NPCs will give you 'hints' as to what they saw when they bump into you. Cellphones will let your followers tell you immediately of enemies they see; therefore a follower with a cellphone as a gaurd in your HQ will be able to notify you if your shit is getting wrecked back home.
I know what Cellphones do. I've managed to survive up to day 28+ in previous versions. The bunnies or masses of Zombie Lords kill by then. It's always been the short battery life that keeps me from using electronics. Then again, before I go to sleep I tend to activate a tracker before getting a few Zs (battery drains in sleep).
It may be a bug but you can still see stuff moving around you when asleep. Course, that was in previous versions, and like I said; I've yet to touch any electronics. Also, I find that most of my forts last less than four days (longest was nine days).
Shops generally start out as 80-90% filled shelf space. Obviously survivor NPCs can spawn in shops, take some of the items, and it'll take you a while to get to the store, so of course some things will be missing. More so if you let them sit for a few days as zombies break the door perminately, the survivors get zombified from them or from hunger, and random suvivors wander in and take things.
I was talking about during the first days. Most shops (especially foodshops!) are empty. It could just be my luck again I guess.
Distribution failure, not quantity or quality failures.
Eh, I don't really know what that means. So I'll just agree with you!
Stores are death traps; One way in, one way out. Of course, building layouts and styles can and probably should be improved. I'd love to see a store that actually utilized a check-out counter and internal walls; or that the building was considered as a "warehouse" in which case the all-shelves layout is fine. As well, residential buildings where one or more of the rooms was knocked out and turned into an alley, parking lot, or green area (or just a plain old fenced-off yard)
Believe it or not, stores can actually make for good fortresses. You just need to set it up properly.
This was apart of my most successful fort.
X- Large unmovable barricade
o- Open space
#- Wall
That group of four Xs in the top right corner is a place to store items from NPCS. Make sure two of those are movable, especially the one hidden from NPCS!
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#oXoXoXoX#
#XoXoXoXo#
#oXoXoXoX#
#XoXoXoXo#
#oXoXoXoX#
#XoXoXoXo#
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With wood being stack-able to four now, this is actually easier to set up. The basic idea is that when a zombie group finds you, they will distract themselves with the barriers trying to get to you. I personally don't find it to be cheating. Zombies aren't that smart to begin with. Higher tier up should probably have their A.I. fixed at some point for this.
Store distracts are the best areas to set this up in. Plenty of wood to found and cabinets double as early barricades and wood source!
This layout is of course, not with out its own problems! Companions will get themselves lost in there (I'm not kidding). Also, if you're surrounded on more than three sides, chances are you're screwed. Moving furniture tires you very quickly; once you have the set up, it isn't a big problem anymore.