Time for a status update:
Personally, most of my time until the November 5th or so will be spent with a big thing I gotta do at work, so not much amazing will be coming from me until then. It's been rough on this end and I took some of my free time recently to take a break from coding and crush Fallout: New Vegas into the dust.
Codewise, this is a lull. I'm waiting for the next version of the T-Engine to come out so I can do more stuff with layers and furniture. Furniture should most definitely be better supported in the next engine and I also think that I might be able to get the layered player sprites to work so that we can mix and match people sprites, as well as represent players equipping different equipment graphically. The last part might have to wait a bit longer, we'll see.
Xegeth has been the only other one doing the harder coding work and his inventory system works great. I haven't really heard from any of the other coders. Nenjin brought in a coder friend who sounds competent, but is looking for a very focused area to work in. I have not yet figured out what would be best to set him loose on.
I can't remember who said they were going to do something with the AI, but I've heard nothing from anyone about it and the only AI I see is the little I've done.
Graphical tiles are still being made and we have a huge amount of items, loot and weapons. We could probably use more mundane items and decorative world objects, but most importantly we still need more plots and unique maps. Luckily, making maps is still probably the easiest job anyone can do. Don't worry too much about furniture objects for now. Kudos to everyone who's been keeping the tile database updated when adding new tiles. That is really going to help out.