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Will you be attending the next session?

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Total Members Voted: 23


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Author Topic: D&D: The mercenaries - Game Concluding  (Read 125724 times)

Araph

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2085 on: November 11, 2012, 04:42:39 pm »

Okay, I've made a character, though he lacks a bio. Is there a description of the world floating around anywhere on the thread?
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Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2086 on: November 11, 2012, 05:40:52 pm »

No, but I can give you one quickly enough.

I use Google Translated text for inscriptions and such, with the specific language varying by the writer. It is currently at the very end of the year 42056.

Elves:

Spoiler (click to show/hide)

Orcs/Humans

Spoiler (click to show/hide)

Goblins

Spoiler (click to show/hide)

Dwarves are an anomoly. Because few clans fought in the Titan war, they were the largest civilized species for many centuries, but never really integrated into Imperial society. Due to a twenty-thousand year civil war, they now have only one kingdom of about a hundred million, making them the second least populous race (the elves are fewest, numbering about a hundred thousand.) It is located beneath the fabled pass of Martena Valley, which is the only way to move troops by land between the goblins and the Empires. I use Welsh to represent their language.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Araph

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2087 on: November 11, 2012, 06:18:53 pm »

Thanks for the info! Two questions: what empire are the mercs currently located in, and is there a map, by any chance?
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Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2088 on: November 11, 2012, 06:25:09 pm »

They spent the last session chatting with the Empress of Aprilia. The world map is here but has no cities on it (I'm using tokens in maptools for that.)
« Last Edit: November 11, 2012, 06:33:17 pm by Lord Shonus »
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2089 on: November 11, 2012, 06:29:27 pm »

That link is very broken. (read: http:/// )

But yeah, we're chilling in Aprilia after fighting some goblins at sea because Cinnabar's navy was attacking at the same time as goblins. We used to adventure in Markavia, and Naren (the bard) is the count of Martena Valley.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2090 on: November 11, 2012, 06:33:45 pm »

Don't know how that happened. Fixed.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Araph

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2091 on: November 11, 2012, 06:37:06 pm »

In Markavia, is licensed magic accepted by society? Or is it barely tolerated even when regulated?
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Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2092 on: November 11, 2012, 06:42:36 pm »

It's accepted within terms of your magic liscence, which generally relates quite closely to your profession. For registered mercenaries, there's not much in the way of limits, but a tailor that casts (or even knows) fireball will not be popular, even if he avoids trouble with the authorities. 
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Araph

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2093 on: November 11, 2012, 06:55:41 pm »

Okay. Are there any specific naming conventions for the different nationalities? And can we put NPCs as contacts, acquaintances, former coworkers, etc.?
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Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2094 on: November 11, 2012, 06:58:43 pm »

You can. The chief naming convention is that noble houses tend to have nouny names, such as Thornhelm and Copperbottom. Commoners have no real convention.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Araph

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2095 on: November 11, 2012, 07:23:10 pm »

Great! I think I have a completed character, then (assuming the backstory is acceptable).
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Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2096 on: November 11, 2012, 07:28:04 pm »

Minor quibble. Markavia is extremely feudal, and the only Imperial troops are 5000 knights and about 1000 dragonriders. They rely on the House armies and mercenaries for most combat. The Arcane Guard would fit in quite well as a mercenary corporation or as part of the private army of a House.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Araph

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2097 on: November 11, 2012, 07:32:15 pm »

Fixed. Now the Arcane Guard serves the house of an enemy of his, fitting with the reason he left.
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Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2098 on: November 16, 2012, 06:01:10 pm »

I've completely wrecked my internet settings while trying to get things working for another game, need a couple days to get it worked out. Moving this to Sunday.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Araph

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2099 on: November 18, 2012, 06:39:54 pm »

What time is the game today?
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