Turn 13: Into the NEST
Use the schematics to strike their weakpoints for massive damage!
[4]You scour the database and find that the mechs are very susceptible to... bullets!
[5+1][4+1][3]; [5+1][4+1][3] Specifically, your ion pistol has enough power to slag one in a single shot. You take two shots, managing to decimate two suits. (+1 to Hacking, level gained, +1 to Blaster Use, level gained)
KILL EVERYTHING THAT IS NOT A DECEPTICON; I ADD TWO OF THE ROCKET PODS FROM THIS THING (Two, one on each side of my body) USING MY POWERS OF PURE RAGE/PLOT MAGIC.
"This hand of mine glows with an awesome power! It's burning grip tells me to defeat you! Take this! My love, my anger, and all of my sorrow! SHINING FINGER!"[4] Out of sheer rage, probably the only time this will ever happen, two rocket pods suddenly appear on your shoulders. Word of God states that it was an optional add-on to the vehicle and always available, but the fans aren't buying it. Still burning with rage, you charge into the R&D lab and find half a dozen pesky humans in metal suits! They must burn! [5+2][5][6], [6][4][6] Your missile pods erupt in fire, engulfing a pair of suits in a hail of death. Overkill much?
Use flight capability in bot mode to get to a lower place, THEN repair self.
[6] You manage to get off of the roof in your chopper mode, as it collapses moments after you take to the skies. You don't go far, however, and place yourself back on the ground. [5+1] You then get to work on repairs. With more room and a lot less tension, you manage to patch up the more shocking damage. On the outside you look as if you were never hit. (+1 to Vehicle Use, level gained, +1 to Repair, level gained)
Great. Yet another damned Autobot comes along, and my team has captured the facility without me. Well, there's nothing I can do here. I wonder how close we are to our destination...
After driving for what seems like ages, you see a dim light at the end of the road. You and your escort pass through, revealing a massive underground facility. Dozens of Autobots patrol the area, with at least five training their sights on you at any given moment. You are ordered up a ramp, which you climb to find an expansive Command Center, with terminals lining every wall, humans and Autobots alike working tirelessly at them. It hits you that you are inside a NEST enclave. However, you are distracted by the welcoming committee. A trio of Autobots waits for you. One is a dark-colored, almost black and heavily armored bot, rather squat and wide. The second is apparently a jet of some sort. Rare in Autobots. The third is positively huge, towering over most the other Autobots in the room, even Bulkhead. He gives the appearance of an armored warrior with his helmet-like head and mask. His blue color is accented with red flames, rather fitting for what you've heard of him. You are looking at Optimus Prime, leader of the Autobots. And he is looking back.
Begin reaving imposters.
[1+1], [6+1][2] You try to use your blades to cut through the suits, but are far too small and agile to keep up with. You get a single hit in, bu it seems to do no recognizable damage.
I need to self-heal.
[4] Despite the chaos of the situation you manage to repair some of the damage done, but not all. (+1 to Repair, level gained)
Watch intently
You stand by your fellow Autobots and watch as the Decepticon prisoner is brought before Optimus.
Arrive!
As the fire in the forest finally dies off, the burnt trees are smashed aside by an exceedingly large Decepticon. With only a boat to transform to you had to walk all the way from the Decepticon base to reach the factory where your new teammates were. It was a long walk.
Arrive
As you descend from the skies, you spot the factory you were ordered to find. You can't help but notice yet another AC-130 on the far side of a hill. What it's doing there you have no idea. You transform and land in the forest a few hundred meters from the factory, flattening foliage in every direction. As you spot Bulwark on the other side of the clearing, you realize that your team is made up of exceedingly large Cybertronians.
Arrive
Taking careful care to wait until after the shockwave, you land next next to SkyFall. You can't help but feel dwarfed by these massive bots. But on the bright side, you can actually fit inside the factory, while they would tear off the ceiling if the place had any left.
Decepticon Actions:
Slag the humans
[4+3][1] [4+3][6][4] Barricade fires off two more shots, but only one manages to find its target, melting the suit and whatever poor organic was inside. (+1 to Blaster Use)
Autobot Actions:
Stand at attention
Blue Jay flanks Thundercrash, keeping his gun pointed at the back of his head.
Stand at attention
Bulkhead follows Blue Jay's example, but with a much larger gun.
Get repairs
[2+4] He heads over to the medical bay, where with his own supervision a team is able to get him his hand back. It will take some time before he's back on his feet though.
Stand at attention
The bot can't help but chuckle thinking about the hell Thundercrash is about to receive.
Question Thundercrash
Optimus strides forward in a calm and even manner. It doesn't necessarily make him less intimidating. He looks down at Thundercrash and begins to speak.
"I am Optimus Prime, leader of the Autobots. And you, Decepticon, have many crimes to answer for. First and foremost is the death of Jolt." He stares at you intently, obviously expecting some sort of defense of your actions.
Military:
Fight off Barricade
[6+1][2] [1+1] The remaining suits are obviously outmatched, but keep on fighting anyway. Their shots bounce off of Barricade's plating, doing no damage of note. However, the Decepticons present realize that they are merely a distraciton, when a convoy of Military vehicles speeds down the tunnel connecting the various labs of the factory. They're making for the doorway!
End lockdown NOW!
[3+1][4][5] The suits open fire on Shadow again, tearing away most of his plating, leaving behind a mechanical husk. As he struggles to get back on his feet one of the suits accesses a small terminal in the corner of the lockdown center. [4] He shouts in success as a small beep ensures that the lockdown override has been entered. The convoy is now free to escape.
Escape!
The convoy of several vehicles surrounds a heavily armored transport and a yellow Camaro, all speeding out the door of the factory to come face to face with several more Decepticons. [6] However, a single Humvee manages to distract them with sabot rounds as the rest speed out of sight. The Humvee chases after them, leaving 3 very confused Decepticons in the dust.
Name: Band Kannon
Faction: Decepticon
Vehicle: Bandkanon
Skills:
*Blaster Use 2/5 (1 to level)
*Repair 0/5 (1 to level)
Status: Optimal; Armored(-1 to all damage taken)
Name: Codespark
Faction: Decepticon
Vehicle: UH-1 Iroquois
Skills:
*Hacking 0/5 (1 to level)
*Repair 2/5 (3 to level)
*Vehicle Use 2/5 (3 to level)
*Blaster Use 2/5 (3 to level)
*Combat Movement 1/5 (2 to level)
Status: Optimal
Name: Shadow
Faction: Decepticon
Vehicle: Sports Car
Skills:
*Melee Weapons 1/5 (2 to level)
*Repair 1/5 (1 to level)
*Vehicle Use 1/5 (1 to level)
*Hacking 1/5 (2 to level)
*Blaster Use 0/5 (1 to level)
Status: Very Damaged
Name: Thundercrash
Faction: Decepticon
Vehicle: M1132 ESV
Skills:
*Melee Weapons 1/5 (1 to level)
*Blaster Use 2/5 (3 to level)
*Repair 1/5 (2 to level)
*Vehicle Use 0/5 (1 to level)
Status: Damaged; Armored (-1 to all damage taken)
Name: Hacksaw
Faction: Decepticon
Vehicle: Hind Copter
Skills:
*Blaster Use 2/5 (3 to level)
*Melee Weapons 1/5 (1 to level)
*Repair 0/5 (1 to level)
*Vehicle Use 0/5 (1 to level)
*Combat Movement 0/5 (1 to level)
Status: Optimal
Name: Alexander Omega
Faction: Decepticon
Vehicle: Sports Car
Skills:
*Melee Weapons 2/5 (3 to level)
*Combat Movement 1/5 (2 to level)
*Vehicle Use 1/5 (1 to level)
Status: Very Damaged
Name: Contrail
Faction: Autobot
Vehicle: Harrier Jump-Jet
Skills:
*Blaster Use 0/5 (1 to level)
*Combat Movement 1/5 (2 to level)
*Vehicle Use 1/5 (1 to level)
Status: Optimal
Name: Bulwark
Faction: Decepticon
Vehicle: Cyclone Patrol Ship
Skills:
*Blaster Use 1/5 (2 to level)
*Vehicle Use 1/5 (2 to level)
Status: Optimal
Name: SkyFall
Faction: Decepticon
Vehicle: AC-130
Skills:
*Blaster Use 1/5 (2 to level)
*Hacking 0/5 (1 to level)
Status: Optimal
Name: Lightning Edge
Faction: Decepticon
Vehicle: AV-8B Harrier II
Skills:
*Blaster Use 1/5 (2 to level)
*Combat Movement 0/5 (1 to level)
*Repair 0/5 (1 to level)
Status: Optimal
Decepticons:Name: Barricade
Faction: Decepticon[/b]
Vehicle: Police Cruiser[/b]
Skills:
*Vehicle Use 2/5 (3 to level)
*Melee Weapons 2/5 (3 to level)
*Blaster Use 3/5 (3 to level)
Status: Very Damaged
Autobots:Name: Blue Jay
Faction: Autobot
Vehicle: Blue Camaro
Skills:
*Combat Movement 1/5 (2 to level)
*Blaster Use 2/5 (2 to level)
*Melee Weapons 1/5 (1 to level)
*Repair 0/5 (1 to level)
*Vehicle Use 0/5 (1 to level)
Status: Extremely Damaged
Name: Bulkhead
Faction: Autobot
Vehicle: Green Tank
Skills:
*Blaster Use 0/5 (1 to level)
*Melee Weapons 4/5 (5 to level)
Status: Damaged; Heavily Armored (-2 to all damage taken)
Name: Ratchet
Faction: Autobot
Vehicle: Yellow Ambulance
Skills:
*Melee Weapons 1/5 (2 to level)
*Blaster Use 4/5 (5 to level)
*Repair 4/5 (3 to level)
Status: Very Damaged
Name: Ironhide
Faction: Autobot
Vehicle: Pickup Truck
Skills:
*Melee Weapons 3/5 (4 to level)
*Combat Movement 1/5 (2 to level)
*Blaster Use 1/5 (2 to level)
Status: Optimal+2; Armored (-1 to all damage taken)
Name: Optimus Prime
Vehicle: Blue and Red Semi-truck
Skills:
*Melee Weapons 5/5
*Blaster Use 3/5 (4 to level)
*Combat Movement 3/5 (4 to level)
*Vehicle Use 2/5 (3 to level)
*Speech 5/5
Status: Optimal+8
Military:Mech Suits: 3
Skills:
*Blaster Use 1
Status: 3 Suits Down
Mech Suits: 4
Skills:
*Blaster Use 1
Status: 2 Suits Down