapon
Backpack: Canteen [6 Water], Pack of rations [30]
Health: 100/100
Armour: Leather & Fabric (3)
Head: Ushanka (0)
Body: Leather Jacket (3)
Arms: Sleeves (2)
Legs: Pants (1)
Weapon: Crowbar [3 dmg]
Inventory: Crowbar
Bakpack: Flashlight, Pack of Rations [30]
Grocery Cart: [Empty]
[Foraging +1.1] [Ranged Weapon +1] [Combat -1] [Stealth +.2]
Health: 100/100
Armour: Leather & Fabric (3)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (1)
Legs: Pants (1)
Weapon: Hachet [3 dmg]
Weapon: Machete [3 dmg]
Weapon: Knife [1 dmg] [quick]
Inventory: Tungsten Carbide Wedding Ring [Free], Machete, USB, Knife
Backpack: Whetstone, Sharpening Kit, Pack of Ration [30], Canteen [6 Water], Hatchet
[Building +1] [Hidden] [Organization +.2] [Leading +.1] [Unarmed Combat +.1]
10x Health: 100/000
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [6 Water]
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [6 Water], Medium Ammo [24]
400 Rations
150 Bottles [2 Water]
60 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
4 Jerry Cans [Empty]
2 Water Tanks [600 Water]
- 1 Raid Proofed
2 Crates of Rations [250]
- 1 Raid Proofed
2 Barely Working Mower Engines
2 Spare Sparkplugs
1 Working Radiator
Medium Pile of Scrap Metals [Mostly Pipes, and Plate]
Small Pile of Scrap Metals [Mostly Pipes, and Plate]
- 5 Plates 3dm
2Medium Pile of Scrap Fabrics [No peices bigger than a meter
2]
- 12 Peices of Nylon Cloth 5dm
2Small Pile of Scrap Electronics [Wireing, small electronic fans]
- Wireing, summing up to 5m long
Pile of Scrap Wood [Planks]
- 20
-----Makeshift Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
Capacity: 50 People, 2000 Light, 200 Medium, 20 Heavy
Contains: 20 People, 1000 Light, 100 Medium, 10 Heavy
Food For: 14 days
Water For: 24 days
Survivability Chance for a Lifetime: 0%
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
Weakest Points: Gates
Lighted: No
Powered: No
Stable Food Supply: No
Stable Water Supply: No
Accessories: None
Fame as Survivors: 1
Alliance: None
--------------------
Gunther [12] Today is one of those days, a day where you feel like breaking from the stream of conciousness and forging a path of your own, though it isn't one of the best scenarios to do so, you beleive you can make it in the world.
[+1 to next action for good spiritedness]
Cristian [9] You and a few of the weaker people head outside to greet the people, who seem suprised that so many people managed to survive for so long in this area.
Alex [5] You carry out one of the crates of rations, the 'merchants' laugh to themselves for a little bit and say that couldn't even buy the chicken.
Maximum [20] You also stab your self making things that are pointy, (1) but they somehow miss you at the same time... you dont manage to get anything done, and nobody helps in the search of blueprints.
Steven [18] [20 13] There not being any wood you head out past the 'merchants' in search of wood. Somehow the nearby buildings were wooden, and not entirely burnt down...
[+.2 Foraging] [+20 Scrap Wood]
Stanley [15] Managing to stay perfectly hidden the entire time, you examine the 'merchants' now that they are closer, you think you could attack them and win, but there would be casualties...
[+.2 stealth]
Raul [1] Things go even worse, you end up stabbing yourself (12) in the face (7) a few times... [5 x 2 x 1.5 = 15dmg] Blood spurts all over yourself, better not let Steven see you...
[-15 Health]
Kaguros [
0] You fall into a state of sameness becoming one of the group, losing individualality and even the sense of humanity...
--------------------
Mostly Destroyed buildings litter your immediate surroundings. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The sky is overcast. Your Keep is very visable as a landmark from a while around. There are no available signs of recent travel. There is a trail of smoke coming from off in the distance, the group making the smoke is now visable, there are aproxamately 12 people dressed in assorted cloths, they weild clubs and daggers, and lead 3 camel-like creatures, there appears to be children amongst them they look un-friendly, they are here and somewhat willing to negotiate some trade.
(9 - 2) +75% prices
(10) They dont bring much, and what they do have they mostly dont want to trade...
They are willing to part with
a chicken [1 food/day] or [5 food]
12 light weapons [1 handgun] [4 scrap iron swords] [7 spiked clubs]
6 boxs of light ammunition [50]
a weak working generator [30 wzt/hr] [.5 fuel/hr]
3 half-filled jerry cans [10/20 fuel]
Damnit, never even occured to me the values of things... just post tradings and I'll figure it out...