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Author Topic: Crime Focused Roguelike  (Read 97540 times)

Deon

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Re: Crime Focused Roguelike
« Reply #240 on: August 31, 2010, 09:05:43 pm »

Quote
Lending his roguejack furniture to our cause!
1) his "Project Zero" furniture
2) Roguejack is an author. The game is called Rogue Survivor and it's not mine :P.

Just pointing obvious mistakes out.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Dakk

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Re: Crime Focused Roguelike
« Reply #241 on: August 31, 2010, 09:18:28 pm »

Wow, a "lets make this game" thread that hasn't failed completely after the 15th page, I approve of this.
Since I have no real coding skill and Deon's sprites outclasses most of the stuff I can come up with, I'm limited to helping with ideas and watching it unfold.

Sure hope something nice comes from this.
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nenjin

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Re: Crime Focused Roguelike
« Reply #242 on: August 31, 2010, 09:24:31 pm »

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I'm limited to helping with ideas and watching it unfold.

You can always crank out house/building designs. There can never be enough of those, since it doesn't look like they're writing anything to procedurally generate them.
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Cautivo del Milagro seamos, Penitente.
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When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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Tnx

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Re: Crime Focused Roguelike
« Reply #243 on: August 31, 2010, 09:26:25 pm »

Is there an actual list of things that we can include in the house design that will translate into the game? like C for couch or F for fridge, things like that? I'd be happy to design some houses/apartments for you guys.
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nenjin

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Re: Crime Focused Roguelike
« Reply #244 on: August 31, 2010, 09:28:30 pm »

I would just do what comes to you, within reason. Those things can always be subtracted out later, and could guide item design at some point. Just don't go crazy and add like 30 unique items per building.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Acanthus117

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Re: Crime Focused Roguelike
« Reply #245 on: August 31, 2010, 09:30:47 pm »

I'll also try and make house layouts.

:D

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nenjin

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Re: Crime Focused Roguelike
« Reply #246 on: August 31, 2010, 09:33:50 pm »

If/when you guys need people to write flavor text and what not, I'd be up for it.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Sir Pseudonymous

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Re: Crime Focused Roguelike
« Reply #247 on: August 31, 2010, 09:36:10 pm »

I'll totally look into the TE4 engine when I wake up (I've been up for almost twenty hours at this point). I think I already have the lua shit (though it might be outdated, depending on when the last version was) and perhaps even a book or two on it on my harddrive (I was looking at learning lua a while back, but never had a compelling reason to learn it on account of knowing python. I'll see if I can find it... Nope, apparently not. Neither in windows or on my linux partition, though there is a book that has a section devoted to it... Odd, considering I'm fairly certain I looked at it after the last time I reformatted my harddrive, and it wouldn't be (I hope) something so large that I'd delete it to clear up space... Anyways, I'll see in the morning.
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Puzzlemaker

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Re: Crime Focused Roguelike
« Reply #248 on: August 31, 2010, 09:38:13 pm »

Hmm, I haven't slummed through the entire thread, but is there a SVN repository set up?  I may want to help code this project.
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kilakan

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Re: Crime Focused Roguelike
« Reply #249 on: August 31, 2010, 09:46:47 pm »

Get on the pirate pad and put your name in what you want to do at the top. Including your name, how much you want to work, and what you want to work on. We'll assemble a list over the next few days. We're making some REAL progress here guys, let's keep it up.

EDIT: http://piratepad.net/h9QML6qDDY
Join the chat people.

Also I've got a few buildings but i'm not all that creative.
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Jack A T

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Re: Crime Focused Roguelike
« Reply #250 on: August 31, 2010, 10:41:29 pm »

Idea: Arrows with each person showing the direction he or she is facing.   Makes stealth that much easier.
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Josephus

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Re: Crime Focused Roguelike
« Reply #251 on: August 31, 2010, 10:45:52 pm »

If/when you guys need people to write flavor text and what not, I'd be up for it.

As will I. Also, I will help with sprites.
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Acanthus117

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Re: Crime Focused Roguelike
« Reply #252 on: August 31, 2010, 10:54:12 pm »

If/when you guys need people to write flavor text and what not, I'd be up for it.

As will I. Also, I will help with sprites.
Ditto, but not on the sprites. I suck hairy balls when it comes to that kinda artsy stuff.
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Pandarsenic

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Re: Crime Focused Roguelike
« Reply #253 on: August 31, 2010, 11:02:29 pm »

I can spritework.
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rawr359

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Re: Crime Focused Roguelike
« Reply #254 on: August 31, 2010, 11:44:50 pm »

I'll probably make a few house designs tomorrow.

HURRAY FOR CONTRIBUTION!
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