Health: 100/100
Armour: Leather & Fabric & Something (5)
Shield: Riot Shield (5)
Head: Riot Helm (3)
Body: Motorcycle Armour? (5)
Arms: Sleeves (2)
Legs: Pants (1)
Weapon: Fire Ax [5 dmg]
Weapon: Spiked B-ball Bat [5 dmg]
Weapon: Sledgehammer [10 dmg] [2H]
Weapon: Chineese All Purpose Utility Shovel [15 dmg]
Inventory: Riot Shield
Toolbelt: Rope
Backpack [Full]: Canteen [6 Water], Survival Flashlight, Filter Mask, Bandages & Antiseptic, UV Disinfector
Duffel Bag [Full]: Weapons
Wheelbarrow: Toolbox, Pack of Rations [30], Pack of Rations [10]
STR:7 SPE:7 INT:5 DEX:3 CHA:4
[Construction +1] [Leading +1] [Hidden] [Observing +.5] [Foraging +.2]
Health: 100/100
Armour: Various (eight)
Head: Hard Hat (5)
Body: Fire-retardant Jumpsuit W/ Scrap metal plating (eight)
Arms: Sleeves (5)
Legs: Pants (1)
Weapon: Sledgehammer [10 dmg] [2H]
Weapon: Knife [1 dmg] [Quick]
Inventory: Sledgehammer
Backpack [Full]: Pack of Rations [30], Flint, Canteen [6 Water], Vodka, Knife
STR:7 SPE:2 INT:5 DEX:8 CHA:3
[Ranged Weapon +1] [Cooking +1] [Hidden]
Health: 100/100
Armour: Fabric, Metal & Plastic (7)
Head: Riot Helm (3)
Body: Chainmail (7)
Arms: Sleeves (4)
Legs: Pants (1)
Weapon: Baseball bat [2 dmg]
Inventory: Baseball bat, Wrought-Iron Pan: Missing Handle
Pan: Snow
Backpack: Pack of Rations [30], Survival Flashlight, Bandages & Antiseptic
STR:3 SPE:4 INT:7 DEX:5 CHA:6
[Design +1] [ [+5 when helping someone with something] < [When blood is present -5 to everything] ] [Hidden] [Foraging +.2]
Health: 100/100
Armour: Kevlar, Leather, & Fabric (9)
Head: (0)
Body: Kevlar Vest (9)
Arms: Sleeves (3)
Legs: Pants (1)
Weapon: Crowbar [3 dmg]
Weapon: Switchblade [3 dmg]
Inventory: Crowbar
Backpack [Full]: Flashlight, Canteen [6 Water], Switchblade, Pack of Rations [30], Bandages
STR:3 SPE:5 INT:4 DEX:4 CHA:9
[Stealth +1] [Comstruction +.2] [Foraging +.1]
Health: 100/100
Armour: Kevlar, Leather, & Fabric (9)
Head: (0)
Body: Kevlar Vest (9)
Arms: Sleeves (3)
Legs: Pants (1)
Weapon: Sledgehammer [10 dmg] [2H]
Weapon: Switchblade [3 dmg]
Inventory: Sledgehammer
Backpack [Full]: Flashlight, Canteen [6 Water], Switchblade, Pack of Rations [30], Bandages
STR:2 SPE:4 INT:8 DEX:8 CHA:3
[Building +1] [Hidden] [Foraging +.2] [Leading +.2]
Health: 100/100
Armour: Leather & Fabric (3)
Head: Ushanka (0)
Body: Leather Jacket (3)
Arms: Sleeves (2)
Legs: Pants (1)
Weapon: Crowbar [3 dmg]
Inventory: Crowbar
Bakpack: Flashlight, Pack of Rations [30]
Grocery Cart: [Empty]
[Foraging +1.1] [Ranged Weapon +1] [Combat -1]
Health: 100/100
Armour: Leather & Fabric (3)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (1)
Legs: Pants (1)
Weapon: Hachet [3 dmg]
Weapon: Machete [3 dmg]
Weapon: Knife [1 dmg] [quick]
Inventory: Tungsten Carbide Wedding Ring [Free], Machete, USB, Knife
Backpack: Whetstone, Sharpening Kit, Pack of Ration [30], Canteen [6 Water], Hatchet
[Building +1] [Hidden] [Organization +.2] [Leading +.1] [Unarmed Combat +.1]
10x Health: 100/000
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [6 Water]
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [6 Water], Medium Ammo [24]
520 Rations
210 Bottles [2 Water]
A Broken Truck
A Broken Jeep
4 Jerry Cans [Empty]
2 Water Tanks [600 Water]
- 1 Raid Proofed
2 Crates of Rations [250]
- 1 Raid Proofed
1 Medium Pile of Scrap Metals [Mostly Pipes, and Plate]
1 Small Pile of Scrap Metals [Mostly Pipes, and Plate]
2 Barely Working Mower Engines
4 Spare Sparkplugs
Old V6 Diesel Engine
2 Working Radiators
5 Plates 3dm
2Medium Pile of Scrap Fabrics [No peices bigger than a meter
2]
12 Peices of Nylon Cloth 5dm
2Small Pile of Scrap Electronics [Wireing, small electronic fans]
Wireing, summing up to 5m long
-----Makeshift Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
Capacity: 50 People, 2000 Light, 200 Medium, 20 Heavy
Contains: 20 People, 1000 Light, 100 Medium, 10 Heavy
Food For: 16 days
Water For: 26 days
Survivability Chance for a Lifetime: 0%
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
Weakest Points: Gates
Lighted: No
Powered: No
Stable Food Supply: No
Stable Water Supply: No
Accessories: None
Fame as Survivors: 0
Alliance: None
--------------------
Kaguros: [15] You ask someone to help you look in one of the scrap heaps for some semi-functionable car-parts, two come help you, you manage to find in the pile: 2 Barely Working Lawn-mower Engines, 4 Spare Sparkplugs, an old V6 diesel engine, and manage to scavenge 2 working radiators off of the broken vehicles you tugged in before the Apo.
[Foraging +.2] [Leading +.2]
Cristian: [15] You suddenly find the urge to seperate yourself from the others, and build a makeshift shack-like room inside The Keep, it functions pretty well for your poor skill. You look through each pile a little bit, but barely find much... 5 plates, about 3dm
2, 12 peices of nylon cloth, assorted in color about 5dm
2, and wires of various lengths summing up to about 5m long
[Construction +.2] [Foraging +.1]
Alex: [2] You wander out of the gates in search of game to hunt, not only do you manage to find nothing of use in the outside world, but now you are a bit lost, The Keep is out of sight... you spend the rest of the day getting back home.
Maximum: [12] You better organize where everyone has been sleeping for the past months, it doesn't function any better but people are a bit more happy now that things are more oganized. You then organize a few sparring matches, you yourself aren't really shure what to do, but nobody gets seriously hurt.
[Organization +.2] [Leading +.1] [Unarmed Combat +.1]
Steven: [18] [13 20] You forage around the piles of scrap metal for at least a pan-looking object, you manage to find an accual wrought-iron pan, but it's missing it's handle... You scoop some snow off of the ground outside, trying to prevent ash from contaminating it.
[Foraging +.2] [Item Gain: Wrought-Iron Pan, Handle Missing [Snow] ]
Stanley: [19] [5+1=6] You head out-side to scavenge a bit while traveling in the direction of the smoke. You dont find anything, and almost make it to the pillar of smoke, though it seems the smoke has also moved a bit to what you guess would be towards you. You lie down in the snow/ash mizture that is around you, and sleep there for tonight.
[Foraging +.1]
Raul: [17] You also head outside, and take your first breathe of fresh air, smells sweet, like hickory smoke, by random instinct you reach straight into the ground and hit something, (Chance roll: [6] ) you find a Pack of Rations! But they've been nibbled on and there are only 10 good rations left... you put them into your wheelbarrow and climb up the scaffolding to the roof of your keep. Your sight distance is almost quadrupled! You can finely examine where the smoke is coming from (Chance roll: [10] ) there is a small group of people who are carrying alot of things with them, they have live animals with them, they spend their day travelling in your direction and making/breaking camp. You can also make out a natural cloud! It is obviously a dark grey, just like the rest that are in the sky, but you have trouble seing underneath it, so it must be percipitating, even though snow liters the ground, it's good to know that mother nature isn't dead. You head back in and raid-proof a Crate of Rations and a Barrel of Water.
[Observing +.5] [Forgaing +.2] [Item Gain: Pack of Rations [10] ]
--------------------
Mostly Destroyed buildings litter your immediate surroundings. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The sky is clear. Your Keep is very visable as a landmark from a while around. There are no available signs of recent travel. There is a trail of smoke coming from off in the distance.
Well, I've finally put in the stats, I have worked out their growth, and the ± is towards or away from anything good.
ex. [?? +2] [4+2] but [?? +2] [19-2] and opposite for minuses. 17 is the max in +. the flip point for - will depend on how strong it is. a -1 will go up at 17, while a -2 will go up at 16, and so on, until it would be less beneficial for it to go down... ect.
In case you dont understnad my little code for stephens bio-bonuses, his +5 will not happen if the -5 is active, relatively making it useless in bloody situations, but pure awesome in anything else...
Now, if you dont mind, I have ALOT of shit to get done.