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Author Topic: Transformers RTD: Transform and Roll! Turn 33! *1 Spot Open*  (Read 29333 times)

smjjames

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Re: Transformers RTD: Transform and Roll! Turn 10
« Reply #135 on: June 03, 2010, 09:23:47 am »

Get out of there. Find cover and repair myself.
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CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 11
« Reply #136 on: June 03, 2010, 11:06:40 pm »

Turn 11:Tonight There's Gonna Be A Jailbreak!

Quote from: Realmfighter
KILL THE AGILE LITTLE BASTARD.
[5+2-1][6][6] That's it. Everybody dies. Finally fed up with the scrawny Autobot, you let loose a hellfire of shells, crashing down all around him, and your allies. As he turns to run for cover, Blue Jay is struck by a multitude of shells, puncturing his armor. A large chunk of his machinery is fried, and he falls flat on his face, unable to move. (+1 to Blaster Use)

Quote from: dragnar
Try to seal everything leading from me to Prowl and turn any defense systems that are still up against the autobots.
[3]Despite your best efforts, you fail to find any seal-able doors between you and Prowl, [6] but on the bright side you discover a set of turrets guarding the room. You program them to ignore Decepticon signatures, and kill any organic or Autobot forms they see. After you finish setting up the parameters, a pair of turrets rises from the floor near the entry-way, supported by another pair on the ceiling. Their turrets remain fixed on the door. (+1 to Hacking, level gained)

Quote from: IronyOwl
"Hello, Ratchet. I'm afraid backup can't help you now."

Charge Ratchet with my blades. Aim to incapacitate rather than kill; Barricade'll probably just execute him anyway, but if he's got any useful information I want a shot at it.
[6+1][4][5] As Ratchet finishes his relay, he is rather shocked to find another Decepticon charging him. He raises his gun too late, as you slice it away. His right hand hits the ground with it, and the old Autobot stares in disbelief as he slowly backs up against the wall. He's on his last legs now, and it seems it will boil down to Barricade whether he lives or dies. (+1 to Melee Weapons, level gained)

Quote from: Nimitz
Oh dear...this isn't going as planned. Bulkhead's smarter than he looks, it seems. Just when I thought I had the advantage, too. Bulkhead has me up against the wall, and will blow me up or rip me to pieces if I try to resist, so...it appears that I have no choice but to cooperate with the Autobot. I raise my hands into the air, but my scowling expression never changes.

"Come quietly, huh?" I scoff. "Well, it's not like I have a choice in the matter. So what are you gonna do, huh? Are you expecting me to just turn my back on my comrades?"
You raise your hands, signaling surrender. You ask your questions, only to be met with a rather goofy grin from Bulkhead, awkwardly defusing the tension of the situation. "Don't know," he responds. "that's the Boss Bot's choice. We need to get you out of here before we can think about what we're gonna do with you."

He forces you to drive in front of him, his new tank barrel never taking its sight off of you. After a short drive you come across a tunnel carved into the cliff face, about a mile south from where you fell. Bulkhead orders you in, and you begin to drive down a narrow, and very, very dark road. He says that you will reach your destination in about half an hour.

Quote from: smjjames
Get out of there. Find cover and repair myself.
Abandoned by Hacksaw, you try to find cover and repair the extensive damage to your system. [1+1] Sadly, little can be done at this time. You feel that you'll need a less hectic environment to concentrate on repairs.

Quote from: ExKirby(AI)
Kill Prowl
[5+1-2][4][6] Prowl leaps through the air, attempting a coup de grace. However, Omega expertly dodges the attack, patiently waiting behind where Prowl will be in a moment. Before the Autobot can respond, he is punctured repeatedly by the small wrist blades the Decepticon wields. An expression of disbelief on Prowl's face slowly fades to nothingness. As he kneels down and slumps against a crate, he brings up his hand to his helmet, activating his COMM.

"Prime, cancel the reinforcements. They'll be walking into a deathtrap..." He struggles to whisper the final words, before his hand falls away. Yet another Autobot is slain. (+1 to Melee Weapons, level gained)

Decepticon Actions:

Quote from: Barricade
Execution
Barricade limps his way over to Ratchet and lifts his blaster up, preparing to end the old bot's life.

"If you kill me," Ratchet chuckles between more of his coughing fits. "you'll never find out the secrets to refining Energon."

"Not quite, you old bot." Barricade responds. "Lord Megatron gave me a very special gift. Turns out, your networks aren't that secure after all. Even the dead have access." It becomes apparent to those present that he took the codes to the network off of Jolt's corpse. "I found the process in your database, and locked it away nice and safe on a backup drive. You are now expendable."

[4+3][2] He fires the shot, only to watch in dim surprise as Ratchet rolls away from the blast, barely avoiding a terrible death. Barricade fires again and again, but the Autobot barely stays ahead of him.

Autobot Actions:

Quote from: Blue Jay
Save Ratchet
[6] Blue Jay leaps off the roof, avoiding more shots from Band Kannon. He turns to the sealed entrance to the factory and opens fire, tearing open a small hole, but hopefully large enough for Ratchet to squeeze through. He receives a transmission of something on the COMM, and turns to escape. [6][4] He quickly transforms and drives off into the distance. You have no idea where he's gone, but he might still be close enough to catch if you find him. (+1 to Vehicle Use, level gained)

Quote from: Bulkhead
Keep moving, Decepticon
Bulkhead says nothing after his last comment, keeping a grim watch over Thundercrash as they make their way down the tunnel. After some time, a noise is heard approaching from behind. Blue Jay falls into formation with the two other bots as they make their way down the tunnel.

Quote from: Ratchet
Escape?
[6] Ratchet makes his way out of the facility, reaching the hole in the door that Blue Jay made for him. He leaps into it, managing to rip through the metal. He immediately transforms and begins to drive away. [3] His wounds are severe enough, however, that he's still well within shooting distance of the Decepticons outside.

Spoiler: Realmfighter (click to show/hide)

Spoiler: smjjames (click to show/hide)

Spoiler: dragnar (click to show/hide)

Spoiler: Nimitz (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: ExKirby (click to show/hide)

Decepticons:
Spoiler: Barricade (click to show/hide)

Autobots:
Spoiler: Blue Jay (click to show/hide)

Spoiler: Bulkhead (click to show/hide)

Spoiler: Ratchet (click to show/hide)
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

smjjames

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Re: Transformers RTD: Transform and Roll! Turn 11
« Reply #137 on: June 03, 2010, 11:13:50 pm »

Find someplace a bit safer, rip some metal off the roof or wall to use as raw material to repair, repair self.

Time to call in the cavalry?
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IronyOwl

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Re: Transformers RTD: Transform and Roll! Turn 11
« Reply #138 on: June 03, 2010, 11:21:32 pm »

Repair Barricade, and suggest he report our success to Megatron.

If I have a COMM, report to the other Decepticons that the facility is ours and they should come in to regroup. Also ask if anyone needs help.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nimitz

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Re: Transformers RTD: Transform and Roll! Turn 11
« Reply #139 on: June 03, 2010, 11:21:51 pm »

Ratchet! Prowl! Nooooooo! ;_;

I just drive along silently. I don't see a way to escape, anyway. I'm puzzled, though. I just tried to kill Bulkhead, but he doesn't seem to be that angry at all anymore. Autobots can be so confusing at times.
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Realmfighter

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Re: Transformers RTD: Transform and Roll! Turn 11
« Reply #140 on: June 03, 2010, 11:38:07 pm »

I AM A GIANT ARTILLERY PIECE.

KILL RATCHET OR BLUEJAY.

JUST KILL ONE OF THEM.

IF I AM NOT ON THE ROOF, I JUMP ON THE ROOF AND THEN I SNIPE THEM FROM VEHICLE FORM.
« Last Edit: June 03, 2010, 11:47:03 pm by Realmfighter »
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

dragnar

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Re: Transformers RTD: Transform and Roll! Turn 11
« Reply #141 on: June 03, 2010, 11:54:15 pm »

Search for schematics/lists of weaponry contained here.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

smjjames

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Re: Transformers RTD: Transform and Roll! Turn 11
« Reply #142 on: June 04, 2010, 12:01:08 am »

I AM A GIANT ARTILLERY PIECE.

KILL RATCHET OR BLUEJAY.

JUST KILL ONE OF THEM.

IF I AM NOT ON THE ROOF, I JUMP ON THE ROOF AND THEN I SNIPE THEM FROM VEHICLE FORM.

And then crash through due to sheer weight, but eh, the roof is already trashed.
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wolfchild

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Re: Transformers RTD: Transform and Roll! Turn 11
« Reply #143 on: June 04, 2010, 08:59:29 am »

I would like to join the waiting list if i can
this is character plan

Name: Contrail
Skills: Vehicle Use & Dodging/Combat manuverablity

Prefered Vehicle: Harrier Jump Jet http://en.wikipedia.org/wiki/Jump_Jet
If after all that, i can be an autobot rather than decepticon when and if i get in, il be autobot, cant let all the spotlights be on the bad guys can we
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 12
« Reply #144 on: June 04, 2010, 11:38:05 am »

Turn 12: Annoyances Abound!

Quote from: smjjames
Find someplace a bit safer, rip some metal off the roof or wall to use as raw material to repair, repair self.
[1] Well, Band Kannon's done a bang-up job, as you can't find any metal on the roof that's still in workable condition. The rest is either not metal or scrap. Only a few patches of the roof are still safe to walk on, [4] including the place you are standing.

Quote from: IronyOwl
Repair Barricade, and suggest he report our success to Megatron.

If I have a COMM, report to the other Decepticons that the facility is ours and they should come in to regroup. Also ask if anyone needs help.
[2]As it happens, Barricade's wounds boil down to a shredded arm. There's little that can be done for it until he gets back to base for a replacement. Until then he is down an arm. You transmit your message, and wait in the R&D lab for your allies to arrive.

Quote from: Nimitz
I just drive along silently. I don't see a way to escape, anyway. I'm puzzled, though. I just tried to kill Bulkhead, but he doesn't seem to be that angry at all anymore. Autobots can be so confusing at times.
You drive along in silence, at the mercy of the Autobots. After a while you hear a radio transmission, that your allies have taken the factory. All in all, it was a victory, but you can't help but feel a bit upset that they're celebrating while you're being carted off to some Autobot prison.

Quote from: Realmfighter
I AM A GIANT ARTILLERY PIECE.

KILL RATCHET
[5]You climb onto the roof, finding a safe patch for you to transform. You take careful aim at the speeding ambulance, and fire. [5+2][6][1] Shots crash down around him, setting the forest around the factory ablaze. Trees fall down left and right, blocking off his escape. You fire a final shot right on top of him, creating a fireball that obscures your vision for a moment. When it returns, the Autobot is nowhere to be seen. He must be dead now, right?

Quote from: dragnar
Search for schematics/lists of weaponry contained here.
[6] You discover two things of note: first is a set of schematics for a jet. It appears human in design, but incorporates bits of Cybertronian tech into it. It appears to be the latest step in the process of preparing the humans for war against the Decepticons. The second is the location of a stash of refined energon, located on the basement level.

But wait, what's this... You also find schematics for a vaguely Cybertronian suit referred to as an "Armored Combat Carapace." Uh oh.

Quote from: ExKirby(AI)
Return to Shadow.
His job complete, Omega leaves the dark corpse of Prowl in the room, and heads to the lockdown center. The turrets, luckily, ignore them.

Decepticon Actions:

Quote from: Barricade
Repair
[2] He makes his own effort to fix his arm, meeting similar results to Hacksaw. Discouraged, he opens his COMM and hails Decepticon's HQ. He has a short discussion, and tells Hacksaw the details.

"HQ says this factory is ours. If we can reach the energon stash, we can keep it to ourselves. Now that we have the secret, HQ can produce more as needed. However, they are sending backup, as apparently our next mission is too dangerous to take on ourselves. We are to wait here until they arrive."

Autobot Actions:

Quote from: Blue Jay
Brood
Blue Jay remains silent throughout the rest of the trip. The death of Hot Shot got to him. If Bulkhead wasn't in the way Thundercrash might be a pile of slag right now.

Quote from: Bulkhead
Keep moving, Decepticon
After some time, yet another sound is heard in the cave. To Bulkhead's surprise, it turns out to be Ratchet. His condition is critical, however, and they speed up movement towards the base.

Quote from: Ratchet
Stabilize.
[1+4] Ratchet attempts to make repairs on the fly, but it is too difficult without referring to normal form. He is forced to stay in vehicle mode to keep up with the others.

Military:

Quote from: ACC Team 1
End lockdown
Not long after Omega arrives at the lockdown center, half a dozen human-sized mechs charge into the room. They appear to be, for all intents and purposes, mini-Transformers. Shadow attempts to turn the turrets on them, but is surprised to find that they are emitting Decepticon IFFs, and are thus ignored. [1+1] [3+1][6][5] A volley of sabot rounds hits Shadow in his leg, peeling away the plating and revealing the machinery within.

Quote from: ACC Team 2
Clear the way!
At the same moment, another group of the mechs assaults the R&D lab, opening fire on Hacksaw and Barricade. [2+1] [4+1][6][3] Hacksaw manages to avoid the shots entirely, but Barricade takes a few hits to his bad arm, causing him great pain. However, he seems to not take any actual damage from it.


Spoiler: Realmfighter (click to show/hide)

Spoiler: smjjames (click to show/hide)

Spoiler: dragnar (click to show/hide)

Spoiler: Nimitz (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: ExKirby (click to show/hide)

Decepticons:
Spoiler: Barricade (click to show/hide)

Autobots:
Spoiler: Blue Jay (click to show/hide)

Spoiler: Bulkhead (click to show/hide)

Spoiler: Ratchet (click to show/hide)

Military:
Spoiler: ACC Team 1 (click to show/hide)

Spoiler: ACC Team 2 (click to show/hide)

I will be accepting 4 new players for next turn. Or rather, 3, because wolfchild is in. Anyone else (re)post your sheets and I'll get you in. Also, you can join either faction now, and choose your vehicle, as you'll not be coming in from space at this point.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

dragnar

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Re: Transformers RTD: Transform and Roll! Turn 12
« Reply #145 on: June 04, 2010, 11:42:19 am »

There is only one thing I can do: Use the schematics to strike their weakpoints for massive damage!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Realmfighter

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Re: Transformers RTD: Transform and Roll! Turn 12
« Reply #146 on: June 04, 2010, 12:14:32 pm »

FUUUUUUUUCK.

KILL EVERYTHING THAT IS NOT A DECEPTICON (If you count the mech suits as Decepticons, i will kill someone.) IN THE BUILDING.

UNLEASH MY BURNING RAAAAAGE.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

smjjames

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Re: Transformers RTD: Transform and Roll! Turn 12
« Reply #147 on: June 04, 2010, 12:50:06 pm »

...

Did you not read the part where I said find someplace safer, or was that just the rolls? And I didn't do any repair.

Use flight capability in bot mode to get to a lower place, THEN repair self.
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Nimitz

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Re: Transformers RTD: Transform and Roll! Turn 12
« Reply #148 on: June 04, 2010, 12:55:14 pm »

You might wanna edit the title. Have it say that there's three or four slots open. That'll attract other players more easily.

Great. Yet another damned Autobot comes along, and my team has captured the facility without me. Well, there's nothing  I can do here. I wonder how close we are to our destination...
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CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 12
« Reply #149 on: June 04, 2010, 01:11:41 pm »

...

Did you not read the part where I said find someplace safer, or was that just the rolls? And I didn't do any repair.

I'm not sure what you're saying here. The mech suits are inside, and the forest is now on fire, so the safest place right now is that patch of roof you're on. And the first roll was your attempt to repair (or are you saying you weren't trying, because it looks like you were in your action?) but was a failure.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.
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