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Author Topic: [Underdark] Community Compilation  (Read 17429 times)

Turambar

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Re: [Underdark] Community Compilation
« Reply #195 on: July 26, 2010, 08:21:39 pm »

anything new with Underdark?
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antymattar

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Re: [Underdark] Community Compilation
« Reply #196 on: July 28, 2010, 12:02:52 am »

Sorry guy. I was away for quite a bit. I was making my own mod.

Deon

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Re: [Underdark] Community Compilation
« Reply #197 on: August 14, 2010, 06:26:05 am »

So hey. This seems to be unfairly forgotten. I am grabbing tarrasque, armor man, magma crocodile, plants and mithril (maybe with diff.name) for Genesis so it's not lost in time, but I would love to see more work on it.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Grimlocke

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Re: [Underdark] Community Compilation
« Reply #198 on: August 14, 2010, 08:52:26 am »

Sounds good to me, you might want to modify the armorman a bit though, as of .11 its weak as hell. Reducing the relative thickness of the air tissue should do the trick.

I also got some walking, well, moving treasureboxes. You kill them by whacking the lid off, and they drop loot upon being butchered (which is weird I know but its the only way to produce more than 1 item, save for doing the whole workshop-reaction thing). They lack variation now but once finished I could add them to a next version of underdark.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

blackmagechill

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Re: [Underdark] Community Compilation
« Reply #199 on: August 14, 2010, 09:14:41 am »

Do you guys have mithril as a deep metal or a regular one? There are three kinds in Mixmod, the deep raw mithril, raw mithril ore, and then a third one called raw mithril, occurring in veins. Which one is yours?
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Deon

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Re: [Underdark] Community Compilation
« Reply #200 on: August 14, 2010, 09:20:08 am »

Here's a tile for the armor man:

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Rhenaya

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Re: [Underdark] Community Compilation
« Reply #201 on: August 14, 2010, 09:34:31 am »

well i am still working on my drow mod and will add more underdark stuff with the time
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User Profile: http://df.magmawiki.com/index.php/User:Rhenaya
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From "Angroshs Kinder" Das schwarze Auge Zwergenhandbuch - (Angrosh Children, the dark eye, german pen&paper, dwarven handbook):
"Elves!? Their men dont wear beards, and their women bathe nacked to lure you into the water and drown you. Thank Angrosh they are as ugly as the day and all big and skinny."

Alkyon

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Re: [Underdark] Community Compilation
« Reply #202 on: August 14, 2010, 04:41:53 pm »

Do you guys have mithril as a deep metal or a regular one? There are three kinds in Mixmod, the deep raw mithril, raw mithril ore, and then a third one called raw mithril, occurring in veins. Which one is yours?

I bashed my head against my keyboard until I made a form of mithril that you grow as plants and then smelt the cloth into wafers.  That was one of the forms that was included here.
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Acanthus117

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Re: [Underdark] Community Compilation
« Reply #203 on: August 14, 2010, 08:33:23 pm »

Hey, I got a concern.

I want to play just using the armor man, but I don't know what I need for it to work properly, aside from it's raw entry.

halp?
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Grimlocke

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Re: [Underdark] Community Compilation
« Reply #204 on: August 15, 2010, 05:55:43 am »

Grab the armormans creature raws, and its bodyparts from the bodypart file and it should all work. You could also use Deons graphic tile, though I dont realy know how to set that up.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

blackmagechill

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Re: [Underdark] Community Compilation
« Reply #205 on: August 15, 2010, 10:22:25 am »

Do you guys have mithril as a deep metal or a regular one? There are three kinds in Mixmod, the deep raw mithril, raw mithril ore, and then a third one called raw mithril, occurring in veins. Which one is yours?

I bashed my head against my keyboard until I made a form of mithril that you grow as plants and then smelt the cloth into wafers.  That was one of the forms that was included here.
O-o wat
I haven't found the cloth one that you did then.
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Deon

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Re: [Underdark] Community Compilation
« Reply #206 on: August 16, 2010, 12:37:34 am »

Hey, I got a concern.

I want to play just using the armor man, but I don't know what I need for it to work properly, aside from it's raw entry.

halp?
Make a placeholder entity in entity_default.txt

Like this:
Code: [Select]
[ENTITY:ARMORMEN]
[ADVENTURE_TIER:#]
[CREATURE:ARMORMAN]
[INDIV_CONTROLLABLE]

where "#" is a free number in your adventure tiers.
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Acanthus117

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Re: [Underdark] Community Compilation
« Reply #207 on: August 16, 2010, 12:53:02 am »

thanks!
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Flaede

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Re: [Underdark] Community Compilation
« Reply #208 on: August 29, 2010, 05:56:17 am »

I hope this mod doesn't get forgotten, a lot of my best ideas to attempt to mod in come from here.
...though I still haven't gotten feather-tissues working quite right yet.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Deon

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Re: [Underdark] Community Compilation
« Reply #209 on: August 29, 2010, 10:00:34 am »

Well, I took a big part of it. I think I can get megabests too. So in any case it's not for nothing. Everyone is credited and their work is used by players.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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