Haul the smelly body to the pile of corpses to be burnt, then head to the town hall.
[4] You drag the body to the pile of zombie bodies next to the temple. You toss it onto the pile, nobody will notice a real body amongst all the zombies. [4] You head to the Town Hall.
Using my knowledge of construction, I attempt to take apart my trap box and instead turn it into a watch. I need to know just how long it's gonna take this merchant to get here.
[5] You think about the possibilities of turning your trap box into a watch when the bullet vendor arrives. "Oh, you need something, yes?" he asks you. [4] You buy 6 clips at a silver each.
Inventory: +82 bullets
Leave the queue and go to town hall.
[1] You don't leave the line, YOU WILL HAVE BOOLETS! [1] You spend all 11 of your silver coins getting 6 clips of bullets, your need is satiated now. (rolls determine price to some extent, it represents the haggling nature of markets)
[6] Now that you've got more bullets you go to the Town Hall and wait for the representative.
Inventory: +82 bullets
Look at Khan. "You look a little crispy... want some help?" Keep reading book if he says no.
[1] You pass out while trying to read the book. [4] Thankfully somebody wakes you up before the Zealot arrives.
See if I cant find some work at the temple, check if the priest there is okay.
[2] There is no work at the temple, dejected you head towards the Town Hall and wait for the Zealot Representative
"Naw, I shave like this, I'll be fine." Refuse help from Dor'lek, and attempt to enchant my bag of iron dust, and weave a mana-rune enchantment around myself, so when the bag of iron dust is activated it will create a large heated metal shield around myself that hovers about 3 feet away from myself, and slows/dampens any attacks that come through from outside the barrier, while also burning people who attempt to get close to me. (if this is possible if not, turn amulet of no particular value into an armband of no particular value.
((You do realize you'd have to enchant these items multiple times to get all the effects you're looking for and that each time you add an enchantment to one item the difficulty increases and makes it that much more likely to destroy the item, right. Also, the dust is more or less useless if just enchanted, it needs to be forged into a usable shape.))
[10+3=13 of 8] You enchant the Iron Dust to be of benefit blocking ranged attacks towards you. . . it would be a lot more effective if it wasn't just a bag of dust still.
Go to town hall, inform heroes of their commission status and next mission
[6] The Zealot Representative enters the town hall. "Ahhh, good you're all here now. Your commissions have all been signed and now there is only one step left until you will have joined the ranks of the Zealot, you must go to the City of Sareesa's Mercy and there give him these." he says handing out six sealed, with both imprinted wax and magic, letter that no doubt contain your commissions. "You'll report to Executor LeStronge when you arrive. Also, give him this," he says handing another Sealed Note to Frelock. "It contains a collection of all the reports I've gathered here and a request for more troops to clean up any remaining corruption. If you head out the South Gate and travel light, you should make to Sareesa's Mercy in a week's time by foot. Put your affairs in order here and leave tomorrow." He says saluting you all as you turn to leave. There is about half a day left and so many questions left unanswered.
Who is Gardios? Who is Sentinel? Was that dream really a message or just a dream? What secrets does Flintus's Crystal contain? What happened to the priestess after she was rescued from the Temple? Who was that demon lord that came out of the gate, Kazzamier? Perhaps it would be best for you all to split up and find the answer to just one of those questions
Inventory: 1 bag of enchanted Iron Dust (+1 ranged resistance, can be controlled via magic.)
Status Changes:
Health: 5 of 19
Mana: 5 of 5
Location: Town Hall
Status: Broken Ribs (+1 damage per attack against you)
Health: 24 of 24
Mana: 7 of 7
Location: Town Hall
Health: 24 of 24
Mana: 5 out of 5
Location: Town Hall
Health: 26 out of 26
Location: Town Hall
Health: 19 out of 19
Mana: 12 out of 12
Location: Town Hall
Health: 13 out of 17
Mana: 3 (-8 enchantment) out of 14
Location: Town Hall
Time to call dibs on what question you want to research, if you don't want to research a question you may miss out on key knowledge but I've got another set of quests/jobs lined up so don't feel limited. In your next post, please say what question you are going to research or if you're going to do a side-job.