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Author Topic: Rogue survivor: Roguelike Sandbox Zombie Game! Alpha 7, be human, become zombie  (Read 126366 times)

tehstefan

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I just don't know how you guys do it. I always, always run out of food, somewhere around day two. Its aggravating in the extreme.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

bobbylantine

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If surviving until the army supply drops is too difficult you can always set light eater as your starting skill.  My second time playing 4.1 I thought I was doomed because I couldn't find food anywhere but I eventually stumbled across a supply drop and got some sleep. 
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Medicine Man

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Spoiler (click to show/hide)
« Last Edit: August 30, 2010, 03:20:03 am by Dwarf mc dwarf »
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Deon

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I've finally submitted my graphical mod to Roguejack and he immediately put it in his blog. He does a great job with a feedback.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Ochita

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I've finally submitted my graphical mod to Roguejack and he immediately put it in his blog. He does a great job with a feedback.
To be fair your designs are eye-candy in terms of how good they are.

Spoiler (click to show/hide)
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Creamcorn

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If surviving until the army supply drops is too difficult you can always set light eater as your starting skill.  My second time playing 4.1 I thought I was doomed because I couldn't find food anywhere but I eventually stumbled across a supply drop and got some sleep.

I usually forgo most ammo during the first days. My survival plan is this.

First day
-Find basic items, shovel, stench eraser and some food
-Kite hell out of low level zombies
-KILL fresh NPC zombies; a mutated fresh bunny will outright kill you in the first days (it takes around five kills to become one).

Second day
-Search the hell out of every place and secure some safehouse that I can easily come back to.
-Prepare to be outfitted to take on police station.
-Police bunny dealing equipment usually consists of a shovel, some pills (maybe), food (maybe two), stench eraser, and I'll usually take a shotgun for myself.

Three-Four
-Depends, if I'm optimally equipped for police bunny, I'll usually dick around for a few more days finding what I need if I don't have it.

Day five
-Take on police bunny to find the underground bunny hole. Equipping other prisoners can help eliminate bunny threat.

Day Six
-This will vary greatly

Day Seven to Fourteen
-Prepare to go down the rabbit hole

Day Fifteen
-Clear out bunny building if I have to.

Day Fifteen- typically around thirty
-Gradually clear out bunny hole of bunnies and activate lights or run away like a coward if things get too hairy.

In all honesty, this is usually as far as I get; I should probably get to the bunny hole earlier, as it is usually hell by the time I get there. The furthest I've ever gotten to beating the game was getting the lights working in the bunnyhole and than getting killed by a mutated bunny hole on the last of four blocks in the bunnyhole. >_<
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

bobbylantine

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Nice plan of action.

Finally found the new late game allies, they are epic.

Spoiler (click to show/hide)
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tehstefan

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One, bunnies? What the heck are bunnies?

and two, they look cool indeed.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Creamcorn

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One, bunnies? What the heck are bunnies?

and two, they look cool indeed.

It's a term that Rougejacked used to describe a late game danger. I've adopted it as the HFS term for this game. :x

Also, thank god, the NPC bug fix is scheduled to be released in a day or two. I lost a very successful character (day twelve) while clearing the bunny hole and now I have to start back at day four. :'(
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

Ochita

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Oh god lv 3-4 zombies at day one :S.
Spoiler (click to show/hide)
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Farce

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ARGHGH I HATE NEOPHYTES/DISCIPLES.

Medicine Man

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Neophytes and Disciples  will RIP YOU TO FUCKING SHREDS if you're not careful, especially the latter.Use a hunting rifle to deal with neophytes from a distance and then when they get close blow their brains out with a shotgun.
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Mechanoid

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It would be nice if the prisoner who should not be would 100% chance drop onto a 'note' object (that AIs ignore and cannot be destroyed) that gives the same effect and achievment as the prisoner telling you where CUF is. Feeling rushed to get to the police station to talk to the prisoner sucks.
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Quote from: Max White
"Have all the steel you want!", says Toady, "It won't save your ass this time!"

Deon

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I've made another character design:
->

It is less proportional but it has more personalized look.

What do you think, should I make a sprite set with this style?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

kulik

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