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I made some assumptions with that list. 1) The game is set in America. 2) We aren't doing a plantation simulation, which is what you need to produce enough poppies to make opium (or heroin.) Therefore I assume those things all have to be imported, which drives up the cost/risk/profit SIGNIFICANTLY. French Connection? Afghani Opium and Heroin producers? These are not nice people. So while the list may not be 100% accurate to real life, a drug's place on drug schedule should follow ever increasing levels of risk, reward and investment.
On LSD: It's kind of gone out of fashion, replaced by mushrooms which are cheaper and much easier to produce. It has a goofy place in the schedule because it takes a lot of science to make, but sells for very little. These things can be tweaked however.
Crack/Cocaine: The Obama Administration just recently equalized the penalties for both crack and cocaine. They're both considered equally bad by the government now. The difference in them is which groups they appeal to.
while meth and crack are both cheap gutter drugs for the dregs of society.
The funny part? Crack is a derivative of cocaine. You get a more potent product from reducing cocaine to crack, but you still need the seed. So it's not completely cheap to produce, but cheaper than straight coke.
Meth has a special place in American society. It's like the moonshine of the drug world. It is also the drug that is currently in the government's cross-hairs the most, because it can be produced domestically, requires less science than say, LSD, and there is a huge demand for it in the Midwest.
So basically crack, cocaine, heroin and meth are all in teh same bracket for criminality. They're in the same relative bracket for profit too, "lots." They differ in the amount of processing they require, and who your potential clientele would be. This is one place we could probably prune the list since only drug users would probably care about having their pet substance available, but since we wanted realism, I think we should have options. Make a few differences between each drug (Like, meth dealers are just more untrustworthy than others) so they stand out a little. But I believe in multiple paths to profit as a drug dealer.
processing often does yield greater than the in put as most drugs are cut with other stuff
This is true. But you do still need some significant seed money to start producing crack. And...
It sort of begs another level of simulation, doesn't it? If you choose to cut your stuff too much, people get pissed and come see you. I'm not sure how much total effort people want invested in drugs (since there are a lot of other crimes to cover) but from a game play perspective, I don't know if we need to get down to that level of detail.
Plus it might be unbalanced for game play, if someone can buy $1k worth of coke and turn it into super cut crack that sells for....$5k?
you can blast around that, the frangible material use for breach rounds is steel powder binded with wax. its basically sandblast times 100
Again, this so cool.