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Author Topic: Crime Focused Roguelike  (Read 97520 times)

rawr359

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Re: Crime Focused Roguelike
« Reply #225 on: August 31, 2010, 04:57:29 pm »

Definitely need realistic newspapers.

Liking the locations a lot.
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Evilgrim

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Re: Crime Focused Roguelike
« Reply #226 on: August 31, 2010, 04:57:51 pm »

Evilgrim approves.
Etcetera.
Not feeling too well, apologies.
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head

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Re: Crime Focused Roguelike
« Reply #227 on: August 31, 2010, 05:21:47 pm »

So how can i help?.
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Jack A T

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Re: Crime Focused Roguelike
« Reply #228 on: August 31, 2010, 05:29:16 pm »

I've got some rooms and a small house up on the piratepad.

http://piratepad.net/h9QML6qDDY
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silverskull39

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Re: Crime Focused Roguelike
« Reply #229 on: August 31, 2010, 05:31:13 pm »

you people are all heroes. Truly.
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dbfuru

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Re: Crime Focused Roguelike
« Reply #230 on: August 31, 2010, 06:06:51 pm »

I don't mind helping. initBody is nil, which means that it's either been removed from ActorInventory.lua, or it's not been added to the actor. If it is in the file, I'd look through http://doku.t-o-m-e.net/t4modules:objects and make sure that all of the needed lines have been added. Have you loaded the file from Actor.lua?

I need to create an ActorInventory.lua? I couldn't find anything about it in the tutorials or what to even fill that with. I'll go look in the Tome module to have a look. I did copy all of those lines to where it tells me to, I am certain of it.

In any case I am not at home any more and don't have the module I was working on with me, but I have a copy of the tome engine with me so I can look at the tome module.

Edit: I typed in the lines by hand this time, and it seems to work. The only thing now I need to know is how to add the code to pickup items, equip them, etc. Doesn't seem to be any information on it on the wiki.

I was looking through the te4 documentation, specifically all of the entries about keys or keybindings, but I couldn't figure it out. I looked at the TOME Actor.lua and can't find any of the keybinds. Where does the TOME module store it's key binds?
« Last Edit: August 31, 2010, 06:40:20 pm by dbfuru »
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x2yzh9

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Re: Crime Focused Roguelike
« Reply #231 on: August 31, 2010, 06:24:49 pm »

Alright guys, lets make this game. We go incrementally, and we've definitelly past the 'this is just ideas' milestone, we're starting to see some solid stuff. Let's keep this up, and hopefully within 3 months maybe, we'll have a playable alpha.

Acanthus117

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Re: Crime Focused Roguelike
« Reply #232 on: August 31, 2010, 06:39:38 pm »

Ooh, boy, am I excited!
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Josephus

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Re: Crime Focused Roguelike
« Reply #233 on: August 31, 2010, 06:41:47 pm »

Alright guys, lets make this game. We go incrementally, and we've definitelly past the 'this is just ideas' milestone, we're starting to see some solid stuff. Let's keep this up, and hopefully within 3 months maybe, we'll have a playable alpha.

Give me a month to grok* lua and I could probably contribute well.

*oh my god hahaha firefox counts grok as a real word so awesome
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x2yzh9

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Re: Crime Focused Roguelike
« Reply #234 on: August 31, 2010, 06:55:22 pm »

Right. Dev Session 2 in T-mins 5 minutes. Hop on in here!

http://piratepad.net/h9QML6qDDY

rawr359

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Re: Crime Focused Roguelike
« Reply #235 on: August 31, 2010, 07:02:21 pm »

My internet's not working today so I can't make it.
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x2yzh9

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Re: Crime Focused Roguelike
« Reply #236 on: August 31, 2010, 07:06:05 pm »

GO TIME DEV SESSION 2

kilakan

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Re: Crime Focused Roguelike
« Reply #237 on: August 31, 2010, 07:13:55 pm »

sooo watching this, and we really need a Corrupted Law Enforcement Personal class, like a police man who wishes to kill all the local gangs so he has good combat but horrible stealth/other criminal actions.  Or a cop being controlled by the local mafia whose job is to become Chief of Police so he can cover up crimes for the mafia.
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x2yzh9

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Re: Crime Focused Roguelike
« Reply #238 on: August 31, 2010, 07:34:05 pm »

Get on the pirate pad and put your name in what you want to do at the top. Including your name, how much you want to work, and what you want to work on. We'll assemble a list over the next few days. We're making some REAL progress here guys, let's keep it up.

EDIT: http://piratepad.net/h9QML6qDDY

Kusgnos

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Re: Crime Focused Roguelike
« Reply #239 on: August 31, 2010, 08:10:32 pm »

Current game stuff developy!

Lab's work:
Locational damage, very basic. Limbs can get hit and healed.
Automated map generation, also basic. Street size hasn't been finalized yet.
Engine's talent system is being transformed into a bunch of hidden talents set to hotkeys.

Deon's work:
Lending his furniture to our cause! See the pirate pad.  http://piratepad.net/h9QML6qDDY

Jack A T's work:
Making floor tiles, ie pavement, grass, dirt.
Also helping to make people from templates.

Kusgnos's work:
Making people templates.
Making people and making mini-versions of weapons that can be overlaid on the people.

Saint's work:
Making weapon sprites.

DarkGod's work:
Being awesome and giving code guidance. (DarkGod is the maker of the engine).

Xegeth's work:
Helps out with coding questions.

Everyone else, see Lab's post here: http://www.bay12forums.com/smf/index.php?topic=64931.msg1528643#msg1528643
And go for making maps, or helping with sprites, or downloading TE4 and Lua and experimenting, then talk to Lab and ask how to help out with code.

As you can see, the burden of the coding right now is on Lab. People who want to code should talk to him--he has the dev version and all that. 
« Last Edit: August 31, 2010, 09:44:55 pm by Kusgnos »
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