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Author Topic: Rogue survivor: Roguelike Sandbox Zombie Game! Alpha 7, be human, become zombie  (Read 126285 times)

Deon

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If you want something just ask. I love to draw sprites.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

tehstefan

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You know, this game seems like a lot of fun however, I've run into a problem.

It won't download. Its very aggrivating.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Deon

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Okay, wait a bit.

P.S. Here it is: http://depositfiles.com/files/i7f5k868e
Don't forget to grab my graphics from DFFD: http://dffd.wimbli.com/file.php?id=2529
« Last Edit: August 28, 2010, 02:59:21 pm by Deon »
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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I AM VERY WRONG! SoOrry! I gave you a "link to delete" instead of a "link to download" :P. One moment please.

Okay, here it is: http://depositfiles.com/files/i7f5k868e
« Last Edit: August 28, 2010, 02:59:10 pm by Deon »
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

tehstefan

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Already grabbed the graphics pack, it looked good, and thanks!
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Creamcorn

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NPCs will give you 'hints' as to what they saw when they bump into you. Cellphones will let your followers tell you immediately of enemies they see; therefore a follower with a cellphone as a gaurd in your HQ will be able to notify you if your shit is getting wrecked back home.

I know what Cellphones do. I've managed to survive up to day 28+ in previous versions. The bunnies or masses of Zombie Lords kill by then. It's always been the short battery life that keeps me from using electronics. Then again, before I go to sleep I tend to activate a tracker before getting a few Zs (battery drains in sleep).

It may be a bug but you can still see stuff moving around you when asleep. Course, that was in previous versions, and like I said; I've yet to touch any electronics. Also, I find that most of my forts last less than four days (longest was nine days).

Shops generally start out as 80-90% filled shelf space. Obviously survivor NPCs can spawn in shops, take some of the items, and it'll take you a while to get to the store, so of course some things will be missing. More so if you let them sit for a few days as zombies break the door perminately, the survivors get zombified from them or from hunger, and random suvivors wander in and take things.

I was talking about during the first days. Most shops (especially foodshops!) are empty. It could just be my luck again I guess.

Distribution failure, not quantity or quality failures.

Eh, I don't really know what that means. So I'll just agree with you!

Stores are death traps; One way in, one way out. Of course, building layouts and styles can and probably should be improved. I'd love to see a store that actually utilized a check-out counter and internal walls; or that the building was considered as a "warehouse" in which case the all-shelves layout is fine. As well, residential buildings where one or more of the rooms was knocked out and turned into an alley, parking lot, or green area (or just a plain old fenced-off yard)

Believe it or not, stores can actually make for good fortresses. You just need to set it up properly.

This was apart of my most successful fort.
X- Large unmovable barricade
o- Open space
#- Wall

That group of four Xs in the top right corner is a place to store items from NPCS. Make sure two of those are movable, especially the one hidden from NPCS!
Code: [Select]
##########
#ooooooXX#
#ooooooXX#
#oooooooo#
#oXoXoXoX#
#XoXoXoXo#
#oXoXoXoX#
#XoXoXoXo#
#oXoXoXoX#
#XoXoXoXo#
####X#####
oXXXXXXXoo
ooXoXoXooo
oooXoXoooo
With wood being stack-able to four now, this is actually easier to set up. The basic idea is that when a zombie group finds you, they will distract themselves with the barriers trying to get to you. I personally don't find it to be cheating. Zombies aren't that smart to begin with. Higher tier up should probably have their A.I. fixed at some point for this.

Store distracts are the best areas to set this up in. Plenty of wood to found and cabinets double as early barricades and wood source!

This layout is of course, not with out its own problems! Companions will get themselves lost in there (I'm not kidding). Also, if you're surrounded on more than three sides, chances are you're screwed. Moving furniture tires you very quickly; once you have the set up, it isn't a big problem anymore.
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

tehstefan

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My main problem is that I run out of food about 4 days in. I mean, damn, even if I get to a store the food runs out so quick!
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Saint

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Before I quit playing I NEVER had that problem.
I always got a millitary ration drop every 6 days or so and enough meals in them to last me 15 days or so each with 1 follower.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Medicine Man

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I have a question, what's the best protection agaisnt those goddamn neophites?their massive amounts of speed allows them to tear me to pieces before I can get a shot at surviving them.
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bobbylantine

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I have a question, what's the best protection agaisnt those goddamn neophites?their massive amounts of speed allows them to tear me to pieces before I can get a shot at surviving them.

Backstep while running and shoot every other step.  Hopefully you're in an open space and don't have to worry about being blocked by a skeleton while doing this.  It's important to kill neophytes and fresh zombies before they have the chance to become disciples.  Disciples are killing machines. 
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MetalSlimeHunt

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Remember that disciples and neophytes love to destroy, more than any other zombie type I've seen. Without a leader they'll go of into a store and smash everything, and with one they'll end up bringing their entire group into the building. In a previous version I once smashed all but one shelf, and used that to block the doorway. I was sleeping out of sight from the street, when somthing smashed the shelf instantly. Had to be a disciple or neophyte. It went on without moving into the store, and I was fine.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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No Gods, No Masters.

Medicine Man

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I have another question it is A MASSIVE spoiler about a certain prisoner

Spoiler (click to show/hide)
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x2yzh9

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I have another question it is A MASSIVE spoiler about a certain prisoner

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Medicine Man

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Spoiler (click to show/hide)
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bobbylantine

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Spoiler (click to show/hide)
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