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Author Topic: [Underdark] Community Compilation  (Read 17420 times)

Grimlocke

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Re: [Underdark] Community Compilation
« Reply #180 on: June 17, 2010, 11:51:44 am »

The tarrasque didnt die from the fire itself, just the heat. Got the message 'tarrasque 1 has died in the heat'.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Flaede

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Re: [Underdark] Community Compilation
« Reply #181 on: June 17, 2010, 02:57:50 pm »

I am wanting to make an ifrit civilization, and I think that Feathers are the key to making fake "smoke" type bodies (or at least body-parts) that don't give stupid "you hit them in the smoke! It is broken" messages, and the resulting super easy kills.

So: what is the naming scheme like for feathers, does it always tell you that they are feathers?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Grimlocke

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Re: [Underdark] Community Compilation
« Reply #182 on: June 17, 2010, 04:14:05 pm »

The tissue isnt mentioned in the combat logs at all, it only shows up when its burned or something, or when you link some creature description to it. Either the attack hits some other tissue, or if there is none it just says 'hits the leg but passes right through'. Some attacks do instead say 'glaces away', which might be a bit odd for a smoke bodyparts. It also doesnt mention tissue types anywhere, just tissue name which can be whatever.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Flaede

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Re: [Underdark] Community Compilation
« Reply #183 on: June 17, 2010, 04:15:53 pm »

Yess! Can I get the raw text for that featherball thing? It's time to go experiment!

EDIT: whoops. I totally missed that the raws are included. Time to make an Ifrit civ.
« Last Edit: June 18, 2010, 01:06:41 am by Flaede »
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Grimlocke

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Re: [Underdark] Community Compilation
« Reply #184 on: June 17, 2010, 04:48:29 pm »

Its on the previous page.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #185 on: June 18, 2010, 05:32:03 pm »

New vermin: Will-o'-Wisp.
Spoiler (click to show/hide)

I glows in the dark :3
« Last Edit: June 19, 2010, 07:26:58 am by Sarvesh Mossbeard »
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Quote
You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Labhras

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Re: [Underdark] Community Compilation
« Reply #186 on: June 18, 2010, 10:18:50 pm »

Will cats try to kill it and thus cook themselves so I don't have to?
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Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #187 on: June 19, 2010, 07:26:25 am »

Actually I'm gonna reduce its temperature to room-temperate. Real Life Will'o'wisp are somewhat cool to the touch.
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Quote
You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Turambar

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Re: [Underdark] Community Compilation
« Reply #188 on: June 23, 2010, 08:48:21 am »

Are goblins supposed to show up wearing Mithril armor?

Also, there are 2 sets of mithril in all the item selection screens.  I'm assuming one is for things made of mithril bars, and the other is for things made of mithril wafers. 
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Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #189 on: June 24, 2010, 01:19:02 pm »

No, they're not. Their entity shouldn't have the mithril reactions.
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Quote
You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Alkyon

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Re: [Underdark] Community Compilation
« Reply #190 on: July 16, 2010, 02:49:37 pm »

Running this with 31.10, and I just saw the lost Adventurers, and I'm rather impressed.  Anyways, is there going to be any more work on this mod?
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Since when has practical had anything to do with dwarfy?

Grimlocke

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Re: [Underdark] Community Compilation
« Reply #191 on: July 16, 2010, 03:06:13 pm »

The combat changes made me have to revise the armorman a bit, maybe the other contributers should make some changes/additions/etc. so we can release a .10 version.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Labhras

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Re: [Underdark] Community Compilation
« Reply #192 on: July 20, 2010, 04:31:15 pm »

I just had the traders show up with a barrel full of Lost Adventurer pus...I gagged.
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Deon

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Re: [Underdark] Community Compilation
« Reply #193 on: July 20, 2010, 05:29:53 pm »

Running this with 31.10, and I just saw the lost Adventurers, and I'm rather impressed.  Anyways, is there going to be any more work on this mod?
Heh, these guys are deadly. I probably overdesigned their deadliness.
I reduced their groups in the latest ver. of Genesis.
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Grimlocke

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Re: [Underdark] Community Compilation
« Reply #194 on: July 20, 2010, 09:54:10 pm »

Hehe after a weird combination of mods I ended up with lost adventurer fur. Why are they so hairyyyy (no realy they got hair all over)...
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!
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