Turn 12: Foreseeable ConclusionsI draw my sword, point it at the gate and shout "Onward, my incompetent teammates!". And begin walking through the gate, and then eastward westward.
[4][Luck 2] Outnumbered by your companions' desires to go north, you at least manage to hook them west a bit... right into a demon patrol. Oops?
i summon maxicaxi's extremities back onto him, assuming what i think is happening actualy is, i also summon a pegasus to serve as my mount, dismissing the earthmaker as i wont be arround to controll it
[5] You dismiss the earthmaker politely, and it waves goodbye before evaporating into wispy smoke. [3+1][Luck 2] Concluding that you have no idea how to summon a pegasus, and realizing you lack the necromantic knowledge to summon Max's limbs from the grip of such a powerful spell, you attempt to summon a long-lasting but mundane horse. The horse appears fine, but it's skitterish and runs off. Irritating, considering it'd just go back to where it was on death anyway.
+1 Earth Magicre route the spell so that it protects me
[2-2][Luck 6] Your attempts to wrap the spell around you like a shield causes it to instantly swallow you whole. Luckily, you remain perfectly preserved in suspended animation. Not that you're aware of this at the moment, being frozen in time.
Completely entombed, effectively dead.Heal Maxicaxi as best I can, then begin movement towards the north!
[1+1][Luck 5] Your efforts fail to affect the situation, except to give Max a brief feeling of hope that someone's helping out, and to assure you that healing him wouldn't make a difference- he's not being injured, he's being... banished?
I agree to go north. While we're resting, I train in casting two Lightning Blasts in a turn.
[2][Luck 2] You utterly fail to produce dual lightning bolts. Plus you singe your hands a bit. Ow.
Singed HandsFollow the rest. Sullenly. Also, keep an eye out for any interesting things that look like they'd be helpful in Alchemy.
[2][Luck 6] You discover no alchemical reagents of any kind on your journey north. You do find a skeleton laden with loot. What the hell.
Skeleton FoundIron Skullcap FoundCheap Iron Scale Mail FoundBroken Sword FoundTiny Red Gem FoundTiny Yellow Gem FoundThree gold coins foundVarious scraps of once-useful leather foundSmall White Jar Found+2 ScavengerI shall go north and I will try to find a way to affect water in objects, making the water pull outwards
[5][Luck 6] You do a magnificent job of sucking water straight out of the air and soil, coalescing it into your hands. You can't control it very precisely, however, so you wonder how good it would be in combat.
+3 Water MagicNew Spell: Water DrawNow Apprentice Water MageAs the ground turns red and parched, a pack of 6 demons notice you and begin barreling forward. This happens after any looting you may wish to do, however.
Bland, pale, skinny-looking fellow with brown hair and eyes.
HealthyExtradimensionally ImprisonedCurrent Location:
Extradimensional PrisonApprentice Necromancer (15/20)
Novice Runecrafter (1/10)
Dabbling Demonologist (3/10)
Animate DeadScathing TouchRune of NecrosisRune of Necromantic FocusPuppet DemonLinen Robe
Wooden Staff
Minor Ring of ProtectionLeather QuiverLeather Shoes
---
Damaged Focused Repeating CrossbowSlightly short man with a long amethyst ponytail and eyes. Medium complexion, birthmark on left hand.
HealthyCurrent Location: North and slightly east of Wellspring; at border of tainted lands
Adept Summoner (4/30)
Novice Claw User (0/10)
Dabbling Earth Magic (1/10)
Summon Spirit AllySummon WildlifeSummon Angel of MercySummon GrinderSummon Earth GliderSummon EarthmakerClaw Gauntlets
Reinforced Leather ArmorLinen Tunic
Rugged Leather PantsLeather Boots
---
Camping SuppliesTall, swarthy, long-fingered arabic man with a short black beard and long arms.
HealthySinged HandsCurrent Location: North and slightly east of Wellspring; at border of tainted lands
Apprentice Destruction (19/20)
Novice Enchanter (0/10)
Lightning BlastFireballImbue Concussion BombShrapnel ShatterDetonateFiery DetonateSteel Dagger
Dark Grey Robe
Dark Grey Wizard's Hat
Bone Ring
---
Spellbook
Broad-shouldered man with green eyes and black hair.
HealthyCurrent Location: North and slightly east of Wellspring; at border of tainted lands
Adept Earth Magic (1/30)
Novice Alchemist (0/10)
Dabbling Diplomat (5/10)
Dabbling Scavenger (2/10)
Earth WaveEarth SlamPotion of StoneskinEarth CrushReinforced Leather ArmorSoft Wool Tunic
Soft Wool Pants
Soft Wool Socks
Leather Shoes
Walking Stick
---
Hand Axe
Knife
Blanket
Waterskin (2)
Dried Beef
Crystalline white stones
Unremarkable looking man with brown hair and eyes.
HealthyCurrent Location: North and slightly east of Wellspring; at border of tainted lands
Apprentice Runecrafter (4/20)
Apprentice Water Magic (0/20)
Dabbling Swordsman (3/10)
Dabbling Restoration (2/10)
Rune of Weeping WaterRune of Water's FlowAir FrostCure Minor WoundsRune of Frozen WaterIce LanceWater DrawRobe
Oak Staff
Hooked Belt
Linen Pants
Leather Shoes
---
Frozen LongswordSketchbook+Pencil
Runecrafting KitA short, moderately-girthed man with brown hair, piercing blue eyes, and a short but full red beard. Jolly demeanor, wearing very simple clothes.
HealthyCurrent Location: North and slightly east of Wellspring; at border of tainted lands
Apprentice Restoration (12/20)
Novice Light Magic (8/10)
Major MendingCure Light WoundsEye FlashCure Moderate WoundsSolar FlareLife TransferApplewood Staff
Brown Friar Robes (includes hood and rope belt)
Brown Linen Pants
Hemp Sandals
---
Backpack
Bedroll
Traveling Rations
Small Medical KitFairly tall, decently muscled, clean-shaven man with black hair and dark blue eyes. Seems a bit distant or distracted sometimes.
HealthyCurrent Location: North and slightly east of Wellspring; at border of tainted lands
Apprentice Swordsman (5/20)
Novice Destruction (0/10)
Dabbling Medic (2/10)
FrostballSteel Longsword
Bronze ShieldStudded Leather ArmorShredded Linen TunicLeather PantsLeather Boots
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Book of Destruction Magic
Ornamental OrbCopper PoleSunstoneNote that maxicaxi can't do anything, and nobody else has the knowledge to break the spell unless they want to take some serious risks. Hence, he's mostly dead, though in a rather unusual manner.