Games have rules to present a challenge, pace, path. Just because you CAN type in iddqd in DOOM, doesn't mean you do.
Just because you CAN change the point value to 202840783284073275432, doesn't mean you do. It's an option. Why would you remove options? That boggles my mind.
Yes but if you CAN bring 202840783284073275432 barrels of booze doesn't mean you will... Same logic on the other side of the discussion...
Without embark points people can make challenges for themselves just as easy.
Options are pretty much a choice between a set amount of rules, and rules restrict gameplay. I see no way it could reduce the gameplay value of the game if embark points are removed.
The way you say this though make it sounds like you are convinced the game would break if embark points are removed.
I am pretty interested in your side. I understand that what i am saying in your eyes is that "if you can have godmode, why not have it on at all times?".
I suppose that is one way of looking at it, however i would be insulted by someone that assumes i cant turn off "godmode" on my own and need it to be off at all times.
I totally lost my train of thought here but yea..
Still no real use to having embark points the way they currently are compared to setting it in the init files or removing it and using presets.