Gamemaster's Riddle:Damn the King! When he mandated us to dig that treasure room last month, I knew something was up!
At first I thought he'd use it to showcase his runt's newly crafted artifact, but instead he confiscated my last barrel of moonshine.
Now list... Yes, it is elven, and yes, its damn great booze. Now shut up and listen.
The treasure room was dug past the workshops, beyond the arena, near the magma pipe. When you comes at the noble's quarters, turn right. A guard is standing duty by order of the king, but he's on my payroll! Still, I can't use him to do it- it'll be too obvious. There is two floodgates replacing what should been doors. The stockpile is divided by a lava moat, linked only by a five-foot large natural bridge.
There is pressure plates and weapon traps placed all over, thankfully I know exactly where they are.
I wouldn't recommand digging anywhere near the treasure room, the walls are warmer than usual.
The floors all been smoothed out, at the request of the king, so you won't find any spare stone within.
Be careful Urist. I've got no idea what modifications the king installed since then, and I'm pretty sure he moved that Dragon we captured a year ago.
Suceed, and your reward will be a better refurnished room, along with a fair share of Moonshine AND economic immunity. Fail me, and I'll have you assigned to the next trading caravan. To Moonshire. Yes,
there! Punishement? Don't be silly. This isn't theft, merely a game between two nobles. He double-goblin dared me to get it back. And you can't bring more dwarves into this!
Winning Condition-You have one dwarf. One. Its a peasant, dabbling in masonry, with no skills in mechanics. He must survive.
-There is one barrel of Moonshine. To win, it must be hauled out.
-You cannot disable nor deconstruct traps
-Forbidden Raws: [TRAPAVOID][SPEED:]
-You have access to all resources from the fortress. There is no adamantine.
-You cannot dig the walls - doing so will flood the room with magma.