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Will you be attending the next session?

Yes
- 9 (39.1%)
No
- 14 (60.9%)

Total Members Voted: 23


Pages: 1 ... 137 138 [139] 140 141 ... 160

Author Topic: D&D: The mercenaries - Game Concluding  (Read 125716 times)

Heron TSG

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2070 on: November 04, 2012, 05:29:25 pm »

Alright. How long until the game today? DST is throwing me off.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RAM

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2071 on: November 04, 2012, 06:25:07 pm »

Icy nose ever.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
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Heron TSG

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2072 on: November 04, 2012, 07:59:14 pm »

Shonus is offline, so I'm guessing no game.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2073 on: November 04, 2012, 08:31:35 pm »

Forgot about the time change, I'm all screwed up, probably going to bed soon. Sorry abou that. We'll try Frydai.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

RAM

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2074 on: November 04, 2012, 09:12:15 pm »

'k. Can I have a 1d8 for hit points?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2075 on: November 09, 2012, 04:45:28 pm »

6.


Game in 3 hours. (Yes, that's later than normal. We usually have a hiatus not long into the session, and I expect DST to be a problem for some players.)
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2076 on: November 09, 2012, 05:09:25 pm »

Alright, I'll be sure to eat before then. I'll be there.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RAM

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2077 on: November 09, 2012, 08:11:20 pm »

The Server is present and accounted for.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Araph

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2078 on: November 09, 2012, 10:16:32 pm »

I might be able to join this. What's the starting level and setting?
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Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2079 on: November 09, 2012, 10:19:27 pm »

Level 15, hombrew setting. We're in-game now.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2080 on: November 10, 2012, 12:32:37 am »

Kind of slow tonight, but that happens. Game Next Friday.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Araph

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2081 on: November 10, 2012, 08:31:14 pm »

Quick question about PrCs and a feat, since non-core stuff needs to be approved: can I use the Swiftblade and Abjurant Champion PrCs, as well as the Able Learner feat? (Abjurant Champion is from Complete Mage.)
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Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2082 on: November 11, 2012, 01:34:22 am »

The feat is a no. The rest is fine.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

RAM

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2083 on: November 11, 2012, 05:59:27 am »

Swiftblade looks like it would have a lot of potential for a character that doesn't use a blade. 50% concealment, add your spell-casting stat to initiative, 50% concealment against targeted spells, and an extra spell per round if you get all the way to 9th level... Of course, losing three caster levels and two feats is a high price to pay.

Speaking of potentially broken things, If I send a dancing greatsword to fight for itself, and then use bear rage, does the dancing sword fight using my bear-augmented strength? Because being forced to use natural weapons is one of the great balancing features of the bear warrior class...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2084 on: November 11, 2012, 10:33:23 am »

It's a bit unclear, but I'd take it as dancing weapons getting no STR bonus at all. This would make it a fairly weak ability though.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.
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