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Author Topic: The Future is Yours... A Question  (Read 8637 times)

Evergod41

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Re: The Future is Yours Turn 1: On a Team
« Reply #30 on: August 05, 2010, 06:03:42 pm »

*sigh*

kilakan

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Re: The Future is Yours Turn 1: On a Team
« Reply #31 on: August 05, 2010, 06:28:43 pm »

actually I'll vote for evergod since he's the striker, though I expect a lead from the front mentality.
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Paranatural

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Re: The Future is Yours Turn 1: On a Team
« Reply #32 on: August 06, 2010, 09:52:02 am »

Fine, not Team America. How's The Rust Corps
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

kilakan

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Re: The Future is Yours Turn 1: On a Team
« Reply #33 on: August 06, 2010, 11:29:23 am »

sounds good to me, let's move on?
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HmH

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Re: The Future is Yours Turn 1: On a Team
« Reply #34 on: August 06, 2010, 11:35:23 am »

The Rust Corps sounds fine. Let's move on.

Diablous

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Re: The Future is Yours Turn 1: On a Team
« Reply #35 on: August 06, 2010, 11:35:57 am »

I'm okay with it.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Terrahex

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Re: The Future is Yours Turn 1: On a Team
« Reply #36 on: August 06, 2010, 10:43:20 pm »

Okay, now that we have a name (Rust Corps) and a leader (Paranatural) could you all please post your turn in bold after this post.
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kilakan

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Re: The Future is Yours Turn 1: On a Team
« Reply #37 on: August 06, 2010, 11:40:41 pm »



Second Major:Weapon Creation (aka take parts of a dead robot and turn it into an explosive/gun)

head  to the armory, checking the watch and studying the way it works along with any abilities it may have.

« Last Edit: August 08, 2010, 12:17:32 pm by kilakan »
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HmH

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Re: The Future is Yours Turn 1: On a Team
« Reply #38 on: August 07, 2010, 02:23:44 am »

Second major: Sharpshooting.
I try to develop a way to attach and detach external materials to and from my Reformer.

HmH

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Re: The Future is Yours Turn 1: On a Team
« Reply #39 on: August 08, 2010, 12:19:27 am »

Rolls? Diablous and Evergod don't even want to do an action this turn, it seems.

Evergod41

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Re: The Future is Yours Turn 1: On a Team
« Reply #40 on: August 08, 2010, 12:47:24 am »

Put on the watch check the time then head to the armory!

Diablous

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Re: The Future is Yours Turn 1: On a Team
« Reply #41 on: August 08, 2010, 10:36:12 am »

I follow Evergod to the armory. Can't fight robots without weapons.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

HmH

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Re: The Future is Yours Turn 1: On a Team
« Reply #42 on: August 09, 2010, 02:06:02 am »

Spoiler (click to show/hide)

Paranatural

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Re: The Future is Yours Turn 1: On a Team
« Reply #43 on: August 09, 2010, 08:53:57 am »

convince the chief we could use some good weapons and armor, Head to the armory with the rest.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Terrahex

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Re: The Future is Yours Turn 1: On a Team
« Reply #44 on: August 11, 2010, 07:16:30 pm »

Turn 2: Armory

convince the chief we could use some good weapons and armor, Head to the armory with the rest.

6) Realizing that most of your teammates don’t even have a proper weapon, you walk up to the chief and get his attention. You ask him how your team is supposed to defend themselves if they have no weapons.

“I don’t care, they can buy them with their own money.” He responds.

“Why should we spend our own money. This is a team organized by you. Don’t we get starting funds?”

You two bicker for a while before he finally gives in and he leads your team to the armory.

+5 negotiating

I try to develop a way to attach and detach foreign materials to my Reformer in field conditions. Robots: a renewable resource!

3) While Paranatural goes and talks to the Chief, you start thinking of a way to attach things to your tool. you could probably just- Suddenly the chief orders you to follow him and your thoughts are completely dashed. Oh well, you think to yourself as you head to the armory, why would I need to attach anything to a shape-shifting tool anyway?

Change reformer into a temporary x-ray and study the make up of the communicator, for knowledge and experience.[/b]

2) you try to make your reformer tool take the shape of a scanner, but that’s all it does; take the shape. Your reformer is way too primitive to transform into something that has a monitor. You’ve heard of newer, super expensive reformer tools that can do that, but you don’t have that kind of money.

Put on the watch check the time then head to the armory!

6) You check the time and realize it’s an hour later than you thought it was. It will be dark soon... you head to the armory with everyone else.

I follow Evergod to the armory. Can't fight robots without weapons.

3) while heading to the armory, you trip on your shoe lace, which is weird because shoes haven’t had laces for 500 years. Since 2512 shoes have upgraded into round balls that mold around the foot and become a stylish, laceless shoe. They have all kinds of shoe molds, too. Sandals, high heels, slippers, and even rocket boots!!

Back to the matter at hand... 1) you fall flat on your face and give yourself a bloody nose. Yay!

Status: Bloody Nose

Story Progression: When everyone reaches the armory door, you see the chief unlock it using a fingerprint scanner. It opens with a hiss and you could’ve sworn that you saw light coming out of the opening like it was heaven. You rush in and gaze at the beauty. Row after row of weapons, shields, and the miscellaneous odd object that looks like a work of art. Freeze guns, Shock grenades, mini lazor turrets dance before your eyes.

you see a magma blaster on the shelf and head for it, but wait, look at that shiny Lock-on Plasma Whip over there. Oh look at that hand-held forcefield generator. (those are super rare because for the past 700 years, mechanics have been trying to devise a way to make a bulky, energy consuming forcefield generator shrink in both size and energy consumption. Up until about 30 years ago even a forcefield small enough to fit a person behind required large amounts of energy and a machine about the size of a suitcase. Forcefield generators have now shrunken, but a good one that can withstand the force of an atom bomb still costs several million dollars.)

You are just about to pick up a mini lazor cannon when the chief says something that makes everyone cry.

“step away from the weapons.” He says. “You guys have to start off with something a little more par for your rank.” He points to a wall that has several shelves filled with weapons. About the top shelf is a sign that says NOOB GEAR.

You stare at the unholy horror. there are stun guns that look very low budget, plasma knives that are shorter than your arm, force shield that probably wouldn’t last more than a couple of lazor pistol hits, and a couple of pouches full of standard fog bombs. 3) but what’s that? it seems that someone accidentally left a standard plasma blade sitting on the shelf. You look at it hungrily.

“You may have only one weapon.” The chief warns.
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