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Poll

Should this be made into one of the new DFHack plugins? (This is not binding)

Yes, I want to be able to use it with the DFHack console
- 288 (45.6%)
No, I like the stand alone QT version
- 140 (22.2%)
Both
- 204 (32.3%)

Total Members Voted: 631


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Author Topic: Runesmith - A DC like tool  (Read 373537 times)

Eldrick Tobin

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Re: Runesmith - A DC like tool
« Reply #1140 on: April 13, 2011, 12:30:33 am »

Feature Request: (Sensible Section)

Sometime In The Future... an update to the Shiny Nuke Button that removes the siege flags as well.


This would be quite handy. Is there a way to do it manually currently?

You have to unset the following:
Active Invader (sets if they are just about the invade, as Currently Invading removes this one)
Hidden Ambusher (Just in Case, however it is still set when an Active Invader)
Hidden in Ambush (Just in Case, however it is still set when an Active Invader, until discovery)
Incoming
Invader -Fleeing/Leaving
Currently Invading

To Grease Them:
Dead (sets them to dead and removes them from the map. if you miss-click and save... just unset and save and poof life.)
Killed (Seems to just remove the upper torso... which being out of game isn't totally fatal x.X they'll just stay on the map... from the waist down.)

Per creature invading.

In order to test this someone would have to have something like the Fortress Defense Mod. I have a BROKEN siege currently... not QUITE sure which siege plastered the SIEGE banner for all time. Good Luck anyone who tries this.
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Eldrick Tobin
Behold the unimpressive Aspectus Lolin mod. || My Little Arachnid Fortress attempt...
I mumble to myself on tumblr... Sometimes about DF Modding.

BigD145

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Re: Runesmith - A DC like tool
« Reply #1141 on: April 13, 2011, 10:38:57 am »

Giving them breathing problems usually works to kill them properly.
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GC1CEO

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Re: Runesmith - A DC like tool
« Reply #1142 on: April 13, 2011, 12:17:06 pm »

Does genocide completely wipe out the race for the entire world, not just the map?

I.E will hitting genocide on a goblin completely eliminate the possibility of goblin ambushes/sieges?

And if so, can it be reversed *whistles innocently*?
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MaximumZero

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Re: Runesmith - A DC like tool
« Reply #1143 on: April 13, 2011, 10:44:29 pm »

Unless something has drastically change since I last monkey'd with Runesmith, it just kills off whatever's spawned on the map at the time.
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knaveofstaves

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Re: Runesmith - A DC like tool
« Reply #1144 on: April 14, 2011, 12:43:43 am »

Just downloaded Runesmith, thank you for writing it.

I'm pretty sure the racial averages for empathy and social awareness are 1000, they report the same levels in Thoughts and Preferences at the same numbers as the other 1000 racial average attributes. Are they... special in some way I'm not aware of? TIA for the education if so...
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jaxy15

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Re: Runesmith - A DC like tool
« Reply #1145 on: April 14, 2011, 10:48:53 am »

I genocided the goblins and trolls.
About time I can reclaim my precious fort.
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Flying Dice

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Re: Runesmith - A DC like tool
« Reply #1146 on: April 18, 2011, 04:12:15 pm »

Just remember to not try to mood dwarves, it tends to make random dwarves go insane. I actually lost one of my original seven a minute ago because I tried to mood a brand new immigrant, somehow.
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Aurora on small monitors:
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Randomonioum

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Re: Runesmith - A DC like tool
« Reply #1147 on: April 22, 2011, 01:54:40 pm »

Whenever I try to use this I get an error telling me it "Couldn't find a suitable process." Any ideas how to fix this?
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If you gave them a biome then the Elves may indeed start turning up with Wagons in cages.
Well, it does tie in to the fact that personality-wise, dragons are nothing more than gigantic, scaly, firebreathing cats.

Exlo

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Re: Runesmith - A DC like tool
« Reply #1148 on: April 22, 2011, 02:40:41 pm »

Whenever I try to use this I get an error telling me it "Couldn't find a suitable process." Any ideas how to fix this?

I think that means your version of Runesmith isn't compatible with your version of Dwarf Fortress. Runesmith hasn't been updated to 0.31.25 yet, but a few posts/pages up you'll find they were talking about a quick fix to make it compatible with .25.
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Clearly, this represents six side-by-side wheelbarrows, as indicated by the right half of the icon.  The left half indicates they are carrying babies with hats in these wheelbarrows.

Presumably, they are lining up to dump them into the baby furnaces.

wlerin

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Re: Runesmith - A DC like tool
« Reply #1149 on: May 01, 2011, 11:59:07 pm »

Giving them breathing problems usually works to kill them properly.
Didn't do anything when I tried it.

Try just turning off the "Currently Invading" flag. If you've already killed them and want to remove the siege flag, Show Dead, then remove the Currently Invading flags from all members of the siege. I think.

edit: Then turn off Active Invader to get them to flee.
« Last Edit: May 02, 2011, 12:01:52 am by wlerin »
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

sizeak

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Re: Runesmith - A DC like tool
« Reply #1150 on: May 03, 2011, 08:04:00 am »

I should really keep better track of when it's out of date!
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

sizeak

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Re: Runesmith - A DC like tool
« Reply #1151 on: May 03, 2011, 08:40:06 am »

Boom, update
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

BigD145

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Re: Runesmith - A DC like tool
« Reply #1152 on: May 03, 2011, 10:32:36 am »

Does this mean the seige tag is properly addressed?
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MaximumZero

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Re: Runesmith - A DC like tool
« Reply #1153 on: May 03, 2011, 10:48:00 am »

Boom, update

Boom! Tough actin' Tinactin!
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
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peterix

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Re: Runesmith - A DC like tool
« Reply #1154 on: May 03, 2011, 11:13:54 am »

Does this mean the seige tag is properly addressed?
This is the thing about the real world: magic doesn't happen. However, let me describe how I ended a perpetual siege.

Ingredients:
* one former invader goblin in a cage.
Instructions:
* Find said goblin. Clear its 'caged' flag and 'fleeing invader' flag, possibly set the 'invader' tag. (exact naming may vary)
Results:
Goblin is out of the cage and acts as an agressive invader. It gets killed/captured/etc, most probably ending the siege.
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