Turn 3: Weaponry
Whoops, missed this somehow.
I also make the argument that shields are not weapons, and will attempt to convince the Chief to let each of my teacm have a shield AND a weapon.
I'll grab a stun gun either way and make sure someone gets the standard plasma blade.
3) deciding to push your luck farther, you confront Earl about a shield not being a weapon.
3) "You're right, a shield isn't a weapon." He turns to everyone. "attention everyone, you can have one weapon
or a shield." He seems happy with how he cleared things up and thanks you for pointing out the fault in his speech pattern.
You grumble to yourself as you go to the weapon shelves. "How are these weapons even going to affect a robot anyway?"
+3 negotiating
Inventory: Stun gun that's sad... not even a proper gun, ah well I have an idea for the stun gun.
Take a stun gun and a shield, arguing that he said one weapon, and that a shield isn't a weapon. Then ask when we get to ship out.
4) seeing that your leader didn't succeed, you decide to give persuasion a try. you walk up to the chief and begin your persuasion attempt. 5-1=4) as soon as you tell him that you should get a shield AND a weapon, her gives in. you grab a shield and a stun gun happily. hmm... well that was easy wasn't it?
+5 persuasion
Inventory: +Weak Holoshield, Stun GunGrab the shield, shure it's crap, but it's better than nothing.
1) you go up to the shelf and take a shield. when you turn it on, it doesn't activate. you look at it and notice that there is a sticky note on the bottom. (yes, sticky notes are still manufactured. they are one of the only products still made of paper.) the sticky note says:
"Out of Batteries!"
Inventory: Powerless Weak HoloshieldBROUGHT TO YOU BY THE ORGANIZATION OF THE TIMELESS STICKY NOTE!!!
I take the standard plasma blade!
3) you quickly run over to the plasma sword and take it, feeling the sudden urge to do this:
http://www.youtube.com/watch?v=MVqElefKgDMoh wait, wrong RTD...
Inventory: Standard Plasma BladeI grab a stun gun and tinker with it to make it actually kill targets.
5-1=4) deciding begrudging that you are not happy with the choices, you yank a stun gun off the shelf and begin tinkering with it. somewhere along the lines, you break it, fix it, break it agian, turn it into a freeze ray, then finally get it right. 3) you don't really remember much of how you did it.
+2 weapon knowledge
Inventory: Power Stun GunStory Progress: as the heros chose their first weapons, they had no idea that a narrator had taken over the story progression section of this turn.