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Will you be attending the next session?

Yes
- 9 (39.1%)
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- 14 (60.9%)

Total Members Voted: 23


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Author Topic: D&D: The mercenaries - Game Concluding  (Read 129003 times)

Heron TSG

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  • The Seal Goddess
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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2115 on: December 07, 2012, 05:06:30 pm »

I'll be about an hour late, I have some errands to run.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

tryrar

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2116 on: December 07, 2012, 06:22:55 pm »

....huh, why have I never noticed this before? this seems interesting....


Anyways, room for one more? and if so, current level and any info for char creation?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

RAM

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2117 on: December 07, 2012, 06:25:15 pm »

Level 15, hombrew setting. We're in-game now.
No, but I can give you one quickly enough.

I use Google Translated text for inscriptions and such, with the specific language varying by the writer. It is currently at the very end of the year 42056.

Elves:

Spoiler (click to show/hide)

Orcs/Humans

Spoiler (click to show/hide)

Goblins

Spoiler (click to show/hide)

Dwarves are an anomoly. Because few clans fought in the Titan war, they were the largest civilized species for many centuries, but never really integrated into Imperial society. Due to a twenty-thousand year civil war, they now have only one kingdom of about a hundred million, making them the second least populous race (the elves are fewest, numbering about a hundred thousand.) It is located beneath the fabled pass of Martena Valley, which is the only way to move troops by land between the goblins and the Empires. I use Welsh to represent their language.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

tryrar

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2118 on: December 07, 2012, 06:31:48 pm »

Huh, level 15 leaves a LOT of options....so I take it from that history that more exotic creatures such as half-dragons are right out? I can work with that...

Edit: Quick question: Point buy or standard rolls?
« Last Edit: December 07, 2012, 06:40:25 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2119 on: December 07, 2012, 06:46:35 pm »

Rolls, which you'll have to do in-game. The server's up now.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

tryrar

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2120 on: December 07, 2012, 06:49:44 pm »

I'll get on that, since rolls would kinda dictate what char I can do

Edit: Err...as soon as I download the b76 version of matools...(you'd think having the latest version(b87), they'd be able to to talk to each other....)
« Last Edit: December 07, 2012, 06:52:45 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

tryrar

  • Bay Watcher
    • View Profile
Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2121 on: December 07, 2012, 09:11:15 pm »

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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2122 on: December 07, 2012, 09:40:44 pm »

Server's been restarted.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

tryrar

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2123 on: December 07, 2012, 09:57:27 pm »

that's funny, I don't see it....
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Lord Shonus

  • Bay Watcher
  • Angle of Death
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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2124 on: December 07, 2012, 10:01:02 pm »

Try   24.52.93.227, port 12345
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Theoboldi

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2125 on: December 14, 2012, 05:02:00 pm »

We on tonight?
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Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2126 on: December 14, 2012, 07:06:20 pm »

Sorry, meant ti oist this already. Games wull be Sundays until further ntiuce.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

tryrar

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2127 on: December 16, 2012, 07:14:56 pm »

ugh, I'm in another game tonight so I won't be joining after all(the move to Sunday killed me)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2128 on: December 16, 2012, 07:25:42 pm »

Server is up.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Theoboldi

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #2129 on: December 16, 2012, 08:28:10 pm »

Uh, looks like I can't connect. Maptools is giving me the helpful information that the servers name is already in use, so I have no idea what's going on.

Edit: Nevermind.
« Last Edit: December 16, 2012, 08:29:57 pm by Theoboldi »
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